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Polymer: fix floor sprites with y flipping by removing special-case code.
This fixes the case marked with the silver letter C in test_tileoffsets.map. The orientation of the sprites is correct (matches classic) as far as I can see, there are now only problems with translation. git-svn-id: https://svn.eduke32.com/eduke32@3776 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -3709,10 +3709,6 @@ void polymer_updatesprite(int32_t snum)
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bglTranslatef(spos[0], spos[1], spos[2]);
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bglTranslatef(spos[0], spos[1], spos[2]);
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bglRotatef(-ang, 0.0f, 1.0f, 0.0f);
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bglRotatef(-ang, 0.0f, 1.0f, 0.0f);
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if (tspr->cstat & SPR_YFLIP) {
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bglRotatef(-180.0, 0.0f, 0.0f, 1.0f);
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flipu = !flipu;
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}
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bglTranslatef((float)(-xoff), 1.0f, (float)(yoff));
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bglTranslatef((float)(-xoff), 1.0f, (float)(yoff));
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bglScalef((float)(xsize), 1.0f, (float)(ysize));
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bglScalef((float)(xsize), 1.0f, (float)(ysize));
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