diff --git a/polymer/eduke32/source/actors.c b/polymer/eduke32/source/actors.c index 372bed56b..d766036cc 100644 --- a/polymer/eduke32/source/actors.c +++ b/polymer/eduke32/source/actors.c @@ -5754,13 +5754,13 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3 if ((sc->floorz-sc->ceilingz) < (108<<8)) { - if (ud.clipping == 0 && s->xvel >= 192) + if (ud.noclip == 0 && s->xvel >= 192) for (TRAVERSE_CONNECT(p)) if (sprite[g_player[p].ps->i].extra > 0) { k = g_player[p].ps->cursectnum; updatesector(g_player[p].ps->pos.x,g_player[p].ps->pos.y,&k); - if ((k == -1 && ud.clipping == 0) || (k == s->sectnum && g_player[p].ps->cursectnum != s->sectnum)) + if ((k == -1 && ud.noclip == 0) || (k == s->sectnum && g_player[p].ps->cursectnum != s->sectnum)) { g_player[p].ps->pos.x = s->x; g_player[p].ps->pos.y = s->y; @@ -5868,13 +5868,13 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3 if ((sc->floorz-sc->ceilingz) < (108<<8)) { - if (ud.clipping == 0 && s->xvel >= 192) + if (ud.noclip == 0 && s->xvel >= 192) for (TRAVERSE_CONNECT(p)) if (sprite[g_player[p].ps->i].extra > 0) { k = g_player[p].ps->cursectnum; updatesector(g_player[p].ps->pos.x,g_player[p].ps->pos.y,&k); - if ((k == -1 && ud.clipping == 0) || (k == s->sectnum && g_player[p].ps->cursectnum != s->sectnum)) + if ((k == -1 && ud.noclip == 0) || (k == s->sectnum && g_player[p].ps->cursectnum != s->sectnum)) { g_player[p].ps->opos.x = g_player[p].ps->pos.x = s->x; g_player[p].ps->opos.y = g_player[p].ps->pos.y = s->y; @@ -5983,13 +5983,13 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3 x = (s->xvel*sintable[s->ang&2047])>>14; if ((sc->floorz-sc->ceilingz) < (108<<8)) - if (ud.clipping == 0) + if (ud.noclip == 0) for (TRAVERSE_CONNECT(p)) if (sprite[g_player[p].ps->i].extra > 0) { k = g_player[p].ps->cursectnum; updatesector(g_player[p].ps->pos.x,g_player[p].ps->pos.y,&k); - if ((k == -1 && ud.clipping == 0) || (k == s->sectnum && g_player[p].ps->cursectnum != s->sectnum)) + if ((k == -1 && ud.noclip == 0) || (k == s->sectnum && g_player[p].ps->cursectnum != s->sectnum)) { g_player[p].ps->pos.x = s->x; g_player[p].ps->pos.y = s->y; @@ -6052,13 +6052,13 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3 if ((sc->floorz-sc->ceilingz) < (108<<8)) { - if (ud.clipping == 0) + if (ud.noclip == 0) for (TRAVERSE_CONNECT(p)) if (sprite[g_player[p].ps->i].extra > 0) { k = g_player[p].ps->cursectnum; updatesector(g_player[p].ps->pos.x,g_player[p].ps->pos.y,&k); - if ((k == -1 && ud.clipping == 0) || (k == s->sectnum && g_player[p].ps->cursectnum != s->sectnum)) + if ((k == -1 && ud.noclip == 0) || (k == s->sectnum && g_player[p].ps->cursectnum != s->sectnum)) { g_player[p].ps->pos.x = s->x; g_player[p].ps->pos.y = s->y; diff --git a/polymer/eduke32/source/demo.c b/polymer/eduke32/source/demo.c index ecd4def6b..545f0671b 100644 --- a/polymer/eduke32/source/demo.c +++ b/polymer/eduke32/source/demo.c @@ -115,7 +115,7 @@ static int32_t G_OpenDemoRead(int32_t g_whichDemo) // 0 = mine ud.reccnt = 0; ud.god = ud.cashman = ud.eog = ud.showallmap = 0; - ud.clipping = ud.scrollmode = ud.overhead_on = 0; //= ud.pause_on = 0; + ud.noclip = ud.scrollmode = ud.overhead_on = 0; //= ud.pause_on = 0; // G_NewGame(ud.volume_number,ud.level_number,ud.player_skill); // G_ResetTimers(); @@ -427,7 +427,7 @@ RECHECK: ud.reccnt = 0; // ud.god = ud.cashman = ud.eog = ud.showallmap = 0; - // ud.clipping = ud.scrollmode = ud.overhead_on = ud.pause_on = 0; + // ud.noclip = ud.scrollmode = ud.overhead_on = ud.pause_on = 0; totalclock = ototalclock = lockclock = 0; } diff --git a/polymer/eduke32/source/game.c b/polymer/eduke32/source/game.c index 33f378958..18ef6c311 100644 --- a/polymer/eduke32/source/game.c +++ b/polymer/eduke32/source/game.c @@ -7011,10 +7011,10 @@ FOUNDCHEAT: break; case CHEAT_CLIP: - ud.clipping = 