Makefile: Revamp setup of all things SDL.

Highlights:
*Building with msys2 can now take advantage of sdl-config and sdl2-config if present.
*Add a header check to error out if SDL_mixer's major version does not match SDL.
*Building with frameworks on OS X works again.

Notes:
*Those cross compiling, particularly targeting Windows, may need to invoke make with SDLCONFIG='' to avoid bringing in libs and headers from the host.

git-svn-id: https://svn.eduke32.com/eduke32@5778 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2016-06-15 07:08:35 +00:00
parent 6e3e490b93
commit 8ef2032035
8 changed files with 98 additions and 150 deletions

View file

@ -88,7 +88,7 @@ ifeq ($(PLATFORM),DARWIN)
ENGINE_EDITOR_OBJS += startosx.editor ENGINE_EDITOR_OBJS += startosx.editor
endif endif
ifeq ($(SDL_TARGET),1) ifeq ($(SDL_TARGET),1)
ifeq (1,$(SDL_FRAMEWORK)) ifneq ($(SDL_FRAMEWORK),0)
ENGINE_OBJS+=SDLMain ENGINE_OBJS+=SDLMain
endif endif
endif endif
@ -805,7 +805,7 @@ getdxdidf$(EXESUFFIX): $(ENGINE_OBJ)/getdxdidf.$o
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) -ldinput $(RECIPE_RESULT_ONESTEP) $(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) -ldinput $(RECIPE_RESULT_ONESTEP)
makesdlkeytrans$(EXESUFFIX): $(ENGINE_OBJ)/makesdlkeytrans.$o makesdlkeytrans$(EXESUFFIX): $(ENGINE_OBJ)/makesdlkeytrans.$o
$(ONESTEP_STATUS) $(ONESTEP_STATUS)
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(SDL_INCLUDES) $(RECIPE_RESULT_ONESTEP) $(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(RECIPE_RESULT_ONESTEP)
arttool$(EXESUFFIX): $(ENGINE_OBJ)/arttool.$o arttool$(EXESUFFIX): $(ENGINE_OBJ)/arttool.$o
$(ONESTEP_STATUS) $(ONESTEP_STATUS)
$(RECIPE_IF) $(L_CXX) $(CXXONLYFLAGS) $(L_CXXONLYFLAGS) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(STDCPPLIB) $(RECIPE_RESULT_ONESTEP) $(RECIPE_IF) $(L_CXX) $(CXXONLYFLAGS) $(L_CXXONLYFLAGS) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(STDCPPLIB) $(RECIPE_RESULT_ONESTEP)

