From 8e62d585eb7e4355f3677d68a058bb90518512d6 Mon Sep 17 00:00:00 2001 From: Mitchell Richters Date: Mon, 4 Jan 2021 15:15:19 +1100 Subject: [PATCH] - Blood: Fix glitched akimbo shotguns by removing code that needed to go with 182b8023ca59d06cb4b63db079ef9945b8c40947. * Fixes #200. --- source/blood/src/weapon.cpp | 5 ----- 1 file changed, 5 deletions(-) diff --git a/source/blood/src/weapon.cpp b/source/blood/src/weapon.cpp index 646db4042..7eacfdbb0 100644 --- a/source/blood/src/weapon.cpp +++ b/source/blood/src/weapon.cpp @@ -272,11 +272,6 @@ void WeaponDraw(PLAYER *pPlayer, int shade, double xpos, double ypos, int palnum } else duration = pQAV->duration - pPlayer->weaponTimer; - - if (pPlayer->weaponTimer == 0) - duration = (gFrameClock + mulscale16(4, smoothratio)) % pQAV->duration; - else - duration = pQAV->duration - pPlayer->weaponTimer; pQAV->x = int(xpos); pQAV->y = int(ypos); int flags = 2;