Fix forward movement with the mouse when mouse aiming is disabled

This was missed back when input between the x and y axes was normalized to use the same scale.

git-svn-id: https://svn.eduke32.com/eduke32@8541 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2020-01-29 11:36:06 +00:00 committed by Christoph Oelckers
parent e4add4956b
commit 92a6178429

View file

@ -2948,7 +2948,7 @@ void P_GetInput(int const playerNum)
if (mouseaim)
input.q16horz = fix16_div(fix16_from_int(info.mousey), F16(64));
else
input.fvel = -(info.mousey >> 6);
input.fvel = -(info.mousey >> 3);
if (!in_mouseflip) input.q16horz = -input.q16horz;