mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 03:00:46 +00:00
Multiple light sources and repair the indentation fuckup caused by the transition to normalized integer types.
git-svn-id: https://svn.eduke32.com/eduke32@1212 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
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2 changed files with 109 additions and 121 deletions
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@ -33,15 +33,15 @@
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# include <math.h>
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# include <math.h>
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// CVARS
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// CVARS
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extern int32_t pr_occlusionculling;
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extern int32_t pr_occlusionculling;
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extern int32_t pr_fov;
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extern int32_t pr_fov;
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extern int32_t pr_billboardingmode;
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extern int32_t pr_billboardingmode;
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extern int32_t pr_verbosity;
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extern int32_t pr_verbosity;
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extern int32_t pr_wireframe;
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extern int32_t pr_wireframe;
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extern int32_t pr_vbos;
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extern int32_t pr_vbos;
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extern int32_t pr_gpusmoothing;
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extern int32_t pr_gpusmoothing;
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extern int32_t glerror;
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extern int32_t glerror;
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// MATERIAL
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// MATERIAL
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typedef enum {
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typedef enum {
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@ -95,7 +95,7 @@ typedef struct s_prrograminfo {
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#define PR_INFO_LOG_BUFFER_SIZE 16384
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#define PR_INFO_LOG_BUFFER_SIZE 16384
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typedef struct s_prprogrambit {
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typedef struct s_prprogrambit {
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int32_t bit;
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int32_t bit;
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char* vert_def;
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char* vert_def;
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char* vert_prog;
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char* vert_prog;
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char* frag_def;
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char* frag_def;
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@ -120,24 +120,24 @@ typedef struct s_prsector {
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GLdouble* verts;
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GLdouble* verts;
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_prplane floor;
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_prplane floor;
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_prplane ceil;
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_prplane ceil;
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int16_t curindice;
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int16_t curindice;
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int32_t indicescount;
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int32_t indicescount;
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int32_t oldindicescount;
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int32_t oldindicescount;
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// stuff
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// stuff
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float wallsproffset;
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float wallsproffset;
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float floorsproffset;
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float floorsproffset;
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// build sector data
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// build sector data
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int32_t ceilingz, floorz;
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int32_t ceilingz, floorz;
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int16_t ceilingstat, floorstat;
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int16_t ceilingstat, floorstat;
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int16_t ceilingpicnum, ceilingheinum;
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int16_t ceilingpicnum, ceilingheinum;
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int8_t ceilingshade;
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int8_t ceilingshade;
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char ceilingpal, ceilingxpanning, ceilingypanning;
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char ceilingpal, ceilingxpanning, ceilingypanning;
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int16_t floorpicnum, floorheinum;
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int16_t floorpicnum, floorheinum;
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int8_t floorshade;
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int8_t floorshade;
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char floorpal, floorxpanning, floorypanning;
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char floorpal, floorxpanning, floorypanning;
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char controlstate; // 1: up to date, 2: just allocated
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char controlstate; // 1: up to date, 2: just allocated
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uint32_t invalidid;
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uint32_t invalidid;
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} _prsector;
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} _prsector;
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typedef struct s_prwall {
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typedef struct s_prwall {
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@ -149,21 +149,21 @@ typedef struct s_prwall {
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GLfloat* cap;
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GLfloat* cap;
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GLuint stuffvbo;
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GLuint stuffvbo;
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// build wall data
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// build wall data
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int16_t cstat, nwallcstat;
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int16_t cstat, nwallcstat;
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int16_t picnum, overpicnum, nwallpicnum;
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int16_t picnum, overpicnum, nwallpicnum;
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int8_t shade;
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int8_t shade;
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char pal, xrepeat, yrepeat, xpanning, ypanning;
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char pal, xrepeat, yrepeat, xpanning, ypanning;
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char nwallxpanning, nwallypanning;
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char nwallxpanning, nwallypanning;
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char underover;
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char underover;
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uint32_t invalidid;
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uint32_t invalidid;
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char controlstate;
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char controlstate;
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} _prwall;
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} _prwall;
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typedef struct s_pranimatespritesinfo {
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typedef struct s_pranimatespritesinfo {
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animatespritesptr animatesprites;
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animatespritesptr animatesprites;
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int32_t x, y, a, smoothratio;
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int32_t x, y, a, smoothratio;
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} _pranimatespritesinfo;
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} _pranimatespritesinfo;
