mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- more Shadow Warrior cleanup.
This commit is contained in:
parent
0157446ad1
commit
8f90cc8324
14 changed files with 68 additions and 3759 deletions
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@ -238,6 +238,7 @@ struct GameInterface
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}
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virtual void DrawPlayerSprite(const DVector2& origin, bool onteam) {}
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virtual void QuitToTitle() {}
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virtual void SetAmbience(bool on) {}
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};
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@ -144,7 +144,10 @@ CVARD(Bool, demoplay_showsync, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "enable/dis
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// Sound
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CVARD(Bool, snd_ambience, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "enables/disables ambient sounds") // Not implemented for Blood
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CUSTOM_CVARD(Bool, snd_ambience, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "enables/disables ambient sounds") // Not implemented for Blood
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{
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gi->SetAmbience(self);
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}
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CVARD(Bool, snd_enabled, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "enables/disables sound effects")
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CVARD(Bool, snd_tryformats, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "enables/disables automatic discovery of replacement sounds and music in .flac and .ogg formats")
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CVARD(Bool, snd_doppler, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "enable/disable 3d sound")
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@ -57,6 +57,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "sector.h"
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#include "config.h"
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#include "menu/menu.h"
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#include "swcvar.h"
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BEGIN_SW_NS
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@ -766,7 +767,7 @@ analyzesprites(int viewx, int viewy, int viewz, SWBOOL mirror)
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//#define DART_REPEAT 6
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//#define DART_PIC 2233
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if (gs.Darts)
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if (sw_darts)
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if (tu->ID == 1793 || tsp->picnum == 1793)
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{
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tsp->picnum = 2519;
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@ -778,7 +779,7 @@ analyzesprites(int viewx, int viewy, int viewz, SWBOOL mirror)
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#define DART_REPEAT 16
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if (tu->ID == STAR1)
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{
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if (gs.Darts)
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if (sw_darts)
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{
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tsp->picnum = DART_PIC;
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tsp->ang = NORM_ANGLE(tsp->ang - 512 - 24);
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@ -842,7 +843,7 @@ analyzesprites(int viewx, int viewy, int viewz, SWBOOL mirror)
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}
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}
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if (gs.Darts)
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if (sw_darts)
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if (tsp->statnum == STAT_STAR_QUEUE)
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{
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tsp->picnum = DART_PIC;
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@ -212,9 +212,6 @@ const GAME_SET gs_defaults =
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0, // Time Limit
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0, // Color
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TRUE, // nuke
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"Track??", // waveform track name
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FALSE,
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TRUE,
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};
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GAME_SET gs;
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@ -2388,6 +2388,7 @@ struct GameInterface : ::GameInterface
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bool LoadGame(FSaveGameNode* sv) override;
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bool SaveGame(FSaveGameNode* sv) override;
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void DoPrintMessage(int prio, const char* text) override;
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void SetAmbience(bool on) override { if (on) StartAmbientSound(); else StopAmbientSound(); }
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};
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File diff suppressed because it is too large
Load diff
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@ -45,6 +45,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "weapon.h"
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#include "fx_man.h"
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#include "menu/menu.h"
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#include "swcvar.h"
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BEGIN_SW_NS
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@ -1822,7 +1823,7 @@ InitWeaponStar(PLAYERp pp)
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PlaySound(DIGI_PULL, &pp->posx, &pp->posy, &pp->posz, v3df_follow|v3df_dontpan);
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if (STD_RANDOM_RANGE(1000) > 900 && pp == Player+myconnectindex)
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{
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if (!gs.Darts)
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if (!sw_darts)
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PlayerSound(DIGI_ILIKESHURIKEN,&pp->posx,&pp->posy,&pp->posz,v3df_follow|v3df_dontpan,pp);
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}
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@ -7388,7 +7389,7 @@ pDisplaySprites(PLAYERp pp)
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picnum = psp->picndx;
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// UK panzies have to have darts instead of shurikens.
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if (gs.Darts)
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if (sw_darts)
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switch (picnum)
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{
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case STAR_REST:
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@ -7452,7 +7453,7 @@ pDisplaySprites(PLAYERp pp)
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case STAR_REST:
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case 2510:
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if (!gs.Darts)
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if (!sw_darts)
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picnum = 2138;
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else
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picnum = 2518; // Bloody Dart Hand
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@ -44,10 +44,6 @@ typedef struct
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uint8_t NetTimeLimit; // Limit time of game
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uint8_t NetColor; // Chosen color for player
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SWBOOL NetNuke;
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//SWBOOL PlayCD; // Not implemented and no idea how to support it without the music assets.
