From 9043123aabeabedd948349216c21bf0211548049 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sat, 25 Jul 2020 10:03:13 +0200 Subject: [PATCH] - set proper engine compatibility mode. --- source/core/screenjob.cpp | 2 -- source/games/duke/src/gameloop.cpp | 1 + 2 files changed, 1 insertion(+), 2 deletions(-) diff --git a/source/core/screenjob.cpp b/source/core/screenjob.cpp index 2ff12c1f9..ef1fa876a 100644 --- a/source/core/screenjob.cpp +++ b/source/core/screenjob.cpp @@ -122,7 +122,6 @@ public: return -1; } - Printf("Movie clock = %d - %d = %d", ototalclock, totalclock, ototalclock - totalclock); if (totalclock < ototalclock - 1) { Printf("\n"); @@ -130,7 +129,6 @@ public: DrawTexture(twod, animtex.GetFrame(), 0, 0, DTA_FullscreenEx, 3, DTA_Masked, false, TAG_DONE); return skiprequest? -1 : 1; } - Printf(" advancing\n"); animtex.SetFrame(ANIM_GetPalette(&anim), ANIM_DrawFrame(&anim, curframe)); frametime = totalclock; diff --git a/source/games/duke/src/gameloop.cpp b/source/games/duke/src/gameloop.cpp index a26d45b66..9c787701e 100644 --- a/source/games/duke/src/gameloop.cpp +++ b/source/games/duke/src/gameloop.cpp @@ -389,6 +389,7 @@ void startmainmenu() void app_loop() { gamestate = GS_STARTUP; + enginecompatibility_mode = ENGINECOMPATIBILITY_19961112;//bVanilla; while (true) {