View file

@ -385,9 +385,6 @@ else
ifneq (0,$(KRANDDEBUG)) ifneq (0,$(KRANDDEBUG))
COMMONFLAGS += -fno-inline -fno-inline-functions -fno-inline-functions-called-once COMMONFLAGS += -fno-inline -fno-inline-functions -fno-inline-functions-called-once
endif endif
ifeq (1,$(SDL_TARGET))
COMPILERFLAGS += -DNOSDLPARACHUTE
endif
endif endif
ifndef OPTOPT ifndef OPTOPT
@ -684,16 +681,9 @@ endif
# NOTE: If your setup doesn't have libstdc++, you can try using libsupc++. # NOTE: If your setup doesn't have libstdc++, you can try using libsupc++.
# Search for STDCPPLIB below and change it to -lsupc++. # Search for STDCPPLIB below and change it to -lsupc++.
SDL_INCLUDES=-I$(SDLROOT)/include -I$(SDLROOT)/include/SDL
SDL_LIB=-l$(SDLNAME)
SDL_MIXER_LIB=-l$(SDLNAME)_mixer
ifeq ($(SUBPLATFORM),LINUX) ifeq ($(SUBPLATFORM),LINUX)
RENDERTYPE=SDL
MIXERTYPE=SDL
COMPILERFLAGS+= -DHAVE_INTTYPES COMPILERFLAGS+= -DHAVE_INTTYPES
GTKCOMPAT32=0 GTKCOMPAT32=0
SDL_FRAMEWORK=0
# On Linux, we don't need to specify libstdc++ manually, the linker will # On Linux, we don't need to specify libstdc++ manually, the linker will
# presumably take care for us. # presumably take care for us.
@ -749,20 +739,12 @@ ifeq ($(PLATFORM),DARWIN)
COMPILERFLAGS+= -I/sw/include COMPILERFLAGS+= -I/sw/include
endif endif
RENDERTYPE = SDL
MIXERTYPE = SDL
STDCPPLIB:=-lstdc++ STDCPPLIB:=-lstdc++
COMPILERFLAGS += -DHAVE_INTTYPES COMPILERFLAGS += -DHAVE_INTTYPES
DLLSUFFIX=.dylib DLLSUFFIX=.dylib
GTKCOMPAT32 = 0 GTKCOMPAT32 = 0
WITHOUT_GTK ?= 1 WITHOUT_GTK ?= 1
ifeq (1,$(SDL_FRAMEWORK))
SDL_INCLUDES=-I$(APPLE_FRAMEWORKS)/SDL.framework/Headers -I$(APPLE_FRAMEWORKS)/SDL_mixer.framework/Headers
SDL_LIB=-l$(SDLNAME)main -Wl,-framework,SDL -Wl,-rpath -Wl,"@loader_path/../Frameworks"
SDL_MIXER_LIB=-Wl,-framework,SDL_mixer
endif
ifeq (1,$(DARWIN9)) ifeq (1,$(DARWIN9))
COMPILERFLAGS += -DDARWIN9 COMPILERFLAGS += -DDARWIN9
endif endif
@ -789,18 +771,11 @@ ifeq ($(PLATFORM),WINDOWS)
MIXERTYPE?=WIN MIXERTYPE?=WIN
ifneq ($(RENDERTYPE),SDL) ifneq ($(RENDERTYPE),SDL)
ifeq ($(MIXERTYPE),SDL) ifeq ($(MIXERTYPE),SDL)
MIXERTYPE:=WIN override MIXERTYPE:=WIN
endif endif
endif endif
SDL_INCLUDES=
ifeq ($(SDL_TARGET),1)
SDL_MIXER_LIB=platform/Windows/lib$(WINLIB)/SDL_mixer.lib
endif
WITHOUT_GTK?=1 WITHOUT_GTK?=1
SDLCONFIG=
SDL_FRAMEWORK=1
EXESUFFIX=.exe EXESUFFIX=.exe
DLLSUFFIX=.dll DLLSUFFIX=.dll
LIBDIRS+= -Lplatform/Windows/lib$(WINLIB) LIBDIRS+= -Lplatform/Windows/lib$(WINLIB)
@ -812,25 +787,22 @@ ifeq ($(PLATFORM),WINDOWS)
STDCPPLIB:=-lstdc++ STDCPPLIB:=-lstdc++
COMMONFLAGS += -fno-pic COMMONFLAGS += -fno-pic
else
RENDERTYPE?=SDL
MIXERTYPE?=SDL
endif endif
ifeq ($(PLATFORM),BSD) ifeq ($(PLATFORM),BSD)