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// LIGHTS
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// LIGHTS
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@ -176,18 +176,18 @@ typedef enum {
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} prlighttype;
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} prlighttype;
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typedef struct s_prlight {
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typedef struct s_prlight {
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int32_t x, y, z, horiz, faderange, range;
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int32_t x, y, z, horiz, faderange, range;
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int16_t angle, sector;
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int16_t angle, sector;
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prlighttype type;
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prlighttype type;
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} _prlight;
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} _prlight;
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// PROGRAMS
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// PROGRAMS
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// CONTROL
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// CONTROL
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extern int32_t updatesectors;
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extern int32_t updatesectors;
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// EXTERNAL FUNCTIONS
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// EXTERNAL FUNCTIONS
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int32_t polymer_init(void);
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int32_t polymer_init(void);
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void polymer_glinit(void);
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void polymer_glinit(void);
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void polymer_loadboard(void);
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void polymer_loadboard(void);
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void polymer_drawrooms(int32_t daposx, int32_t daposy, int32_t daposz, int16_t daang, int32_t dahoriz, int16_t dacursectnum);
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void polymer_drawrooms(int32_t daposx, int32_t daposy, int32_t daposz, int16_t daang, int32_t dahoriz, int16_t dacursectnum);
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@ -206,15 +206,15 @@ static void polymer_drawplane(int16_t sectnum, int16_t wallnum, _prplane
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static void polymer_inb4mirror(GLfloat* buffer, GLdouble* plane);
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static void polymer_inb4mirror(GLfloat* buffer, GLdouble* plane);
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static void polymer_animatesprites(void);
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static void polymer_animatesprites(void);
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// SECTORS
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// SECTORS
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static int32_t polymer_initsector(int16_t sectnum);
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static int32_t polymer_initsector(int16_t sectnum);
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static int32_t polymer_updatesector(int16_t sectnum);
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static int32_t polymer_updatesector(int16_t sectnum);
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void PR_CALLBACK polymer_tesserror(GLenum error);
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void PR_CALLBACK polymer_tesserror(GLenum error);
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void PR_CALLBACK polymer_tessedgeflag(GLenum error);
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void PR_CALLBACK polymer_tessedgeflag(GLenum error);
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void PR_CALLBACK polymer_tessvertex(void* vertex, void* sector);
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void PR_CALLBACK polymer_tessvertex(void* vertex, void* sector);
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static int32_t polymer_buildfloor(int16_t sectnum);
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static int32_t polymer_buildfloor(int16_t sectnum);
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static void polymer_drawsector(int16_t sectnum);
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static void polymer_drawsector(int16_t sectnum);
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// WALLS
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// WALLS
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static int32_t polymer_initwall(int16_t wallnum);
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static int32_t polymer_initwall(int16_t wallnum);
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static void polymer_updatewall(int16_t wallnum);
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static void polymer_updatewall(int16_t wallnum);
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static void polymer_drawwall(int16_t sectnum, int16_t wallnum);
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static void polymer_drawwall(int16_t sectnum, int16_t wallnum);
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// HSR
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// HSR
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@ -222,7 +222,7 @@ static void polymer_buffertoplane(GLfloat* buffer, GLushort* indices, in
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static void polymer_crossproduct(GLfloat* in_a, GLfloat* in_b, GLdouble* out);
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static void polymer_crossproduct(GLfloat* in_a, GLfloat* in_b, GLdouble* out);
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static void polymer_pokesector(int16_t sectnum);
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static void polymer_pokesector(int16_t sectnum);
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static void polymer_extractfrustum(GLfloat* modelview, GLfloat* projection, float* frustum);
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static void polymer_extractfrustum(GLfloat* modelview, GLfloat* projection, float* frustum);
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static int32_t polymer_portalinfrustum(int16_t wallnum, float* frustum);
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static int32_t polymer_portalinfrustum(int16_t wallnum, float* frustum);
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static void polymer_scansprites(int16_t sectnum, spritetype* tsprite, int32_t* spritesortcnt);
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static void polymer_scansprites(int16_t sectnum, spritetype* tsprite, int32_t* spritesortcnt);
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// SKIES
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// SKIES
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static void polymer_getsky(void);
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static void polymer_getsky(void);
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@ -237,7 +237,7 @@ static void polymer_loadmodelvbos(md3model_t* m);
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// MATERIALS
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// MATERIALS
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static void polymer_getscratchmaterial(_prmaterial* material);
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static void polymer_getscratchmaterial(_prmaterial* material);
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static void polymer_getbuildmaterial(_prmaterial* material, int16_t tilenum, char pal, int8_t shade);
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static void polymer_getbuildmaterial(_prmaterial* material, int16_t tilenum, char pal, int8_t shade);
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static int32_t polymer_bindmaterial(_prmaterial material);
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static int32_t polymer_bindmaterial(_prmaterial material);
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static void polymer_unbindmaterial(int32_t programbits);
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static void polymer_unbindmaterial(int32_t programbits);
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static void polymer_compileprogram(int32_t programbits);
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static void polymer_compileprogram(int32_t programbits);
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@ -5,16 +5,16 @@
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#include "polymer.h"
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#include "polymer.h"
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// CVARS
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// CVARS
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int32_t pr_occlusionculling = 50;
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int32_t pr_occlusionculling = 50;
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int32_t pr_fov = 426; // appears to be the classic setting.
