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- fixed SW's savegame handling.
This set up the wrong game state for saves from within the game loop.
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1 changed files with 7 additions and 3 deletions
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@ -1276,10 +1276,14 @@ bool GameInterface::LoadGame(FSaveGameNode* sv)
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DoPlayerNightVisionPalette(Player+myconnectindex);
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ExitLevel = TRUE;
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LoadGameOutsideMoveLoop = TRUE;
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if (!InMenuLevel) ready2send = 1;
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if (!InMenuLevel)
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{
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ready2send = 1;
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LoadGameOutsideMoveLoop = TRUE;
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}
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else ExitLevel = TRUE;
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return true;
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}
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