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Fix mouse move precision loss when only moving the mouse a pixel or two. Also make the baseline mouse scaling more reasonable.
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2 changed files with 2 additions and 2 deletions
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@ -134,7 +134,7 @@ void D_PostEvent (const event_t *ev)
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if (ev->type == EV_Mouse && GUICapture == 0 && appactive)
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{
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inputState.MouseAddToPos(ev->x / 3, -ev->y / 2);
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inputState.MouseAddToPos(ev->x, -ev->y);
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return;
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}
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@ -15,7 +15,7 @@ void InputState::GetMouseDelta(ControlInfo * info)
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input = g_mousePos;
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g_mousePos = {};
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vec2f_t finput = { float(input.x), float(input.y) };
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vec2f_t finput = { float(input.x) / 3.0f, float(input.y) };
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if (in_mousesmoothing)
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{
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