COMPILERFLAGS+= -I/usr/local/include COMPILERFLAGS+= -I/usr/local/include
RENDERTYPE=SDL
MIXERTYPE=SDL
COMPILERFLAGS+= -DHAVE_INTTYPES COMPILERFLAGS+= -DHAVE_INTTYPES
STDCPPLIB:=-lstdc++ STDCPPLIB:=-lstdc++
endif endif
ifeq ($(PLATFORM),BEOS) ifeq ($(PLATFORM),BEOS)
override NOASM=1 override NOASM=1
RENDERTYPE=SDL
MIXERTYPE=SDL
STDCPPLIB:=-lstdc++ STDCPPLIB:=-lstdc++
endif endif
ifeq ($(PLATFORM),SKYOS) ifeq ($(PLATFORM),SKYOS)
RENDERTYPE=SDL
MIXERTYPE=SDL
EXESUFFIX=.app EXESUFFIX=.app
override NOASM=1 override NOASM=1
COMPILERFLAGS+= -DUNDERSCORES -I/boot/programs/sdk/include/sdl COMPILERFLAGS+= -DUNDERSCORES -I/boot/programs/sdk/include/sdl
@ -838,9 +810,6 @@ ifeq ($(PLATFORM),SKYOS)
LIBS+= -lSDL -lnet LIBS+= -lSDL -lnet
endif endif
ifeq ($(PLATFORM),WII) ifeq ($(PLATFORM),WII)
RENDERTYPE=SDL
MIXERTYPE=SDL
SDL_INCLUDES=
EXESUFFIX=.elf EXESUFFIX=.elf
override USE_OPENGL=0 override USE_OPENGL=0
override POLYMER=0 override POLYMER=0
@ -851,28 +820,21 @@ ifeq ($(PLATFORM),WII)
COMPILERFLAGS+= -DGEKKO -DHAVE_INTTYPES -D__POWERPC__ -I$(LIBOGC_INC) -I$(PORTLIBS)/include -Iplatform/Wii/include COMPILERFLAGS+= -DGEKKO -DHAVE_INTTYPES -D__POWERPC__ -I$(LIBOGC_INC) -I$(PORTLIBS)/include -Iplatform/Wii/include
SDLCONFIG= SDLCONFIG=
SDL_TARGET=1 SDL_TARGET=1
SDL_FRAMEWORK=1
LIBDIRS += -L$(LIBOGC_LIB) -L$(PORTLIBS)/lib -Lplatform/Wii/lib LIBDIRS += -L$(LIBOGC_LIB) -L$(PORTLIBS)/lib -Lplatform/Wii/lib
endif endif
ifeq ($(PLATFORM),QNX) ifeq ($(PLATFORM),QNX)
RENDERTYPE=SDL
MIXERTYPE=SDL
override USE_OPENGL=0 override USE_OPENGL=0
override NOASM=1 override NOASM=1
STDCPPLIB:=-lstdc++ STDCPPLIB:=-lstdc++
LIBS+= -lsocket LIBS+= -lsocket
endif endif
ifeq ($(PLATFORM),SUNOS) ifeq ($(PLATFORM),SUNOS)
RENDERTYPE=SDL
MIXERTYPE=SDL
override USE_OPENGL=0 override USE_OPENGL=0
override NOASM=1 override NOASM=1
STDCPPLIB:=-lstdc++ STDCPPLIB:=-lstdc++
LIBS+= -lsocket -lnsl LIBS+= -lsocket -lnsl
endif endif
ifeq ($(PLATFORM),SYLLABLE) ifeq ($(PLATFORM),SYLLABLE)
RENDERTYPE=SDL
MIXERTYPE=SDL
override USE_OPENGL=0 override USE_OPENGL=0
override NOASM=1 override NOASM=1
endif endif
@ -897,6 +859,7 @@ ifneq (0,$(CLANG))
endif endif
endif endif
ifeq ($(RENDERTYPE),SDL)
ifeq ($(SDL_TARGET),2) ifeq ($(SDL_TARGET),2)
SDLCONFIG ?= sdl2-config SDLCONFIG ?= sdl2-config
SDLNAME ?= SDL2 SDLNAME ?= SDL2
@ -904,48 +867,46 @@ endif
ifeq ($(SDL_TARGET),1) ifeq ($(SDL_TARGET),1)
SDLCONFIG ?= sdl-config SDLCONFIG ?= sdl-config
SDLNAME ?= SDL SDLNAME ?= SDL
endif ifeq (0,$(RELEASE))
COMPILERFLAGS += -DNOSDLPARACHUTE
ifneq ($(SDLCONFIG),)
SDLVERSION:=$(strip $(shell $(SDLCONFIG) --version))
ifneq ($(SDLVERSION),)
SDLROOT:=$(strip $(shell $(SDLCONFIG) --prefix))
endif endif
endif endif
SDL_STATIC?=1 ifneq ($(strip $(SDLCONFIG)),)