1-ud.clipping; + ud.noclip = 1-ud.noclip; KB_FlushKeyBoardQueue(); g_player[myconnectindex].ps->cheat_phase = 0; - P_DoQuote(QUOTE_CHEAT_NOCLIP-!ud.clipping, g_player[myconnectindex].ps); + P_DoQuote(QUOTE_CHEAT_NOCLIP-!ud.noclip, g_player[myconnectindex].ps); return; case CHEAT_RESERVED2: diff --git a/polymer/eduke32/source/game.h b/polymer/eduke32/source/game.h index 350f1d574..6d12b79ba 100644 --- a/polymer/eduke32/source/game.h +++ b/polymer/eduke32/source/game.h @@ -165,7 +165,7 @@ typedef struct { char overhead_on,last_overhead,showweapons; char god,warp_on,cashman,eog,showallmap; - char show_help,scrollmode,clipping; + char show_help,scrollmode,noclip; char ridecule[10][40]; char savegame[10][22]; char pwlockout[128],rtsname[128]; diff --git a/polymer/eduke32/source/gameexec.c b/polymer/eduke32/source/gameexec.c index baa95627f..47708d6b0 100644 --- a/polymer/eduke32/source/gameexec.c +++ b/polymer/eduke32/source/gameexec.c @@ -138,7 +138,7 @@ static inline int32_t VM_CheckSquished(void) { sectortype *sc = §or[vm.g_sp->sectnum]; - if ((vm.g_sp->picnum == APLAYER && ud.clipping) || sc->lotag == 23) + if ((vm.g_sp->picnum == APLAYER && ud.noclip) || sc->lotag == 23) return 0; { diff --git a/polymer/eduke32/source/gamestructures.c b/polymer/eduke32/source/gamestructures.c index 3710da249..3c07d75c6 100644 --- a/polymer/eduke32/source/gamestructures.c +++ b/polymer/eduke32/source/gamestructures.c @@ -112,10 +112,10 @@ static void __fastcall VM_AccessUserdef(int32_t iSet, int32_t lLabelID, int32_t case USERDEFS_CLIPPING: if (iSet) { - ud.clipping = lValue; + ud.noclip = lValue; return; } - Gv_SetVarX(lVar2, ud.clipping); + Gv_SetVarX(lVar2, ud.noclip); return; // case USERDEFS_USER_NAME: diff --git a/polymer/eduke32/source/lunatic/defs.ilua b/polymer/eduke32/source/lunatic/defs.ilua index 31551f896..c882f7dd4 100644 --- a/polymer/eduke32/source/lunatic/defs.ilua +++ b/polymer/eduke32/source/lunatic/defs.ilua @@ -241,7 +241,7 @@ typedef struct { char overhead_on,last_overhead,showweapons; char god,warp_on,cashman,eog,showallmap; - char show_help,scrollmode,clipping; + char show_help,scrollmode,noclip; char ridecule[10][40]; char savegame[10][22]; char pwlockout[128],rtsname[128]; diff --git a/polymer/eduke32/source/player.c b/polymer/eduke32/source/player.c index 3d5d97701..c6b062fa2 100644 --- a/polymer/eduke32/source/player.c +++ b/polymer/eduke32/source/player.c @@ -4557,7 +4557,7 @@ void P_ProcessInput(int32_t snum) if (p->cursectnum == -1) { - if (s->extra > 0 && ud.clipping == 0) + if (s->extra > 0 && ud.noclip == 0) { P_QuickKill(p); A_PlaySound(SQUISHED,p->i); @@ -4823,7 +4823,7 @@ void P_ProcessInput(int32_t snum) if (p->on_ground) p->bobcounter += sprite[p->i].xvel>>1; - if (ud.clipping == 0 && (sector[p->cursectnum].floorpicnum == MIRROR || p->cursectnum < 0 || p->cursectnum >= MAXSECTORS)) + if (ud.noclip == 0 && (sector[p->cursectnum].floorpicnum == MIRROR || p->cursectnum < 0 || p->cursectnum >= MAXSECTORS)) { p->pos.x = p->opos.x; p->pos.y = p->opos.y; @@ -5375,7 +5375,7 @@ HORIZONLY: if (p->cursectnum >= 0 && sector[p->cursectnum].lotag == 2) k = 0; else k = 1; - if (ud.clipping) + if (ud.noclip) { p->pos.x += p->vel.x>>14; p->pos.y += p->vel.y>>14; @@ -5436,7 +5436,7 @@ HORIZONLY: { // p->cursectnum = s->sectnum; - if (!ud.clipping && sector[p->cursectnum].lotag == 31) + if (!ud.noclip && sector[p->cursectnum].lotag == 31) { if (sprite[sector[p->cursectnum].hitag].xvel && actor[sector[p->cursectnum].hitag].t_data[0] == 0) { @@ -5453,7 +5453,7 @@ HORIZONLY: if (p->cursectnum >=0 && p->cursectnum != s->sectnum) changespritesect(p->i, p->cursectnum); - if (p->cursectnum >= 0 && ud.clipping == 0) + if (p->cursectnum >= 0 && ud.noclip == 0) { j = (pushmove((vec3_t *)p,&p->cursectnum,164L,(4L<<8),(4L<<8),CLIPMASK0) < 0 && A_GetFurthestAngle(p->i,8) < 512);