- set proper engine compatibility mode.

This commit is contained in:
Christoph Oelckers 2020-07-25 10:03:13 +02:00
parent a0cc798c9c
commit 9043123aab
2 changed files with 1 additions and 2 deletions

View file

@ -122,7 +122,6 @@ public:
return -1; return -1;
} }
Printf("Movie clock = %d - %d = %d", ototalclock, totalclock, ototalclock - totalclock);
if (totalclock < ototalclock - 1) if (totalclock < ototalclock - 1)
{ {
Printf("\n"); Printf("\n");
@ -130,7 +129,6 @@ public:
DrawTexture(twod, animtex.GetFrame(), 0, 0, DTA_FullscreenEx, 3, DTA_Masked, false, TAG_DONE); DrawTexture(twod, animtex.GetFrame(), 0, 0, DTA_FullscreenEx, 3, DTA_Masked, false, TAG_DONE);
return skiprequest? -1 : 1; return skiprequest? -1 : 1;
} }
Printf(" advancing\n");
animtex.SetFrame(ANIM_GetPalette(&anim), ANIM_DrawFrame(&anim, curframe)); animtex.SetFrame(ANIM_GetPalette(&anim), ANIM_DrawFrame(&anim, curframe));
frametime = totalclock; frametime = totalclock;

View file

@ -389,6 +389,7 @@ void startmainmenu()
void app_loop() void app_loop()
{ {
gamestate = GS_STARTUP; gamestate = GS_STARTUP;
enginecompatibility_mode = ENGINECOMPATIBILITY_19961112;//bVanilla;
while (true) while (true)
{ {