ifeq ($(strip $(shell $(SDLCONFIG) --version $(DONT_PRINT_STDERR))),)
override SDLCONFIG =
endif
endif
ifeq ($(RENDERTYPE),SDL)
COMPILERFLAGS += -DSDL_TARGET=$(SDL_TARGET) COMPILERFLAGS += -DSDL_TARGET=$(SDL_TARGET)
ifeq ($(SDL_FRAMEWORK),1) ifneq ($(SDL_FRAMEWORK),0)
COMPILERFLAGS += -DSDL_FRAMEWORK
endif
ifneq ($(PLATFORM),WINDOWS)
ifeq ($(SDL_FRAMEWORK),1)
ifeq ($(PLATFORM),DARWIN) ifeq ($(PLATFORM),DARWIN)
LIBS += -Wl,-framework,SDL LIBDIRS += -F$(APPLE_FRAMEWORKS)
COMPILERFLAGS+= -I$(APPLE_FRAMEWORKS)/SDL.framework/Headers \ ifeq ($(MIXERTYPE),SDL)
-I$(APPLE_FRAMEWORKS)/SDL_mixer.framework/Headers COMPILERFLAGS += -I$(APPLE_FRAMEWORKS)/$(SDLNAME)_mixer.framework/Headers
LIBS += -Wl,-framework,$(SDLNAME)_mixer
endif
COMPILERFLAGS += -I$(APPLE_FRAMEWORKS)/$(SDLNAME).framework/Headers
LIBS += -Wl,-framework,$(SDLNAME) -Wl,-rpath -Wl,"@loader_path/../Frameworks"
endif endif
else else
ifeq ($(MIXERTYPE),SDL)
LIBS += -l$(SDLNAME)_mixer
endif
ifneq ($(SDLCONFIG),) ifneq ($(SDLCONFIG),)
SDLCONFIG_COMMONFLAGS:=$(subst -Dmain=SDL_main,,$(strip $(shell $(SDLCONFIG) --cflags))) SDLCONFIG_CFLAGS := $(strip $(subst -Dmain=SDL_main,,$(shell $(SDLCONFIG) --cflags)))
SDLCONFIG_LIBS:=$(strip $(shell $(SDLCONFIG) --libs)) SDLCONFIG_LIBS := $(strip $(subst -mwindows,,$(shell $(SDLCONFIG) --libs)))
COMMONFLAGS += $(SDLCONFIG_CFLAGS)
LIBS += $(SDLCONFIG_LIBS) LIBS += $(SDLCONFIG_LIBS)
COMMONFLAGS+= $(SDLCONFIG_COMMONFLAGS)
endif
endif
else else
ifeq ($(SDL_TARGET),1)
COMPILERFLAGS += -D_GNU_SOURCE=1 COMPILERFLAGS += -D_GNU_SOURCE=1
ifneq ($(SDL_STATIC),0)
ifneq ($(SDL_TARGET),1) # Since SDL2 is under the zlib license, link statically if possible.
LIBS+= -static
endif endif
COMPILERFLAGS += -D_REENTRANT -DSDL_USEFOLDER
LIBS+= -l$(SDLNAME)
endif endif
LIBS+= -l$(SDLNAME)main -l$(SDLNAME) -lmingw32 -lgdi32 -limm32 -lole32 -loleaut32 -lwinmm -lversion
endif endif
ifeq (1,$(WITHOUT_GTK)) ifeq (1,$(WITHOUT_GTK))
@ -969,25 +930,14 @@ ifeq ($(RENDERTYPE),SDL)
endif endif
endif endif
COMPILERFLAGS += $(SDL_INCLUDES) ifeq ($(PLATFORM),WINDOWS)
ifneq ($(MIXERTYPE),WIN) LIBS += -ldxguid_sdl -lmingw32 -lgdi32 -limm32 -lole32 -loleaut32 -lwinmm -lversion
LIBS += $(SDL_MIXER_LIB)
endif endif
LIBS += $(SDL_LIB)
endif endif
ifeq ($(RENDERTYPE),WIN) ifeq ($(RENDERTYPE),WIN)
LIBS+= -ldxguid LIBS+= -ldxguid
endif endif
# SDL depends on these
ifeq ($(PLATFORM),WINDOWS)
ifeq ($(RENDERTYPE),SDL)
SDL_LIB:=-l$(SDLNAME)main $(SDL_LIB)
ifeq ($(MIXERTYPE),WIN)
LIBS+= -ldxguid_sdl
endif
endif
endif
ifeq ($(PLATFORM),WII) ifeq ($(PLATFORM),WII)
LIBS+= -laesnd_tueidj -lpng -lfat -lwiiuse -lbte -logc -lm -lwiikeyboard LIBS+= -laesnd_tueidj -lpng -lfat -lwiiuse -lbte -logc -lm -lwiikeyboard
endif endif