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int32_t pr_fov = 426; // appears to be the classic setting.
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int32_t pr_billboardingmode = 1;
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int32_t pr_billboardingmode = 1;
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int32_t pr_verbosity = 1; // 0: silent, 1: errors and one-times, 2: multiple-times, 3: flood
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int32_t pr_verbosity = 1; // 0: silent, 1: errors and one-times, 2: multiple-times, 3: flood
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int32_t pr_wireframe = 0;
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int32_t pr_wireframe = 0;
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int32_t pr_vbos = 2;
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int32_t pr_vbos = 2;
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int32_t pr_mirrordepth = 1;
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int32_t pr_mirrordepth = 1;
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int32_t pr_gpusmoothing = 1;
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int32_t pr_gpusmoothing = 1;
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int32_t glerror;
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int32_t glerror;
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GLenum mapvbousage = GL_STREAM_DRAW_ARB;
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GLenum mapvbousage = GL_STREAM_DRAW_ARB;
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GLenum modelvbousage = GL_STATIC_DRAW_ARB;
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GLenum modelvbousage = GL_STATIC_DRAW_ARB;
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// LIGHTS
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// LIGHTS
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_prlight prlights[PR_MAXLIGHTS];
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_prlight prlights[PR_MAXLIGHTS];
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int32_t lightcount;
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int32_t lightcount;
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// MATERIALS
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// MATERIALS
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_prprogrambit prprogrambits[PR_BIT_COUNT] = {
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_prprogrambit prprogrambits[PR_BIT_COUNT] = {
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{
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{
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1 << PR_BIT_POINT_LIGHT,
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1 << PR_BIT_POINT_LIGHT,
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// vert_def
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// vert_def
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"#define MAX_LIGHTS 2\n"
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"uniform int lightCount;\n"
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"uniform vec3 pointLightPosition[MAX_LIGHTS];\n"
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"uniform vec2 pointLightRange[MAX_LIGHTS];\n"
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"varying vec3 vertexNormal;\n"
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"varying vec3 vertexNormal;\n"
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"varying vec3 vertexPos;\n"
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"varying vec3 vertexPos;\n"
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"varying vec3 lightVector[MAX_LIGHTS];\n"
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"\n",
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"\n",
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// vert_prog
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// vert_prog
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" vec3 lightPos;\n"
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"\n"
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" vertexNormal = normalize(gl_NormalMatrix * gl_Normal);\n"
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" vertexNormal = normalize(gl_NormalMatrix * gl_Normal);\n"
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" vertexPos = vec3(gl_ModelViewMatrix * gl_Vertex);\n"
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" vertexPos = vec3(gl_ModelViewMatrix * gl_Vertex);\n"
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"\n"
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" while (l < lightCount) {\n"
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" lightPos = pointLightPosition[l];\n"
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" lightVector[l] = lightPos - vertexPos;\n"
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"\n"
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" l++;\n"
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" }\n"
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"\n",
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"\n",
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// frag_def
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// frag_def
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"#define MAX_LIGHTS 2\n"
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"#define MAX_LIGHTS 32\n"
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"uniform int lightCount;\n"
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"uniform int lightCount;\n"
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"uniform vec3 pointLightPosition[MAX_LIGHTS];\n"
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"uniform vec3 pointLightColor[MAX_LIGHTS];\n"
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"uniform vec3 pointLightColor[MAX_LIGHTS];\n"
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"uniform vec2 pointLightRange[MAX_LIGHTS];\n"
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"uniform vec2 pointLightRange[MAX_LIGHTS];\n"
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"varying vec3 vertexNormal;\n"
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"varying vec3 vertexNormal;\n"
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"varying vec3 vertexPos;\n"
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"varying vec3 vertexPos;\n"
