mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 06:41:59 +00:00
Merge branch 'master' into powerslave
# Conflicts: # source/CMakeLists.txt
This commit is contained in:
commit
8e5b9111bd
5 changed files with 77 additions and 326 deletions
|
@ -1,5 +1,6 @@
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|||
cmake_minimum_required( VERSION 3.1.0 )
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project(Demolition)
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set ( PROJECT_NAME "demolition")
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||||
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||||
set(CMAKE_CXX_STANDARD 17)
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||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
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||||
|
@ -76,21 +77,21 @@ function( add_pk3 PK3_NAME PK3_DIR )
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|||
# Generate target name. Just use "pk3" for main pk3 target.
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string( REPLACE "." "_" PK3_TARGET ${PK3_NAME} )
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if( NOT DEMOLITION_OUTPUT_OLDSTYLE )
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add_custom_command( OUTPUT ${DEMOLITION_OUTPUT_DIR}/${PK3_NAME}
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COMMAND zipdir -udf ${PK3_ZIPDIR_OPTIONS} ${DEMOLITION_OUTPUT_DIR}/${PK3_NAME} ${PK3_DIR}
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COMMAND ${CMAKE_COMMAND} -E copy_if_different ${DEMOLITION_OUTPUT_DIR}/${PK3_NAME} $<TARGET_FILE_DIR:demolition>/${PK3_NAME}
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if( NOT COMPILE_OUTPUT_OLDSTYLE )
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add_custom_command( OUTPUT ${COMPILE_OUTPUT_DIECTRORY}/${PK3_NAME}
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COMMAND zipdir -udf ${PK3_ZIPDIR_OPTIONS} ${COMPILE_OUTPUT_DIECTRORY}/${PK3_NAME} ${PK3_DIR}
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COMMAND ${CMAKE_COMMAND} -E copy_if_different ${COMPILE_OUTPUT_DIECTRORY}/${PK3_NAME} $<TARGET_FILE_DIR:${PROJECT_NAME}>/${PK3_NAME}
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DEPENDS zipdir )
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else()
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add_custom_command( OUTPUT ${DEMOLITION_OUTPUT_DIR}/${PK3_NAME}
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COMMAND zipdir -udf ${PK3_ZIPDIR_OPTIONS} ${DEMOLITION_OUTPUT_DIR}/${PK3_NAME} ${PK3_DIR}
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add_custom_command( OUTPUT ${COMPILE_OUTPUT_DIECTRORY}/${PK3_NAME}
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COMMAND zipdir -udf ${PK3_ZIPDIR_OPTIONS} ${COMPILE_OUTPUT_DIECTRORY}/${PK3_NAME} ${PK3_DIR}
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||||
DEPENDS zipdir )
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||||
endif()
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||||
# Create a list of source files for this PK3, for use in the IDE
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||||
# Phase 1: Create a list of all source files for this PK3 archive, except
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# for a couple of strife image file names that confuse CMake.
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file(GLOB_RECURSE PK3_SRCS ${PK3_DIR}/*)
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# Exclude from the source list some demolition .png files with brackets in the
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# Exclude from the source list some files with brackets in the
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||||
# file names here, because they confuse CMake.
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||||
# This only affects the list of source files shown in the IDE.
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# It does not actually remove the files from the PK3 archive.
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||||
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@ -109,7 +110,7 @@ function( add_pk3 PK3_NAME PK3_DIR )
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|||
# rebuild each time since their dependency has "changed."
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add_custom_target( ${PK3_TARGET} ALL
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||||
COMMAND ${CMAKE_COMMAND} -E touch $<TARGET_FILE:zipdir>
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||||
DEPENDS ${DEMOLITION_OUTPUT_DIR}/${PK3_NAME}
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||||
DEPENDS ${COMPILE_OUTPUT_DIECTRORY}/${PK3_NAME}
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SOURCES ${PK3_SRCS})
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||||
# Phase 3: Assign source files to a nice folder structure in the IDE
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||||
assort_pk3_source_folder("Source Files" ${PK3_DIR})
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||||
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@ -140,14 +141,14 @@ IF( NOT CMAKE_BUILD_TYPE )
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|||
FORCE )
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||||
ENDIF()
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||||
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||||
set( DEMOLITION_OUTPUT_DIR ${CMAKE_BINARY_DIR} CACHE PATH "Directory where engine data and the executable will be created." )
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set( DEMOLITION_EXE_NAME "demolition" CACHE FILEPATH "Name of the executable to create" )
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||||
set( COMPILE_OUTPUT_DIECTRORY ${CMAKE_BINARY_DIR} CACHE PATH "Directory where engine data and the executable will be created." )
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||||
set( COMPILE_EXE_NAME ${PROJECT_NAME} CACHE FILEPATH "Name of the executable to create" )
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||||
if( MSVC )
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||||
# Allow the user to use DEMOLITION_OUTPUT_DIR as a single release point.
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||||
# Use demolition, demolitiond, demolition64, and demolitiond64 for the binary names
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option( DEMOLITION_OUTPUT_OLDSTYLE "Don't use Release/Debug directories." OFF )