View file

@ -92,7 +92,7 @@ MT=mt
CFLAGS= /MT /J /nologo $(flags_cl) \ CFLAGS= /MT /J /nologo $(flags_cl) \
/I$(DUKE3D_INC) /I$(ENGINE_INC)\msvc /I$(ENGINE_INC) /I$(MACT_ROOT) /I$(AUDIOLIB_ROOT)\include /I$(ENET_ROOT)\include \ /I$(DUKE3D_INC) /I$(ENGINE_INC)\msvc /I$(ENGINE_INC) /I$(MACT_ROOT) /I$(AUDIOLIB_ROOT)\include /I$(ENET_ROOT)\include \
/W2 $(ENGINEOPTS) \ /W2 $(ENGINEOPTS) \
/I$(PLATFORM)\include /I$(AUDIOINC)\include /DRENDERTYPE$(RENDERTYPE)=1 /DMIXERTYPE$(MIXERTYPE)=1 /DSDL_FRAMEWORK /DSDL_TARGET=2 /I$(PLATFORM)\include /I$(AUDIOINC)\include /DRENDERTYPE$(RENDERTYPE)=1 /DMIXERTYPE$(MIXERTYPE)=1 /DSDL_USEFOLDER /DSDL_TARGET=2
ENET_CFLAGS=/I$(ENET_INC) /I$(ENET_SRC) ENET_CFLAGS=/I$(ENET_INC) /I$(ENET_SRC)
AUDIOLIB_CFLAGS=/I$(AUDIOLIB_INC) /I$(AUDIOLIB_SRC) AUDIOLIB_CFLAGS=/I$(AUDIOLIB_INC) /I$(AUDIOLIB_SRC)

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@ -1,16 +0,0 @@
/* SDLMain.m - main entry point for our Cocoa-ized SDL app
Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
Non-NIB-Code & other changes: Max Horn <max@quendi.de>
Feel free to customize this file to suit your needs
*/
#ifndef _SDLMain_h_
#define _SDLMain_h_
#import <Cocoa/Cocoa.h>
@interface SDLMain : NSObject
@end
#endif /* _SDLMain_h_ */