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"varying vec3 lightVector[MAX_LIGHTS];\n"
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"\n",
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"\n",
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// frag_prog
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// frag_prog
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" vec3 lightVector;\n"
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" vec3 fragmentNormal;\n"
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" vec3 fragmentNormal;\n"
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" float dotNormalLightDir;\n"
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" float dotNormalLightDir;\n"
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" float lightAttenuation;\n"
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" float lightAttenuation;\n"
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" fragmentNormal = normalize(vertexNormal);\n"
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" fragmentNormal = normalize(vertexNormal);\n"
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"\n"
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"\n"
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" while (l < lightCount) {\n"
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" while (l < lightCount) {\n"
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" pointLightDistance = length(lightVector[l]);\n"
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" lightVector = pointLightPosition[l] - vertexPos;\n"
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" dotNormalLightDir = max(dot(fragmentNormal, normalize(lightVector[l])), 0.0);\n"
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" pointLightDistance = length(lightVector);\n"
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" dotNormalLightDir = max(dot(fragmentNormal, normalize(lightVector)), 0.0);\n"
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" if (pointLightDistance < pointLightRange[l].y)\n"
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" if (pointLightDistance < pointLightRange[l].y)\n"
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" {\n"
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" {\n"
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" if (pointLightDistance < pointLightRange[l].x)\n"
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" if (pointLightDistance < pointLightRange[l].x)\n"
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@ -242,7 +230,7 @@ _prprogrambit prprogrambits[PR_BIT_COUNT] = {
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" (pointLightRange[l].y - pointLightRange[l].x);\n"
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" (pointLightRange[l].y - pointLightRange[l].x);\n"
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" }\n"
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" }\n"
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" result += vec4(lightAttenuation * dotNormalLightDir * pointLightColor[l], 0.0);\n"
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" result += vec4(lightAttenuation * dotNormalLightDir * pointLightColor[l], 0.0);\n"
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" float specular = pow( max(dot(reflect(-normalize(lightVector[l]), fragmentNormal), normalize(-vertexPos)), 0.0), 60.0);\n"
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" float specular = pow( max(dot(reflect(-normalize(lightVector), fragmentNormal), normalize(-vertexPos)), 0.0), 60.0);\n"
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" result += vec4(lightAttenuation * specular * vec3(1.0, 0.5, 0.5), 0.0);\n"
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" result += vec4(lightAttenuation * specular * vec3(1.0, 0.5, 0.5), 0.0);\n"
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" }\n"
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" }\n"
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"\n"
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"\n"
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GLfloat *curmodelviewmatrix;
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GLfloat *curmodelviewmatrix;
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GLfloat projectionmatrix[16];
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GLfloat projectionmatrix[16];
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int32_t updatesectors = 1;
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int32_t updatesectors = 1;
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int32_t depth;
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int32_t depth;
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int32_t mirrorfrom[10]; // -3: no mirror; -2: floor; -1: ceiling; >=0: wallnum
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int32_t mirrorfrom[10]; // -3: no mirror; -2: floor; -1: ceiling; >=0: wallnum
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GLUtesselator* prtess;
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GLUtesselator* prtess;
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int16_t cursky;
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int16_t cursky;
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int16_t viewangle;
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int16_t viewangle;
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int32_t rootsectnum;
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int32_t rootsectnum;
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_pranimatespritesinfo asi;
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_pranimatespritesinfo asi;
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// EXTERNAL FUNCTIONS
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// EXTERNAL FUNCTIONS
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int32_t polymer_init(void)
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int32_t polymer_init(void)
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{
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{
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int32_t i, j;
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int32_t i, j;
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if (pr_verbosity >= 1) OSD_Printf("Initalizing Polymer subsystem...\n");