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char WaveformTrackName[MAXWAVEFORMTRACKLENGTH];
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SWBOOL Darts;
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SWBOOL WeaponAutoSwitch;
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} GAME_SET, *GAME_SETp;
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extern const GAME_SET gs_defaults;
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@ -47,6 +47,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "text.h"
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#include "slidor.h"
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#include "player.h"
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#include "swcvar.h"
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BEGIN_SW_NS
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@ -5959,7 +5960,7 @@ KeyMain:
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if (pp->WpnAmmo[WPN_STAR] >= DamageData[WPN_STAR].max_ammo)
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break;
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sprintf(ds, gs.Darts ? "Darts" : "Shurikens");
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sprintf(ds, sw_darts ? "Darts" : "Shurikens");
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PutStringInfo(Player+pnum, DamageData[WPN_STAR].weapon_name);
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PlayerUpdateAmmo(pp, WPN_STAR, DamageData[WPN_STAR].weapon_pickup);
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SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash blue on item pickup
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@ -5970,7 +5971,7 @@ KeyMain:
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break;
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SET(pp->WpnFlags, BIT(WPN_STAR));
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if (!gs.WeaponAutoSwitch)
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if (!cl_weaponswitch)
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break;
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if (User[pp->PlayerSprite]->WeaponNum <= WPN_STAR && User[pp->PlayerSprite]->WeaponNum != WPN_SWORD)
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break;
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@ -5998,7 +5999,7 @@ KeyMain:
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break;
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SET(pp->WpnFlags, BIT(WPN_MINE));
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if (!gs.WeaponAutoSwitch)
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if (!cl_weaponswitch)
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break;
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if (User[pp->PlayerSprite]->WeaponNum > WPN_MINE && User[pp->PlayerSprite]->WeaponNum != WPN_SWORD)
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break;
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@ -6041,7 +6042,7 @@ KeyMain:
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ChoosePlayerGetSound(pp);
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}
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if (!gs.WeaponAutoSwitch)
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if (!cl_weaponswitch)
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break;
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if (User[pp->PlayerSprite]->WeaponNum > WPN_UZI && User[pp->PlayerSprite]->WeaponNum != WPN_SWORD)
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@ -6084,7 +6085,7 @@ KeyMain:
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break;
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SET(pp->WpnFlags, BIT(WPN_MICRO));
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if (!gs.WeaponAutoSwitch)
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if (!cl_weaponswitch)
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break;
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if (User[pp->PlayerSprite]->WeaponNum > WPN_MICRO && User[pp->PlayerSprite]->WeaponNum != WPN_SWORD)
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break;
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@ -6155,7 +6156,7 @@ KeyMain:
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break;
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SET(pp->WpnFlags, BIT(WPN_GRENADE));
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if (!gs.WeaponAutoSwitch)
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if (!cl_weaponswitch)
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break;
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if (User[pp->PlayerSprite]->WeaponNum > WPN_GRENADE && User[pp->PlayerSprite]->WeaponNum != WPN_SWORD)
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break;
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@ -6184,7 +6185,7 @@ KeyMain:
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break;
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SET(pp->WpnFlags, BIT(WPN_ROCKET));
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if (!gs.WeaponAutoSwitch)
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if (!cl_weaponswitch)
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break;
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InitWeaponRocket(pp);
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break;
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@ -6231,7 +6232,7 @@ KeyMain:
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break;
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SET(pp->WpnFlags, BIT(WPN_RAIL));
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if (!gs.WeaponAutoSwitch)
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if (!cl_weaponswitch)
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break;
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if (User[pp->PlayerSprite]->WeaponNum > WPN_RAIL && User[pp->PlayerSprite]->WeaponNum != WPN_SWORD)
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break;
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@ -6273,7 +6274,7 @@ KeyMain:
