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- set proper engine compatibility mode.
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a0cc798c9c
commit
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2 changed files with 1 additions and 2 deletions
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@ -122,7 +122,6 @@ public:
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return -1;
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return -1;
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}
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}
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Printf("Movie clock = %d - %d = %d", ototalclock, totalclock, ototalclock - totalclock);
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if (totalclock < ototalclock - 1)
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if (totalclock < ototalclock - 1)
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{
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{
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Printf("\n");
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Printf("\n");
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@ -130,7 +129,6 @@ public:
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DrawTexture(twod, animtex.GetFrame(), 0, 0, DTA_FullscreenEx, 3, DTA_Masked, false, TAG_DONE);
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DrawTexture(twod, animtex.GetFrame(), 0, 0, DTA_FullscreenEx, 3, DTA_Masked, false, TAG_DONE);
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return skiprequest? -1 : 1;
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return skiprequest? -1 : 1;
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}
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}
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Printf(" advancing\n");
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animtex.SetFrame(ANIM_GetPalette(&anim), ANIM_DrawFrame(&anim, curframe));
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animtex.SetFrame(ANIM_GetPalette(&anim), ANIM_DrawFrame(&anim, curframe));
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frametime = totalclock;
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frametime = totalclock;
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@ -389,6 +389,7 @@ void startmainmenu()
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void app_loop()
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void app_loop()
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{
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{
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gamestate = GS_STARTUP;
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gamestate = GS_STARTUP;
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enginecompatibility_mode = ENGINECOMPATIBILITY_19961112;//bVanilla;
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while (true)
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while (true)
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{
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{
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