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https://github.com/ZDoom/raze-gles.git
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. ugh.
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parent
cfe1e531c5
commit
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3 changed files with 7 additions and 9 deletions
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@ -31,7 +31,7 @@ set( PCH_SOURCES
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src/premap.cpp
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src/premap.cpp
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src/premap_d.cpp
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src/premap_d.cpp
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src/premap_r.cpp
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src/premap_r.cpp
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src/ror.cpp
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src/render.cpp
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src/sbar.cpp
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src/sbar.cpp
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src/sbar_d.cpp
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src/sbar_d.cpp
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src/sbar_r.cpp
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src/sbar_r.cpp
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@ -234,7 +234,7 @@ void G_DisplayRest(int32_t smoothratio);
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void drawbackground(void);
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void drawbackground(void);
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void G_DrawFrags(void);
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void G_DrawFrags(void);
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void G_HandleMirror(int32_t x, int32_t y, int32_t z, fix16_t a, fix16_t horiz, int32_t smoothratio);
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void G_HandleMirror(int32_t x, int32_t y, int32_t z, fix16_t a, fix16_t horiz, int32_t smoothratio);
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void G_DrawRooms(int32_t playerNum,int32_t smoothratio);
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void displayrooms(int32_t playerNum,int32_t smoothratio);
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void G_DrawTXDigiNumZ(int32_t starttile,int32_t x,int32_t y,int32_t n,int32_t s,int32_t pal,int32_t cs,int32_t x1,int32_t y1,int32_t x2,int32_t y2,int32_t z);
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void G_DrawTXDigiNumZ(int32_t starttile,int32_t x,int32_t y,int32_t n,int32_t s,int32_t pal,int32_t cs,int32_t x1,int32_t y1,int32_t x2,int32_t y2,int32_t z);
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void G_HandleLocalKeys(void);
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void G_HandleLocalKeys(void);
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void G_UpdatePlayerFromMenu(void);
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void G_UpdatePlayerFromMenu(void);
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@ -218,7 +218,7 @@ void renderMirror(int cposx, int cposy, int cposz, int cang, int choriz, int smo
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if (wall[mirrorwall[i]].overpicnum == TILE_MIRROR)
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if (wall[mirrorwall[i]].overpicnum == TILE_MIRROR)
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{
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{
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int tposx, tposy, tposz, tang;
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int tposx, tposy, tang;
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renderPrepareMirror(cposx, cposy, cposz, cang << FRACBITS, choriz<<FRACBITS, mirrorwall[i], &tposx, &tposy, &tang);
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renderPrepareMirror(cposx, cposy, cposz, cang << FRACBITS, choriz<<FRACBITS, mirrorwall[i], &tposx, &tposy, &tang);
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@ -461,14 +461,12 @@ static void geometryEffect(int cposx, int cposy, int cposz, int cang, int choriz
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//
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//
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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void displayrooms(short snum, int smoothratio)
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void displayrooms(int snum, int smoothratio)
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{
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{
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int cposx, cposy, cposz, dst, j, fz, cz, hz, lz;
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int cposx, cposy, cposz, fz, cz;
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short sect, cang, k, choriz, tsect;
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short sect, cang, choriz;
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struct player_struct* p;
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struct player_struct* p;
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int dx, dy, thoriz, i;
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int tiltcs = 0; // JBF 20030807
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short tang;
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int tiltcx, tiltcy, tiltcs = 0; // JBF 20030807
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p = &ps[snum];
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p = &ps[snum];
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