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Fix Lunatic build.
git-svn-id: https://svn.eduke32.com/eduke32@6274 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 5 additions and 1 deletions
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@ -300,7 +300,11 @@ GAMEEXEC_STATIC GAMEEXEC_INLINE void P_ForceAngle(DukePlayer_t *pPlayer)
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#endif
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// wow, this function sucks
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static int32_t A_Dodge(spritetype * const pSprite)
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#ifdef __cplusplus
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extern "C"
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#endif
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int32_t A_Dodge(spritetype * const);
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int32_t A_Dodge(spritetype * const pSprite)
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{
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if (A_CheckEnemySprite(pSprite) && pSprite->extra <= 0) // hack
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return 0;
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