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break;
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SET(pp->WpnFlags, BIT(WPN_SHOTGUN));
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if (!gs.WeaponAutoSwitch)
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if (!cl_weaponswitch)
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break;
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if (User[pp->PlayerSprite]->WeaponNum > WPN_SHOTGUN && User[pp->PlayerSprite]->WeaponNum != WPN_SWORD)
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break;
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@ -6342,7 +6343,7 @@ KeyMain:
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break;
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SET(pp->WpnFlags, BIT(WPN_NAPALM) | BIT(WPN_RING) | BIT(WPN_HOTHEAD));
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if (!gs.WeaponAutoSwitch)
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if (!cl_weaponswitch)
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break;
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if (User[pp->PlayerSprite]->WeaponNum > WPN_HOTHEAD && User[pp->PlayerSprite]->WeaponNum != WPN_SWORD)
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break;
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@ -6388,7 +6389,7 @@ KeyMain:
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break;
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SET(pp->WpnFlags, BIT(WPN_HEART));
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if (!gs.WeaponAutoSwitch)
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if (!cl_weaponswitch)
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break;
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if (User[pp->PlayerSprite]->WeaponNum > WPN_HEART && User[pp->PlayerSprite]->WeaponNum != WPN_SWORD)
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@ -1,4 +1,4 @@
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#include "swcvar.h"
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CVAR(Bool, sw_ninjahack, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
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CVAR(Bool, sw_usedarts, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
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CVAR(Bool, sw_darts, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
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@ -2,4 +2,4 @@
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EXTERN_CVAR(Bool, sw_ninjahack)
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EXTERN_CVAR(Bool, sw_usedarts)
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EXTERN_CVAR(Bool, sw_darts)
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@ -7493,7 +7493,7 @@ const char *DeathString(short SpriteNum)
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case 5011:
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return "blade";
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case STAR1:
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if (gs.Darts) return "dart";
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if (sw_darts) return "dart";
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else return "shuriken";
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case CROSSBOLT:
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return "crossbow bolt";
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@ -423,6 +423,8 @@ Brown,TXT_COLOR_BROWN,,,,Hnědá,Braun,,Bruna,Marrón,,Ruskea,Brun,Barna,Marrone
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Dark Blue,TXT_COLOR_DARKBLUE,,,,Tmavě modrá,Dunkelblau,,Malhelblua,Azul oscuro,,Tummansininen,Bleu sombre,Sötétkék,Blu scuro,,,Donkerblauw,,Azul escuro,,,Тёмно-Синий,Тамна Плава
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Light Red,TXT_COLOR_LIGHTRED,,,,Světle červená,Hellrot,,Ruĝeta,Rojo claro,,Vaaleanpunainen,Rouge clair,,Rosso chiaro,丹,옅은 적색,Licht Rood,Jasnoczerwony,Vermelho claro,,,Светло-красный,Светло црвена
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Yellow,TXT_COLOR_YELLOW,,,,Žlutá,Gelb,,Flava,Amarillo,,Keltainen,Jaune,Sárga,Giallo,黄,노란색,Geel,Żółty,Amarelo,,,Жёлтый,Жута
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Purple,TXT_COLOR_PURPLE,,,,Fialová,Violett,,Purpura,Morado,,Purppura,Violet,Lila,Viola,紫,보라색,Paars,Fioletowy,Roxo,,,Фиолетовый,Љубичаста
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Olive,TXT_COLOR_DULLGREEN,,,,Bledě zelená,Blassgrün,,Gris-Verda,Verde pálido,,Haaleanvihreä,Vert pâle,,Verde pallido,苔,암녹색,Saaie groen,Matowa Zieleń,Verde pálido,,,Мутно-зелёный,Тупа зелена
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Auto,OPTVAL_AUTO,,,,,,,Aŭtomata,Automático,,Automaattinen,,,Automatico,自動,자동,,Automatycznie,Automático,,,Авто,Аутоматски
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Name,PLYRMNU_NAME,,,,Jméno,,,Nomo,Nombre,,Nimi,Nom,Név,Nome,名前,이름,Naam,Imię,Nome,,,Имя,Надимак
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Team,PLYRMNU_TEAM,,,,Tým,,,Teamo,Equipo,,Joukkue,Equipe,Csapat,Squadra,チーム,팀,Team,Drużyna,Equipe,Equipa,,Команда,Тим
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@ -691,6 +693,8 @@ Scripts Only,OPTVAL_SCRIPTSONLY,,,,Pouze skripty,Nur Skripte,,Skriptoj Sole,Sól
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Disable keyboard cheats,MISCMNU_NOCHEATS,,,,,Tastatur-Cheats deaktivieren,,Malaktivigi klavaran trumpon,Desactivar trucos por teclado,,,,,,キーボードからのチート無効,,Schakel cheats uit,,Desabilitar trapaças de teclado,,,,
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Quicksave rotation,MISCMNU_QUICKSAVEROTATION,,,,Rotace rychle uložených her,Schnellspeicherrotation,,Rapidkonservado-rotacio,Rotación de Salvado Rápido,,Pikatallennuskierto,Rotation Sauvegardes Rapides,,Rotazione rapide della quicksave,クイックセーブ間隔,빠른 저장 간격,Roteer quicksaves,Rotacja szybkich zapisów,Rotação de quicksave,,,Чередовать слоты для быстрых сохранений,Окретање брзих чувања