View file

@ -7,8 +7,8 @@
# undef __MINGW64_VERSION_MAJOR # undef __MINGW64_VERSION_MAJOR
#endif #endif
#if defined(SDL_FRAMEWORK) #if defined SDL_USEFOLDER
# if (SDL_TARGET == 2) # if SDL_TARGET == 2
# include <SDL2/SDL.h> # include <SDL2/SDL.h>
# include <SDL2/SDL_syswm.h> # include <SDL2/SDL_syswm.h>
# else # else
@ -17,6 +17,9 @@
# endif # endif
#else #else
# include "SDL.h" # include "SDL.h"
# if !defined __APPLE__
# include "SDL_syswm.h"
# endif
#endif #endif
#if defined __MINGW64_VERSION_MAJOR_BACKUP && !defined __MINGW64__ #if defined __MINGW64_VERSION_MAJOR_BACKUP && !defined __MINGW64__
@ -43,24 +46,18 @@ Minimum required SDL versions:
#error SDL version found is too old #error SDL version found is too old
#endif #endif
#if defined(_NEED_SDLMIXER) #if defined _NEED_SDLMIXER
# if defined(SDL_FRAMEWORK)
# if defined(_WIN32) || defined(GEKKO) # if defined SDL_USEFOLDER
# if (SDL_TARGET == 2) # if SDL_TARGET == 2
# include <SDL2/SDL_mixer.h> # include <SDL2/SDL_mixer.h>
# else # else
# include <SDL/SDL_mixer.h> # include <SDL/SDL_mixer.h>
# endif # endif
# else # else
# if (SDL_TARGET == 2)
# include <SDL2/SDL_mixer.h>
# else
# include <SDL_mixer/SDL_mixer.h>
# endif
# endif
# else
# include "SDL_mixer.h" # include "SDL_mixer.h"
# endif # endif
/* starting with 1.2.1, SDL_mixer provides MIX_xxx version /* starting with 1.2.1, SDL_mixer provides MIX_xxx version
macros. the new SDL_MIXER_xxx version macros start with macros. the new SDL_MIXER_xxx version macros start with
1.2.6 but they keep backwards compatibility. 1.2.0 does 1.2.6 but they keep backwards compatibility. 1.2.0 does
@ -68,13 +65,18 @@ Minimum required SDL versions:
# if !defined(MIX_MAJOR_VERSION) || !defined(MIX_MINOR_VERSION) || !defined(MIX_PATCHLEVEL) # if !defined(MIX_MAJOR_VERSION) || !defined(MIX_MINOR_VERSION) || !defined(MIX_PATCHLEVEL)
# error SDL_mixer version found is too old # error SDL_mixer version found is too old
# endif # endif
# ifndef MIX_COMPILEDVERSION # ifndef MIX_COMPILEDVERSION
# define MIX_COMPILEDVERSION (SDL_VERSIONNUM(MIX_MAJOR_VERSION,MIX_MINOR_VERSION,MIX_PATCHLEVEL)) # define MIX_COMPILEDVERSION (SDL_VERSIONNUM(MIX_MAJOR_VERSION,MIX_MINOR_VERSION,MIX_PATCHLEVEL))
# endif # endif
# if MIX_COMPILEDVERSION < MIX_REQUIREDVERSION # if MIX_COMPILEDVERSION < MIX_REQUIREDVERSION
# error SDL_mixer version found is too old # error SDL_mixer version found is too old
#endif /* end of bad version error */ # endif
#endif /* end of SDL_mixer checks */
# if SDL_MAJOR_VERSION != MIX_MAJOR_VERSION
# error Major version of SDL_mixer headers does not match SDL headers
# endif
#endif
#endif /* SDL_INC_H_ */ #endif /* SDL_INC_H_ */

View file

@ -3,6 +3,8 @@
Non-NIB-Code & other changes: Max Horn <max@quendi.de> Non-NIB-Code & other changes: Max Horn <max@quendi.de>
Feel free to customize this file to suit your needs Feel free to customize this file to suit your needs
Modified for EDuke32
*/ */
#import <Foundation/Foundation.h> #import <Foundation/Foundation.h>
@ -15,7 +17,8 @@
#import <AppKit/AppKit.h> #import <AppKit/AppKit.h>
#include "sdl_inc.h" #include "sdl_inc.h"
#include "SDLMain.h"
#import <Cocoa/Cocoa.h>
#include <sys/param.h> /* for MAXPATHLEN */ #include <sys/param.h> /* for MAXPATHLEN */
#include <unistd.h> #include <unistd.h>
@ -31,6 +34,11 @@
/* Use this flag to determine whether we use CPS (docking) or not */ /* Use this flag to determine whether we use CPS (docking) or not */
#define SDL_USE_CPS #define SDL_USE_CPS
#ifdef SDL_USE_CPS #ifdef SDL_USE_CPS
#ifdef __cplusplus
extern "C" {
#endif
/* Portions of CPS.h */ /* Portions of CPS.h */
typedef struct CPSProcessSerNum typedef struct CPSProcessSerNum
{ {
@ -42,6 +50,10 @@ extern OSErr CPSGetCurrentProcess( CPSProcessSerNum *psn);
extern OSErr CPSEnableForegroundOperation( CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5); extern OSErr CPSEnableForegroundOperation( CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5);
extern OSErr CPSSetFrontProcess( CPSProcessSerNum *psn); extern OSErr CPSSetFrontProcess( CPSProcessSerNum *psn);
#ifdef __cplusplus
}
#endif
#endif /* SDL_USE_CPS */ #endif /* SDL_USE_CPS */
static int gArgc; static int gArgc;
@ -83,11 +95,11 @@ static NSString *getApplicationName(void)
} }
@end @end
@interface SDLMain (NSObject) <NSFileManagerDelegate> @interface SDLMain : NSObject <NSFileManagerDelegate>
@end @end
/* The main class of the application, the application's delegate */ /* The main class of the application, the application's delegate */
@implementation SDLMain (NSObject) @implementation SDLMain
/* Set the working directory to the .app's parent directory */ /* Set the working directory to the .app's parent directory */
- (void) setupWorkingDirectory:(BOOL)shouldChdir - (void) setupWorkingDirectory:(BOOL)shouldChdir

