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- Blood: Fix glitched akimbo shotguns by removing code that needed to go with 182b8023ca
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* Fixes #200.
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@ -272,11 +272,6 @@ void WeaponDraw(PLAYER *pPlayer, int shade, double xpos, double ypos, int palnum
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}
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else duration = pQAV->duration - pPlayer->weaponTimer;
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if (pPlayer->weaponTimer == 0)
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duration = (gFrameClock + mulscale16(4, smoothratio)) % pQAV->duration;
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else
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duration = pQAV->duration - pPlayer->weaponTimer;
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pQAV->x = int(xpos);
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pQAV->y = int(ypos);
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int flags = 2;
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