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if (pr_verbosity >= 1) OSD_Printf("Initalizing Polymer subsystem...\n");
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@ -417,7 +405,7 @@ void polymer_glinit(void)
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void polymer_loadboard(void)
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void polymer_loadboard(void)
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{
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{
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int32_t i;
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int32_t i;
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i = 0;
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i = 0;
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while (i < numsectors)
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while (i < numsectors)
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void polymer_drawrooms(int32_t daposx, int32_t daposy, int32_t daposz, int16_t daang, int32_t dahoriz, int16_t dacursectnum)
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void polymer_drawrooms(int32_t daposx, int32_t daposy, int32_t daposz, int16_t daang, int32_t dahoriz, int16_t dacursectnum)
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{
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{
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int16_t cursectnum;
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int16_t cursectnum;
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int32_t i;
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int32_t i;
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float ang, horizang, tiltang;
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float ang, horizang, tiltang;
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float pos[3];
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float pos[3];
|
||||||
|
|
||||||
|
@ -585,7 +573,7 @@ void polymer_drawmaskwall(int32_t damaskwallcnt)
|
||||||
|
|
||||||
void polymer_drawsprite(int32_t snum)
|
void polymer_drawsprite(int32_t snum)
|
||||||
{
|
{
|
||||||
int32_t curpicnum, xsize, ysize, tilexoff, tileyoff, xoff, yoff;
|
int32_t curpicnum, xsize, ysize, tilexoff, tileyoff, xoff, yoff;
|
||||||
spritetype *tspr;
|
spritetype *tspr;
|
||||||
float xratio, yratio, ang;
|
float xratio, yratio, ang;
|
||||||
float spos[3];
|
float spos[3];
|
||||||
|
@ -756,20 +744,20 @@ static void polymer_displayrooms(int16_t dacursectnum)
|
||||||
sectortype *sec, *nextsec;
|
sectortype *sec, *nextsec;
|
||||||
walltype *wal, *nextwal;
|
walltype *wal, *nextwal;
|
||||||
_prwall *w;
|
_prwall *w;
|
||||||
int32_t i, j;
|
int32_t i, j;
|
||||||
GLint result;
|
GLint result;
|
||||||
int32_t front;
|
int32_t front;
|
||||||
int32_t back;
|
int32_t back;
|
||||||
int32_t firstback;
|
int32_t firstback;
|
||||||
int16_t sectorqueue[MAXSECTORS];
|
int16_t sectorqueue[MAXSECTORS];
|
||||||
int16_t querydelay[MAXSECTORS];
|
int16_t querydelay[MAXSECTORS];
|
||||||
GLuint queryid[MAXSECTORS];
|
GLuint queryid[MAXSECTORS];
|
||||||
int16_t drawingstate[MAXSECTORS];
|
int16_t drawingstate[MAXSECTORS];
|
||||||
GLfloat localmodelviewmatrix[16];
|
GLfloat localmodelviewmatrix[16];
|
||||||
float frustum[5 * 4];
|
float frustum[5 * 4];
|
||||||
int32_t localspritesortcnt;
|
int32_t localspritesortcnt;
|
||||||
spritetype localtsprite[MAXSPRITESONSCREEN];
|
spritetype localtsprite[MAXSPRITESONSCREEN];
|
||||||
int16_t localmaskwall[MAXWALLSB], localmaskwallcnt;
|
int16_t localmaskwall[MAXWALLSB], localmaskwallcnt;
|
||||||
|
|
||||||
if (depth)
|
if (depth)
|
||||||
{
|
{
|
||||||
|
@ -984,12 +972,12 @@ static void polymer_displayrooms(int16_t dacursectnum)
|
||||||
|
|
||||||
static void polymer_drawplane(int16_t sectnum, int16_t wallnum, _prplane* plane, int32_t indicecount)
|
static void polymer_drawplane(int16_t sectnum, int16_t wallnum, _prplane* plane, int32_t indicecount)
|
||||||
{
|
{
|
||||||
int32_t materialbits;
|
int32_t materialbits;
|
||||||
|
|
||||||
// if ((depth < 1) && (plane != NULL) &&
|
// if ((depth < 1) && (plane != NULL) &&
|
||||||
// (wallnum >= 0) && (wall[wallnum].overpicnum == 560)) // insert mirror condition here
|
// (wallnum >= 0) && (wall[wallnum].overpicnum == 560)) // insert mirror condition here
|
||||||
// {
|
// {
|
||||||
// int32_t gx, gy, gz, px, py, pz;
|
// int32_t gx, gy, gz, px, py, pz;
|
||||||
// float coeff;
|
// float coeff;
|
||||||
//
|
//
|
||||||
// // set the stencil to 1 and clear the area to black where the sector floor is
|
// // set the stencil to 1 and clear the area to black where the sector floor is
|
||||||
|
@ -1168,7 +1156,7 @@ static void polymer_animatesprites(void)
|
||||||
}
|
}
|
||||||
|
|
||||||
// SECTORS
|
// SECTORS
|
||||||
static int32_t polymer_initsector(int16_t sectnum)
|
static int32_t polymer_initsector(int16_t sectnum)
|
||||||
{
|
{
|
||||||
sectortype *sec;
|
sectortype *sec;
|
||||||
_prsector* s;
|
_prsector* s;
|
||||||
|
@ -1213,17 +1201,17 @@ static int32_t polymer_initsector(int16_t sectnum)
|
||||||
return (1);
|
return (1);
|
||||||
}
|
}
|
||||||
|
|
||||||
static int32_t polymer_updatesector(int16_t sectnum)
|
static int32_t polymer_updatesector(int16_t sectnum)
|
||||||
{
|
{
|
||||||
_prsector* s;
|
_prsector* s;
|
||||||
sectortype *sec;
|
sectortype *sec;
|
||||||
walltype *wal;
|
walltype *wal;
|
||||||
int32_t i, j;
|
int32_t i, j;
|
||||||
int32_t ceilz, florz;
|
int32_t ceilz, florz;
|
||||||
int32_t tex, tey, heidiff;
|
int32_t tex, tey, heidiff;
|
||||||
float secangcos, secangsin, scalecoef, xpancoef, ypancoef;
|
float secangcos, secangsin, scalecoef, xpancoef, ypancoef;
|
||||||
int32_t ang, needfloor, wallinvalidate;
|
int32_t ang, needfloor, wallinvalidate;
|
||||||
int16_t curstat, curpicnum, floorpicnum, ceilingpicnum;
|
int16_t curstat, curpicnum, floorpicnum, ceilingpicnum;
|
||||||
char curxpanning, curypanning;
|
char curxpanning, curypanning;
|
||||||
GLfloat* curbuffer;
|
GLfloat* curbuffer;
|
||||||
|
|
||||||
|
@ -1479,12 +1467,12 @@ void PR_CALLBACK polymer_tessvertex(void* vertex, void* sector)
|
||||||
s->curindice++;
|
s->curindice++;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int32_t polymer_buildfloor(int16_t sectnum)
|
static int32_t polymer_buildfloor(int16_t sectnum)
|
||||||
{
|
{
|
||||||
// This function tesselates the floor/ceiling of a sector and stores the triangles in a display list.