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@ -73,19 +73,19 @@
<NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|Win32'">nmake /f Makefile.msvc DEBUG=1 WINBITS=32 RENDERTYPE=SDL</NMakeBuildCommandLine> <NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|Win32'">nmake /f Makefile.msvc DEBUG=1 WINBITS=32 RENDERTYPE=SDL</NMakeBuildCommandLine>
<NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|Win32'">nmake /f Makefile.msvc veryclean all DEBUG=1 WINBITS=32 RENDERTYPE=SDL</NMakeReBuildCommandLine> <NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|Win32'">nmake /f Makefile.msvc veryclean all DEBUG=1 WINBITS=32 RENDERTYPE=SDL</NMakeReBuildCommandLine>
<NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|Win32'">nmake /f Makefile.msvc veryclean DEBUG=1 WINBITS=32 RENDERTYPE=SDL</NMakeCleanCommandLine> <NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|Win32'">nmake /f Makefile.msvc veryclean DEBUG=1 WINBITS=32 RENDERTYPE=SDL</NMakeCleanCommandLine>
<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|Win32'">USE_OPENGL;POLYMER;SDL_FRAMEWORK;SDL_TARGET=2</NMakePreprocessorDefinitions> <NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|Win32'">USE_OPENGL;POLYMER;SDL_USEFOLDER;SDL_TARGET=2</NMakePreprocessorDefinitions>
<NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Release-SDL|Win32'">nmake /f Makefile.msvc WINBITS=32 RENDERTYPE=SDL</NMakeBuildCommandLine> <NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Release-SDL|Win32'">nmake /f Makefile.msvc WINBITS=32 RENDERTYPE=SDL</NMakeBuildCommandLine>
<NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Release-SDL|Win32'">nmake /f Makefile.msvc veryclean all WINBITS=32 RENDERTYPE=SDL</NMakeReBuildCommandLine> <NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Release-SDL|Win32'">nmake /f Makefile.msvc veryclean all WINBITS=32 RENDERTYPE=SDL</NMakeReBuildCommandLine>
<NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Release-SDL|Win32'">nmake /f Makefile.msvc veryclean WINBITS=32 RENDERTYPE=SDL</NMakeCleanCommandLine> <NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Release-SDL|Win32'">nmake /f Makefile.msvc veryclean WINBITS=32 RENDERTYPE=SDL</NMakeCleanCommandLine>
<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release-SDL|Win32'">USE_OPENGL;POLYMER;SDL_FRAMEWORK;SDL_TARGET=2</NMakePreprocessorDefinitions> <NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release-SDL|Win32'">USE_OPENGL;POLYMER;SDL_USEFOLDER;SDL_TARGET=2</NMakePreprocessorDefinitions>
<NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|x64'">nmake /f Makefile.msvc DEBUG=1 WINBITS=64 RENDERTYPE=SDL</NMakeBuildCommandLine> <NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|x64'">nmake /f Makefile.msvc DEBUG=1 WINBITS=64 RENDERTYPE=SDL</NMakeBuildCommandLine>
<NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|x64'">nmake /f Makefile.msvc veryclean all DEBUG=1 WINBITS=64 RENDERTYPE=SDL</NMakeReBuildCommandLine> <NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|x64'">nmake /f Makefile.msvc veryclean all DEBUG=1 WINBITS=64 RENDERTYPE=SDL</NMakeReBuildCommandLine>
<NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|x64'">nmake /f Makefile.msvc veryclean DEBUG=1 WINBITS=64 RENDERTYPE=SDL</NMakeCleanCommandLine> <NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|x64'">nmake /f Makefile.msvc veryclean DEBUG=1 WINBITS=64 RENDERTYPE=SDL</NMakeCleanCommandLine>
<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|x64'">USE_OPENGL;POLYMER;NOASM;HAVE_INTTYPES;SDL_FRAMEWORK;SDL_TARGET=2</NMakePreprocessorDefinitions> <NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|x64'">USE_OPENGL;POLYMER;NOASM;HAVE_INTTYPES;SDL_USEFOLDER;SDL_TARGET=2</NMakePreprocessorDefinitions>
<NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Release-SDL|x64'">nmake /f Makefile.msvc WINBITS=64 RENDERTYPE=SDL</NMakeBuildCommandLine> <NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Release-SDL|x64'">nmake /f Makefile.msvc WINBITS=64 RENDERTYPE=SDL</NMakeBuildCommandLine>
<NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Release-SDL|x64'">nmake /f Makefile.msvc veryclean all WINBITS=64 RENDERTYPE=SDL</NMakeReBuildCommandLine> <NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Release-SDL|x64'">nmake /f Makefile.msvc veryclean all WINBITS=64 RENDERTYPE=SDL</NMakeReBuildCommandLine>
<NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Release-SDL|x64'">nmake /f Makefile.msvc veryclean WINBITS=64 RENDERTYPE=SDL</NMakeCleanCommandLine> <NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Release-SDL|x64'">nmake /f Makefile.msvc veryclean WINBITS=64 RENDERTYPE=SDL</NMakeCleanCommandLine>
<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release-SDL|x64'">USE_OPENGL;POLYMER;NOASM;SDL_FRAMEWORK;SDL_TARGET=2</NMakePreprocessorDefinitions> <NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release-SDL|x64'">USE_OPENGL;POLYMER;NOASM;SDL_USEFOLDER;SDL_TARGET=2</NMakePreprocessorDefinitions>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|x64'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|x64'">
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);build\include;source\jmact;source\jaudiolib\include;source\enet\include;</IncludePath> <IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);build\include;source\jmact;source\jaudiolib\include;source\enet\include;</IncludePath>

