From 90d71a5953eae5a5957d7aeaa4908701c293d356 Mon Sep 17 00:00:00 2001 From: helixhorned Date: Mon, 18 Mar 2013 22:05:30 +0000 Subject: [PATCH] Classic screen tilting: fix it by passing bit 1024 to rotatesprite(). This now should look correct for both settings of r_usenewaspect. git-svn-id: https://svn.eduke32.com/eduke32@3575 1a8010ca-5511-0410-912e-c29ae57300e0 --- polymer/eduke32/source/game.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/polymer/eduke32/source/game.c b/polymer/eduke32/source/game.c index d234923ff..364c5174c 100644 --- a/polymer/eduke32/source/game.c +++ b/polymer/eduke32/source/game.c @@ -3875,7 +3875,7 @@ void G_DrawRooms(int32_t snum, int32_t smoothratio) i = sintable[i+512]*8 + sintable[i]*5; i >>= tiltcs; // JBF 20030807 - rotatesprite_win(160<<16,100<<16,i,tang+512,TILE_TILT,0,0,4+2+64); + rotatesprite_win(160<<16,100<<16,i,tang+512,TILE_TILT,0,0,4+2+64+1024); walock[TILE_TILT] = 199; } else if (pixelDoubling)