|
// This function tesselates the floor/ceiling of a sector and stores the triangles in a display list.
|
||||||
_prsector* s;
|
_prsector* s;
|
||||||
sectortype *sec;
|
sectortype *sec;
|
||||||
intptr_t i;
|
intptr_t i;
|
||||||
|
|
||||||
if (pr_verbosity >= 2) OSD_Printf("PR : Tesselating floor of sector %i...\n", sectnum);
|
if (pr_verbosity >= 2) OSD_Printf("PR : Tesselating floor of sector %i...\n", sectnum);
|
||||||
|
|
||||||
|
@ -1558,7 +1546,7 @@ static void polymer_drawsector(int16_t sectnum)
|
||||||
}
|
}
|
||||||
|
|
||||||
// WALLS
|
// WALLS
|
||||||
static int32_t polymer_initwall(int16_t wallnum)
|
static int32_t polymer_initwall(int16_t wallnum)
|
||||||
{
|
{
|
||||||
_prwall *w;
|
_prwall *w;
|
||||||
|
|
||||||
|
@ -1608,17 +1596,17 @@ static int32_t polymer_initwall(int16_t wallnum)
|
||||||
|
|
||||||
static void polymer_updatewall(int16_t wallnum)
|
static void polymer_updatewall(int16_t wallnum)
|
||||||
{
|
{
|
||||||
int16_t nwallnum, nnwallnum, curpicnum, wallpicnum, walloverpicnum, nwallpicnum;
|
int16_t nwallnum, nnwallnum, curpicnum, wallpicnum, walloverpicnum, nwallpicnum;
|
||||||
char curxpanning, curypanning, underwall, overwall, curpal;
|
char curxpanning, curypanning, underwall, overwall, curpal;
|
||||||
int8_t curshade;
|
int8_t curshade;
|
||||||
walltype *wal;
|
walltype *wal;
|
||||||
sectortype *sec, *nsec;
|
sectortype *sec, *nsec;
|
||||||
_prwall *w;
|
_prwall *w;
|
||||||
_prsector *s, *ns;
|
_prsector *s, *ns;
|
||||||
int32_t xref, yref;
|
int32_t xref, yref;
|
||||||
float ypancoef, dist;
|
float ypancoef, dist;
|
||||||
int32_t i;
|
int32_t i;
|
||||||
uint32_t invalid;
|
uint32_t invalid;
|
||||||
|
|
||||||
// yes, this function is messy and unefficient
|
// yes, this function is messy and unefficient
|
||||||
// it also works, bitches
|
// it also works, bitches
|
||||||
|
@ -2044,7 +2032,7 @@ static void polymer_drawwall(int16_t sectnum, int16_t wallnum)
|
||||||
static void polymer_buffertoplane(GLfloat* buffer, GLushort* indices, int32_t indicecount, GLdouble* plane)
|
static void polymer_buffertoplane(GLfloat* buffer, GLushort* indices, int32_t indicecount, GLdouble* plane)
|
||||||
{
|
{
|
||||||
GLfloat vec1[3], vec2[3];
|
GLfloat vec1[3], vec2[3];
|
||||||
int32_t i;
|
int32_t i;
|
||||||
|
|
||||||
i = 0;
|
i = 0;
|
||||||
do
|
do
|
||||||
|
@ -2085,7 +2073,7 @@ static void polymer_pokesector(int16_t sectnum)
|
||||||
sectortype *sec;
|
sectortype *sec;
|
||||||
_prsector *s;
|
_prsector *s;
|
||||||
walltype *wal;
|
walltype *wal;
|
||||||
int32_t i;
|
int32_t i;
|
||||||
|
|
||||||
sec = §or[sectnum];
|
sec = §or[sectnum];
|
||||||
s = prsectors[sectnum];
|
s = prsectors[sectnum];
|
||||||
|
@ -2110,7 +2098,7 @@ static void polymer_pokesector(int16_t sectnum)
|
||||||
static void polymer_extractfrustum(GLfloat* modelview, GLfloat* projection, float* frustum)
|
static void polymer_extractfrustum(GLfloat* modelview, GLfloat* projection, float* frustum)