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@ -8,8 +8,8 @@ top=/var/www/synthesis/eduke32
lockfile=$top/synthesis_building lockfile=$top/synthesis_building
source=eduke32 source=eduke32
output=/var/www/dukeworld.duke4.net/eduke32/synthesis output=/var/www/dukeworld.duke4.net/eduke32/synthesis
make=( make SYNTHESIS=1 PLATFORM=WINDOWS CROSS='i686-w64-mingw32-' CC='i686-w64-mingw32-gcc-4.8.0' AS='nasm' PRETTY_OUTPUT=0 ) make=( make SYNTHESIS=1 PLATFORM=WINDOWS CROSS='i686-w64-mingw32-' CC='i686-w64-mingw32-gcc-4.8.0' AS='nasm' SDLCONFIG='' PRETTY_OUTPUT=0 )
make64=( make SYNTHESIS=1 PLATFORM=WINDOWS CROSS='x86_64-w64-mingw32-' CC='x86_64-w64-mingw32-gcc-4.8.0' AS='nasm' PRETTY_OUTPUT=0 ) make64=( make SYNTHESIS=1 PLATFORM=WINDOWS CROSS='x86_64-w64-mingw32-' CC='x86_64-w64-mingw32-gcc-4.8.0' AS='nasm' SDLCONFIG='' PRETTY_OUTPUT=0 )
clean=veryclean clean=veryclean
# the following file paths are relative to $source # the following file paths are relative to $source