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We need to set ud.multimode before checkcommandline() or fake multiplayer mode doesn't work
git-svn-id: https://svn.eduke32.com/eduke32@242 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 7 additions and 6 deletions
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@ -8932,6 +8932,8 @@ void app_main(int argc,char **argv)
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// something different, they get what they asked for
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Bsprintf(defaultduke3dgrp,"nam.grp");
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Bsprintf(confilename, "nam.con");
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Bsprintf(gametype_names[0],"GRUNTMATCH (SPAWN)");
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Bsprintf(gametype_names[2],"GRUNTMATCH (NO SPAWN)");
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}
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if (getenv("DUKE3DGRP")) duke3dgrp = getenv("DUKE3DGRP");
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@ -8947,8 +8949,12 @@ void app_main(int argc,char **argv)
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copyprotect();
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if (cp) return;
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ud.multimode = 1;
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checkcommandline(argc,argv);
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if (netparamcount > 0) _buildargc = (argc -= netparamcount+1); // crop off the net parameters
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if (VOLUMEALL)
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loadgroupfiles(duke3ddef);
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@ -8957,15 +8963,11 @@ void app_main(int argc,char **argv)
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if (VOLUMEALL) wm_setapptitle(HEAD2);
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else wm_setapptitle(HEAD);
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ud.multimode = 1;
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initprintf("\n");
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if (condebug)
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initprintf("CON debugging activated (%d).\n\n",condebug);
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if (netparamcount > 0) _buildargc = (argc -= netparamcount+1); // crop off the net parameters
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RegisterShutdownFunction( Shutdown );
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if (VOLUMEONE) {
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@ -8974,9 +8976,8 @@ void app_main(int argc,char **argv)
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}
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Startup(); // a bunch of stuff including compiling cons
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if (!loaddefinitionsfile(duke3ddef)) initprintf("Definitions file loaded.\n");
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if (quitevent) return;
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if (!loaddefinitionsfile(duke3ddef)) initprintf("Definitions file loaded.\n");
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// initprintf("numplayers=%i\n",numplayers);
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