|
||||||
{
|
{
|
||||||
GLfloat matrix[16];
|
GLfloat matrix[16];
|
||||||
int32_t i;
|
int32_t i;
|
||||||
|
|
||||||
bglMatrixMode(GL_TEXTURE);
|
bglMatrixMode(GL_TEXTURE);
|
||||||
bglLoadMatrixf(projection);
|
bglLoadMatrixf(projection);
|
||||||
|
@ -2134,9 +2122,9 @@ static void polymer_extractfrustum(GLfloat* modelview, GLfloat* projecti
|
||||||
if (pr_verbosity >= 3) OSD_Printf("PR : Frustum extracted.\n");
|
if (pr_verbosity >= 3) OSD_Printf("PR : Frustum extracted.\n");
|
||||||
}
|
}
|
||||||
|
|
||||||
static int32_t polymer_portalinfrustum(int16_t wallnum, float* frustum)
|
static int32_t polymer_portalinfrustum(int16_t wallnum, float* frustum)
|
||||||
{
|
{
|
||||||
int32_t i, j, k;
|
int32_t i, j, k;
|
||||||
float sqdist;
|
float sqdist;
|
||||||
_prwall *w;
|
_prwall *w;
|
||||||
|
|
||||||
|
@ -2166,7 +2154,7 @@ static int32_t polymer_portalinfrustum(int16_t wallnum, float* frustum)
|
||||||
|
|
||||||
static void polymer_scansprites(int16_t sectnum, spritetype* localtsprite, int32_t* localspritesortcnt)
|
static void polymer_scansprites(int16_t sectnum, spritetype* localtsprite, int32_t* localspritesortcnt)
|
||||||
{
|
{
|
||||||
int32_t i;
|
int32_t i;
|
||||||
spritetype *spr;
|
spritetype *spr;
|
||||||
|
|
||||||
for (i = headspritesect[sectnum];i >=0;i = nextspritesect[i])
|
for (i = headspritesect[sectnum];i >=0;i = nextspritesect[i])
|
||||||
|
@ -2185,7 +2173,7 @@ static void polymer_scansprites(int16_t sectnum, spritetype* localtsprit
|
||||||
// SKIES
|
// SKIES
|
||||||
static void polymer_getsky(void)
|
static void polymer_getsky(void)
|
||||||
{
|
{
|
||||||
int32_t i;
|
int32_t i;
|
||||||
|
|
||||||
i = 0;
|
i = 0;
|
||||||
while (i < numsectors)
|
while (i < numsectors)
|
||||||
|
@ -2231,7 +2219,7 @@ static void polymer_drawartsky(int16_t tilenum)
|
||||||
{
|
{
|
||||||
pthtyp* pth;
|
pthtyp* pth;
|
||||||
GLuint glpics[5];
|
GLuint glpics[5];
|
||||||
int32_t i, j;
|
int32_t i, j;
|
||||||
GLfloat height = 2.45f / 2.0f;
|
GLfloat height = 2.45f / 2.0f;
|
||||||
|
|
||||||
i = 0;
|
i = 0;
|
||||||
|
@ -2275,7 +2263,7 @@ static void polymer_drawartskyquad(int32_t p1, int32_t p2, GLfloat heigh
|
||||||
static void polymer_drawskybox(int16_t tilenum)
|
static void polymer_drawskybox(int16_t tilenum)
|
||||||
{
|
{
|
||||||
pthtyp* pth;
|
pthtyp* pth;
|
||||||
int32_t i;
|
int32_t i;
|
||||||
|
|
||||||
if ((pr_vbos > 0) && (skyboxdatavbo == 0))
|
if ((pr_vbos > 0) && (skyboxdatavbo == 0))
|
||||||
{
|
{
|
||||||
|
@ -2320,7 +2308,7 @@ static void polymer_drawskybox(int16_t tilenum)
|
||||||
// MDSPRITES
|
// MDSPRITES
|
||||||
static void polymer_drawmdsprite(spritetype *tspr)
|
static void polymer_drawmdsprite(spritetype *tspr)
|
||||||
{
|
{
|
||||||
md3model_t* m;
|
md3model_t* m;
|
||||||
mdskinmap_t* sk;
|
mdskinmap_t* sk;
|
||||||
md3xyzn_t *v0, *v1;
|
md3xyzn_t *v0, *v1;
|
||||||
md3surf_t *s;
|
md3surf_t *s;
|
