mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- removed inline wrappers that are not needed anymore.
# Conflicts: # source/games/duke/src/spawn_r.cpp
This commit is contained in:
parent
f3f0fd0a3a
commit
8f754d163d
4 changed files with 27 additions and 52 deletions
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@ -233,36 +233,11 @@ inline void getzrange_ex(int x, int y, int z, int16_t sectnum, int32_t* ceilz, C
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florhit.setFromEngine(fh);
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}
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inline void ms(short i)
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{
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ms(&hittype[i]);
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}
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inline void makeitfall(int act)
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{
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makeitfall(&hittype[act]);
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}
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inline void getglobalz(int act)
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{
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getglobalz(&hittype[act]);
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}
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inline int findplayer(spritetype* act, int* x)
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{
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return findplayer(&hittype[act - sprite], x);
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}
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inline void detonate(int i, int explosion)
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{
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detonate(&hittype[i], explosion);
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}
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inline int callsound(int sect, int a)
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{
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return callsound(sect, a == -1? nullptr : &hittype[a]);
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}
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inline int hitscan(int x, int y, int z, int16_t sectnum, int32_t vx, int32_t vy, int32_t vz,
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short* hitsect, short* hitwall, DDukeActor** hitspr, int* hitx, int* hity, int* hitz, uint32_t cliptype)
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{
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@ -331,7 +331,7 @@ void doanimations(void)
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continue;
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if ((sector[dasect].lotag & 0xff) != ST_22_SPLITTING_DOOR)
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callsound(dasect, -1);
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callsound(dasect, nullptr);
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continue;
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}
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@ -96,12 +96,12 @@ int spawn_d(int j, int pn)
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if ((sp->lotag > ud.player_skill) || ud.monsters_off)
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{
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sp->xrepeat = sp->yrepeat = 0;
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changespritestat(i, STAT_MISC);
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changespritestat(act, STAT_MISC);
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break;
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}
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else
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{
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makeitfall(i);
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makeitfall(act);
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sp->cstat |= 257;
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ps[connecthead].max_actors_killed++;
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@ -860,7 +860,7 @@ int spawn_d(int j, int pn)
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}
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else
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{
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makeitfall(i);
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makeitfall(act);
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if(sp->picnum == RAT)
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{
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@ -924,7 +924,7 @@ int spawn_d(int j, int pn)
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changespritestat(i,1);
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getglobalz(i);
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getglobalz(act);
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j = (act->floorz-act->ceilingz)>>9;
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@ -1025,11 +1025,11 @@ int spawn_d(int j, int pn)
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sp->shade = -17;
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if(j >= 0) changespritestat(i,1);
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if(j >= 0) changespritestat(act, STAT_ACTOR);
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else
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{
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changespritestat(i,2);
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makeitfall(i);
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changespritestat(act, STAT_ZOMBIEACTOR);
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makeitfall(act);
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}
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break;
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@ -1174,7 +1174,7 @@ int spawn_d(int j, int pn)
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if(j >= 0)
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sp->xrepeat = sp->yrepeat = 32;
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sp->clipdist = 72;
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makeitfall(i);
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makeitfall(act);
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if(j >= 0)
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sp->owner = j;
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else sp->owner = i;
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@ -1182,7 +1182,7 @@ int spawn_d(int j, int pn)
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if( ud.monsters_off == 1 && sp->picnum == EGG )
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{
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sp->xrepeat = sp->yrepeat = 0;
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changespritestat(i, STAT_MISC);
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changespritestat(act, STAT_MISC);
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}
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else
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{
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@ -1192,12 +1192,12 @@ int spawn_d(int j, int pn)
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ps[connecthead].max_actors_killed++;
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}
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sp->cstat = 257|(krand()&4);
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changespritestat(i,2);
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changespritestat(act, STAT_ZOMBIEACTOR);
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}
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break;
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case TOILETWATER:
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sp->shade = -16;
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changespritestat(i,6);
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changespritestat(act, STAT_STANDABLE);
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break;
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}
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return i;
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@ -1031,7 +1031,7 @@ int spawn_r(int j, int pn)
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}
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else
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{
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makeitfall(i);
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makeitfall(act);
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if(sp->picnum == RAT)
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{
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@ -1052,10 +1052,10 @@ int spawn_r(int j, int pn)
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{
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act->timetosleep = 0;
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check_fta_sounds_r(act);
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changespritestat(i,1);
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changespritestat(act, STAT_ACTOR);
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sp->shade = spj->shade;
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}
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else changespritestat(i,2);
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else changespritestat(act, STAT_ZOMBIEACTOR);
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}
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@ -1063,7 +1063,7 @@ int spawn_r(int j, int pn)
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case LOCATORS:
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// sp->xrepeat=sp->yrepeat=0;
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sp->cstat |= 32768;
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changespritestat(i,7);
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changespritestat(act, STAT_LOCATOR);
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break;
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case ACTIVATORLOCKED:
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@ -1072,13 +1072,13 @@ int spawn_r(int j, int pn)
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sp->cstat |= 32768;
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if (sp->picnum == ACTIVATORLOCKED)
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sector[sect].lotag ^= 16384;
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changespritestat(i,8);
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changespritestat(act, STAT_ACTIVATOR);
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break;
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case DOORSHOCK:
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sp->cstat |= 1+256;
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sp->shade = -12;
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changespritestat(i,6);
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changespritestat(act, STAT_STANDABLE);
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break;
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case OOZ:
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@ -1088,9 +1088,9 @@ int spawn_r(int j, int pn)
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if( spj->picnum == NUKEBARREL )
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sp->pal = 8;
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changespritestat(i,1);
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changespritestat(act, STAT_STANDABLE);
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getglobalz(i);
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getglobalz(act);
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j = (act->floorz-act->ceilingz)>>9;
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@ -1198,11 +1198,11 @@ int spawn_r(int j, int pn)
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sp->shade = -17;
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if(j >= 0) changespritestat(i,1);
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if(j >= 0) changespritestat(act, STAT_ACTOR);
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else
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{
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changespritestat(i,2);
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makeitfall(i);
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changespritestat(act, STAT_ZOMBIEACTOR);
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makeitfall(act);
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}
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switch (sp->picnum)
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{
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@ -1457,7 +1457,7 @@ int spawn_r(int j, int pn)
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if(j >= 0)
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sp->xrepeat = sp->yrepeat = 32;
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sp->clipdist = 72;
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makeitfall(i);
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makeitfall(act);
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if(j >= 0)
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sp->owner = j;
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else sp->owner = i;
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@ -1465,19 +1465,19 @@ int spawn_r(int j, int pn)
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if( ud.monsters_off == 1 && sp->picnum == EGG )
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{
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sp->xrepeat = sp->yrepeat = 0;
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changespritestat(i, STAT_MISC);
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changespritestat(act, STAT_MISC);
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}
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else
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{
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if(sp->picnum == EGG)
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sp->clipdist = 24;
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sp->cstat = 257|(krand()&4);
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changespritestat(i,2);
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changespritestat(act, STAT_ZOMBIEACTOR);
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}
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break;
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case TOILETWATER:
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sp->shade = -16;
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changespritestat(i,6);
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changespritestat(act, STAT_STANDABLE);
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break;
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case RRTILE63:
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sp->cstat |= 32768;
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