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- allow selecting frontend for Duke3D in gameinfo.txt
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parent
68f249873c
commit
93eea97477
4 changed files with 21 additions and 11 deletions
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@ -333,10 +333,14 @@ void CheckFrontend(int flags)
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{
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{
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gi = Powerslave::CreateInterface();
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gi = Powerslave::CreateInterface();
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}
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}
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else if (flags & GAMEFLAG_FURY)
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else if ((flags & GAMEFLAG_FURY) || RazeStartupInfo.modern > 0)
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{
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{
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gi = Duke::CreateInterface();
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gi = Duke::CreateInterface();
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}
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}
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else if (RazeStartupInfo.modern < 0)
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{
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gi = Redneck::CreateInterface();
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}
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else
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else
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{
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{
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gi = *duke_compatibility_15 ? Redneck::CreateInterface() : Duke::CreateInterface();
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gi = *duke_compatibility_15 ? Redneck::CreateInterface() : Duke::CreateInterface();
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@ -170,6 +170,7 @@ struct FStartupInfo
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FString Name;
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FString Name;
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uint32_t FgColor; // Foreground color for title banner
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uint32_t FgColor; // Foreground color for title banner
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uint32_t BkColor; // Background color for title banner
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uint32_t BkColor; // Background color for title banner
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int modern;
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//FString Song;
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//FString Song;
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//int Type;
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//int Type;
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//int LoadLights = -1;
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//int LoadLights = -1;
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@ -361,6 +361,11 @@ static FString ParseGameInfo(TArray<FString>& pwads, const char* fn, const char*
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sc.MustGetString();
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sc.MustGetString();
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RazeStartupInfo.BkColor = V_GetColor(NULL, sc);
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RazeStartupInfo.BkColor = V_GetColor(NULL, sc);
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}
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}
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else if (!nextKey.CompareNoCase("MODERN"))
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{
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sc.MustGetNumber();
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RazeStartupInfo.modern = sc.Number ? 1 : -1;
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}
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else
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else
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{
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{
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// Silently ignore unknown properties
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// Silently ignore unknown properties
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@ -66,17 +66,17 @@ const char *GetVersionString();
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#define SAVESIG_SW GAMENAME ".ShadowWarrior"
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#define SAVESIG_SW GAMENAME ".ShadowWarrior"
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#define SAVESIG_PS GAMENAME ".Exhumed"
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#define SAVESIG_PS GAMENAME ".Exhumed"
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#define MINSAVEVER_DN3D 4
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#define MINSAVEVER_DN3D 6
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#define MINSAVEVER_BLD 5
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#define MINSAVEVER_BLD 6
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#define MINSAVEVER_RR 5
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#define MINSAVEVER_RR 6
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#define MINSAVEVER_SW 3
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#define MINSAVEVER_SW 6
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#define MINSAVEVER_PS 3
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#define MINSAVEVER_PS 6
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#define SAVEVER_DN3D 4
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#define SAVEVER_DN3D 6
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#define SAVEVER_BLD 5
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#define SAVEVER_BLD 6
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#define SAVEVER_RR 5
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#define SAVEVER_RR 6
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#define SAVEVER_SW 3
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#define SAVEVER_SW 6
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#define SAVEVER_PS 3
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#define SAVEVER_PS 6
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#if defined(__APPLE__) || defined(_WIN32)
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#if defined(__APPLE__) || defined(_WIN32)
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#define GAME_DIR GAMENAME
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#define GAME_DIR GAMENAME
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