Classic screen tilting: fix it by passing bit 1024 to rotatesprite().

This now should look correct for both settings of r_usenewaspect.

git-svn-id: https://svn.eduke32.com/eduke32@3575 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2013-03-18 22:05:30 +00:00
parent cec987631a
commit 90d71a5953

View file

@ -3875,7 +3875,7 @@ void G_DrawRooms(int32_t snum, int32_t smoothratio)
i = sintable[i+512]*8 + sintable[i]*5;
i >>= tiltcs; // JBF 20030807
rotatesprite_win(160<<16,100<<16,i,tang+512,TILE_TILT,0,0,4+2+64);
rotatesprite_win(160<<16,100<<16,i,tang+512,TILE_TILT,0,0,4+2+64+1024);
walock[TILE_TILT] = 199;
}
else if (pixelDoubling)