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Number of quicksaves in rotation,MISCMNU_QUICKSAVECOUNT,,,,Počet rychle uložených her v rotaci,Anzahl Schnellspeicherplätze,,Nombro da rapidkonservitaj ludoj en rotaciado,Número de Salvados Rápidos en Rotación,,Pikatallennusten määrä kierrossa,Nombre de sauvegardes en rotation,,Numero di quicksaves in rotazione,間隔クイックセーブの数,빠른 저장 간격의 수,Aantal roterende quicksaves,Ilość szybkich zapisów w rotacji,Número de quicksaves em rotação,,,Кол-во слотов для быстрых сохранений,Број брзих чувања у окретању
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Ninja Slice Animation,MISCMNU_NINJA,,,,,,,,,,,,,,,,,,,,,,
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Use Darts instead of Shurikens,MISCMNU_DARTS,,,,,,,,,,,,,,,,,,,,,,
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,Miscellaneous,,,,,,,,,,,,,,,,,,,,,,
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"You are playing the shareware
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version of Duke Nukem 3D. While
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@ -1005,7 +1005,19 @@ OptionValue "PlayerColors"
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7, "$TXT_COLOR_BROWN"
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8, "$TXT_COLOR_DARKBLUE"
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9, "$TXT_COLOR_LIGHTRED"
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//10, "TXT_COLOR_YELLOW"
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//10, "$TXT_COLOR_YELLOW"
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}
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OptionValie "PlayerColorsSW"
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{
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0, "$TXT_COLOR_BROWN"
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1, "$TXT_COLOR_GRAY"
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2, "$TXT_COLOR_PURPLE"
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3, "$TXT_COLOR_RED"
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4, "$TXT_COLOR_YELLOW"
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5, "$TXT_COLOR_DULLGREEN"
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6, "$TXT_COLOR_GREEN"
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7, "$TXT_COLOR_BLUE"
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}
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OptionValue "PlayerTeam"
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{
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Title "$MNU_PLAYERSETUP"
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TextField "$PLYRMNU_NAME", playername
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Option "$PLYRMNU_PLAYERCOLOR", "playercolor", "PlayerColors"
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ifgame(Duke, Nam, WW2GI, Fury, Redneck, RedneckRides)
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{
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Option "$PLYRMNU_PLAYERCOLOR", "playercolor", "PlayerColors"
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}
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ifgame(ShadowWarrior)
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{
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// This curently does not get applied to the single player game.
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Option "$PLYRMNU_PLAYERCOLOR", "playercolor", "PlayerColorsSW"
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}
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Option "$PLYRMNU_PLAYERGENDER", "playergender", "Gender"
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Option "$PLYRMNU_TEAM", "playerteam", "PlayerTeam"
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Submenu "$PLRMNU_TAUNTS", "TauntsMenu"
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Option "$PLRMNU_AUTOAIM", "cl_autoaim", "AimMode"
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Option "$PLRMNU_ALWAYSRUN", "cl_autorun", "OnOff"
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Option "$PLRMNU_RUNMODE", "cl_runmode", "RunMode"
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Option "$PLRMNU_EQUIP", "cl_weaponswitch", "WeapSwitch"
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ifgame(ShadowWarrior)
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{
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Option "$PLRMNU_EQUIP", "cl_weaponswitch", "OnOff" // does not have the 'preferred' option.
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}
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else
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{
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Option "$PLRMNU_EQUIP", "cl_weaponswitch", "WeapSwitch"
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}
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Option "$PLRMNU_PLOCK", "adult_lockout", "OnOff" // I won't bother password protecting this piece of window dressing
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// StaticText ""
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// Option "Record Demo", "m_recstat", "OnOff"
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@ -1603,6 +1630,11 @@ OptionMenu "MiscOptions" //protected
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//Option "$MISCMNU_QUICKSAVEROTATION", "quicksaverotation", "OnOff"
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Slider "$MISCMNU_QUICKSAVECOUNT", "quicksaverotationcount", 1, 20, 1, 0
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Option "$MISCMNU_INTERSCROLL", "nointerscrollabort", "OffOn"
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ifgame(shadowwarrior)
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{
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Option "$MISCMNU_DARTS", "sw_darts", "OnOff"
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Option "$MISCMNU_NINJA", "sw_ninjahack", "OnOff"
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}
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//StaticText " "
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//Option "$OPTMNU_LANGUAGE", "language", "LanguageOptions" - not ready yet
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