||||||
|
@ -2328,9 +2316,9 @@ static void polymer_drawmdsprite(spritetype *tspr)
|
||||||
float spos[3];
|
float spos[3];
|
||||||
float ang;
|
float ang;
|
||||||
float scale;
|
float scale;
|
||||||
int32_t surfi;
|
int32_t surfi;
|
||||||
GLfloat* color;
|
GLfloat* color;
|
||||||
int32_t materialbits;
|
int32_t materialbits;
|
||||||
|
|
||||||
m = (md3model_t*)models[tile2model[Ptile2tile(tspr->picnum,sprite[tspr->owner].pal)].modelid];
|
m = (md3model_t*)models[tile2model[Ptile2tile(tspr->picnum,sprite[tspr->owner].pal)].modelid];
|
||||||
updateanimation((md2model_t *)m,tspr);
|
updateanimation((md2model_t *)m,tspr);
|
||||||
|
@ -2494,7 +2482,7 @@ static void polymer_drawmdsprite(spritetype *tspr)
|
||||||
|
|
||||||
static void polymer_loadmodelvbos(md3model_t* m)
|
static void polymer_loadmodelvbos(md3model_t* m)
|
||||||
{
|
{
|
||||||
int32_t i;
|
int32_t i;
|
||||||
md3surf_t *s;
|
md3surf_t *s;
|
||||||
|
|
||||||
m->indices = calloc(m->head.numsurfs, sizeof(GLuint));
|
m->indices = calloc(m->head.numsurfs, sizeof(GLuint));
|
||||||
|
@ -2624,10 +2612,10 @@ static void polymer_getbuildmaterial(_prmaterial* material, int16_t tile
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static int32_t polymer_bindmaterial(_prmaterial material)
|
static int32_t polymer_bindmaterial(_prmaterial material)
|
||||||
{
|
{
|
||||||
int32_t programbits;
|
int32_t programbits;
|
||||||
int32_t texunit;
|
int32_t texunit;
|
||||||
|
|
||||||
programbits = prprogrambits[PR_BIT_DEFAULT].bit;
|
programbits = prprogrambits[PR_BIT_DEFAULT].bit;
|
||||||
|
|
||||||
|
@ -2762,11 +2750,11 @@ static int32_t polymer_bindmaterial(_prmaterial material)
|
||||||
pos[5] * rootmodelviewmatrix[10] +
|
pos[5] * rootmodelviewmatrix[10] +
|
||||||
+ rootmodelviewmatrix[14];
|
+ rootmodelviewmatrix[14];
|
||||||
|
|
||||||
color[3] = 0.1f;
|
color[3] = 0.5f;
|
||||||
color[4] = 0.5f;
|
color[4] = 0.5f;
|
||||||
color[5] = 0.1f;
|
color[5] = 0.5f;
|
||||||
|
|
||||||
range[2] = 0.0f / 1000.0;
|
range[2] = 5000.0f / 1000.0;
|
||||||
range[3] = 10000.0f / 1000.0;
|
range[3] = 10000.0f / 1000.0;
|
||||||
|
|
||||||
/* bglUniform3fARB(prprograms[programbits].uniform_pointLightPosition, 62208, 42000 / 16.0, -6919);
|
/* bglUniform3fARB(prprograms[programbits].uniform_pointLightPosition, 62208, 42000 / 16.0, -6919);
|
||||||
|
@ -2806,7 +2794,7 @@ static void polymer_unbindmaterial(int32_t programbits)
|
||||||
|
|
||||||
static void polymer_compileprogram(int32_t programbits)
|
static void polymer_compileprogram(int32_t programbits)
|
||||||
{
|
{
|
||||||
int32_t i, enabledbits;
|
int32_t i, enabledbits;
|
||||||
GLhandleARB vert, frag, program;
|
GLhandleARB vert, frag, program;
|
||||||
GLcharARB* source[PR_BIT_COUNT * 2];
|
GLcharARB* source[PR_BIT_COUNT * 2];
|
||||||
GLcharARB infobuffer[PR_INFO_LOG_BUFFER_SIZE];
|
GLcharARB infobuffer[PR_INFO_LOG_BUFFER_SIZE];
|
||||||
|
|
Loading…
Reference in a new issue