- fixed SW's savegame handling.

This set up the wrong game state for saves from within the game loop.
This commit is contained in:
Christoph Oelckers 2020-01-05 20:41:57 +01:00
parent 83292c9dd6
commit 93d634813d

View file

@ -1276,10 +1276,14 @@ bool GameInterface::LoadGame(FSaveGameNode* sv)
DoPlayerNightVisionPalette(Player+myconnectindex);
ExitLevel = TRUE;
LoadGameOutsideMoveLoop = TRUE;
if (!InMenuLevel) ready2send = 1;
if (!InMenuLevel)
{
ready2send = 1;
LoadGameOutsideMoveLoop = TRUE;
}
else ExitLevel = TRUE;
return true;
}