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https://github.com/ZDoom/raze-gles.git
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- disable the player specific volume modifiers if replay gain is enabled.
These two functions would get into the way of each other otherwise.
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aa789c7605
commit
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2 changed files with 29 additions and 3 deletions
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@ -82,8 +82,11 @@ static MusicCallbacks mus_cb = { nullptr, DefaultOpenMusic };
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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EXTERN_CVAR(Int, snd_mididevice)
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EXTERN_CVAR(Int, snd_mididevice)
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EXTERN_CVAR(Float, mod_dumb_mastervolume)
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EXTERN_CVAR(Float, fluid_gain)
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CVAR(Bool, mus_calcgain, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) // changing this will only take effect for the next song.
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CVAR(Bool, mus_calcgain, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) // changing this will only take effect for the next song.
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CVAR(Bool, mus_usereplaygain, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) // changing this will only take effect for the next song.
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CVAR(Bool, mus_usereplaygain, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) // changing this will only take effect for the next song.
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CUSTOM_CVAR(Float, mus_gainoffset, 0.f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) // for customizing the base volume
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CUSTOM_CVAR(Float, mus_gainoffset, 0.f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) // for customizing the base volume
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{
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{
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@ -214,6 +217,9 @@ static bool S_StartMusicPlaying(ZMusic_MusicStream song, bool loop, float rel_vo
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I_SetRelativeVolume(saved_relative_volume * factor);
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I_SetRelativeVolume(saved_relative_volume * factor);
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}
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}
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ZMusic_Stop(song);
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ZMusic_Stop(song);
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// make sure the volume modifiers update properly in case replay gain settings have changed.
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fluid_gain.Callback();
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mod_dumb_mastervolume.Callback();
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if (!ZMusic_Start(song, subsong, loop))
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if (!ZMusic_Start(song, subsong, loop))
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{
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{
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return false;
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return false;
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@ -488,6 +494,8 @@ static void CheckReplayGain(const char *musicname, EMidiDevice playertype, const
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{
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{
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mus_playing.replayGain = 0.f;
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mus_playing.replayGain = 0.f;
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mus_playing.replayGainFactor = dBToAmplitude(mus_gainoffset);
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mus_playing.replayGainFactor = dBToAmplitude(mus_gainoffset);
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fluid_gain.Callback();
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mod_dumb_mastervolume.Callback();
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if (!mus_usereplaygain) return;
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if (!mus_usereplaygain) return;
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FileReader reader = mus_cb.OpenMusic(musicname);
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FileReader reader = mus_cb.OpenMusic(musicname);
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@ -41,6 +41,7 @@
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#include "version.h"
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#include "version.h"
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#include <zmusic.h>
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#include <zmusic.h>
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EXTERN_CVAR(Bool, mus_usereplaygain)
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//==========================================================================
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//==========================================================================
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//
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//
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// ADL Midi device
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// ADL Midi device
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@ -122,7 +123,16 @@ CUSTOM_CVAR(String, fluid_patchset, GAMENAMELOWERCASE, CVAR_ARCHIVE | CVAR_GLOBA
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CUSTOM_CVAR(Float, fluid_gain, 0.5, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
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CUSTOM_CVAR(Float, fluid_gain, 0.5, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
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{
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{
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FORWARD_CVAR(fluid_gain);
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if (!mus_usereplaygain)
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{
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FORWARD_CVAR(fluid_gain);
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}
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else
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{
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// Replay gain will disable the user setting for consistency.
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float newval;
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ChangeMusicSetting(zmusic_fluid_gain, mus_playing.handle, 0.5f, & newval);
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}
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}
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}
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CUSTOM_CVAR(Bool, fluid_reverb, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
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CUSTOM_CVAR(Bool, fluid_reverb, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
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@ -493,6 +503,14 @@ CUSTOM_CVAR(Int, mod_autochip_scan_threshold, 12, CVAR_ARCHIVE | CVAR_GLOBAL
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CUSTOM_CVAR(Float, mod_dumb_mastervolume, 1.f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
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CUSTOM_CVAR(Float, mod_dumb_mastervolume, 1.f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
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{
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{
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FORWARD_CVAR(mod_dumb_mastervolume);
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if (!mus_usereplaygain)
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{
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FORWARD_CVAR(mod_dumb_mastervolume);
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}
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else
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{
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float newval;
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ChangeMusicSetting(zmusic_mod_dumb_mastervolume, mus_playing.handle, 0.5f, &newval);
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}
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}
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}
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