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||||
# Allow the user to use COMPILE_OUTPUT_DIECTRORY as a single release point.
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||||
# Use different names for the various compile targets.
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||||
option( COMPILE_OUTPUT_OLDSTYLE "Don't use Release/Debug directories." OFF )
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||||
else()
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set( DEMOLITION_OUTPUT_OLDSTYLE OFF )
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set( COMPILE_OUTPUT_OLDSTYLE OFF )
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||||
endif()
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||||
|
||||
# Replacement variables for a possible long list of C/C++ compilers compatible with GCC
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||||
|
@ -176,7 +177,7 @@ find_package( ZLIB )
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include( TargetArch )
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||||
# Things for later. Currently we have no VM and no Vulkan
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#if( ${DEMOLITION_TARGET_ARCH} MATCHES "x86_64" )
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#if( ${TARGET_ARCHITECTURE} MATCHES "x86_64" )
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||||
# set( HAVE_VM_JIT ON )
|
||||
# option (HAVE_VULKAN "Enable Vulkan support" ON)
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||||
#endif()
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||||
|
@ -208,8 +209,8 @@ if( MSVC )
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|||
|
||||
|
||||
# Avoid CRT DLL dependancies in release builds, optionally generate assembly output for checking crash locations.
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||||
option( DEMOLITION_GENERATE_ASM "Generate assembly output." OFF )
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if( DEMOLITION_GENERATE_ASM )
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option( COMPILE_GENERATE_ASM "Generate assembly output." OFF )
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||||
if( COMPILE_GENERATE_ASM )
|
||||
set( REL_C_FLAGS "/MT /Oy /Oi /FAcs /GS-" )
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||||
else()
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||||
set( REL_C_FLAGS "/MT /Oy /Oi /GS-" )
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||||
|
@ -323,7 +324,7 @@ if( ZLIB_FOUND AND NOT FORCE_INTERNAL_ZLIB )
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|||
message( STATUS "Using system zlib, includes found at ${ZLIB_INCLUDE_DIR}" )
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else()
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||||
message( STATUS "Using internal zlib" )
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set( SKIP_INSTALL_ALL TRUE ) # Avoid installing zlib alongside demolition
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set( SKIP_INSTALL_ALL TRUE ) # Avoid installing zlib
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add_subdirectory( libraries/zlib )
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set( ZLIB_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/libraries/zlib )
|
||||
set( ZLIB_LIBRARIES z )
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||||
|
@ -348,7 +349,7 @@ endif()
|
|||
# message( STATUS "Using system asmjit, includes found at ${ASMJIT_INCLUDE_DIR}" )
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||||
# else()
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||||
# message( STATUS "Using internal asmjit" )
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# set( SKIP_INSTALL_ALL TRUE ) # Avoid installing asmjit alongside demolition
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# set( SKIP_INSTALL_ALL TRUE ) # Avoid installing asmjit
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# add_subdirectory( libraries/asmjit )
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# set( ASMJIT_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/libraries/asmjit )
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# set( ASMJIT_LIBRARIES asmjit )
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||||
|
@ -393,7 +394,7 @@ endif()
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#if( WIN32 )
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# set( INSTALL_DOCS_PATH docs CACHE STRING "Directory where the documentation will be placed during install." )
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#else()
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# set( INSTALL_DOCS_PATH share/doc/${DEMOLITION_EXE_NAME} CACHE STRING "Directory where the demolition documentation will be placed during install." )
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# set( INSTALL_DOCS_PATH share/doc/${COMPILE_EXE_NAME} CACHE STRING "Directory where the documentation will be placed during install." )
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#endif()
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||||
#install(DIRECTORY docs/
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# DESTINATION ${INSTALL_DOCS_PATH}
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||||
|
|
|
@ -36,20 +36,20 @@ if( APPLE )
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option( OSX_COCOA_BACKEND "Use native Cocoa backend instead of SDL" ON )
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endif()
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||||
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||||
target_architecture(DEMOLITION_TARGET_ARCH)
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message(STATUS "Architecture is ${DEMOLITION_TARGET_ARCH}")
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target_architecture(TARGET_ARCHITECTURE)
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message(STATUS "Architecture is ${TARGET_ARCHITECTURE}")
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# Right now only 64 bit is supported.
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if( ${DEMOLITION_TARGET_ARCH} MATCHES "x86_64" )
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if( ${TARGET_ARCHITECTURE} MATCHES "x86_64" )
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set( X64 64 )
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endif()
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||||
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||||
if( X64 OR ${DEMOLITION_TARGET_ARCH} MATCHES "i386" )
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if( X64 OR ${TARGET_ARCHITECTURE} MATCHES "i386" )
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||||
add_definitions( -DARCH_IA32 )
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||||
endif()
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||||
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||||
if( NOT DEMOLITION_LIBS )
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set( DEMOLITION_LIBS "" )
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if( NOT PROJECT_LIBRARIES )
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||||
set( PROJECT_LIBRARIES "" )
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||||
endif()
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||||
|
||||
if( WIN32 )
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||||
|
@ -72,7 +72,7 @@ if( WIN32 )
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|||
link_directories(${CMAKE_CURRENT_SOURCE_DIR}/../platform/Windows/lib/32)
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||||
endif()
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||||
|
||||
set( DEMOLITION_LIBS
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||||
set( PROJECT_LIBRARIES
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||||
opengl32
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||||
wsock32
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||||
winmm
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||||
|
@ -111,12 +111,12 @@ if( WIN32 )
|
|||
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||||
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||||
if( NOT DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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set( DEMOLITION_LIBS ${DEMOLITION_LIBS} DelayImp )
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set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} DelayImp )
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endif()
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||||
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||||
if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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if( DX_dxguid_LIBRARY )
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list( APPEND DEMOLITION_LIBS "${DX_dxguid_LIBRARY}" )
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list( APPEND PROJECT_LIBRARIES "${DX_dxguid_LIBRARY}" )
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||||
endif()
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||||
endif()
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||||
else()
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||||
|
@ -138,7 +138,7 @@ else()
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|||
pkg_check_modules( GTK3 gtk+-3.0 )
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||||
if( GTK3_FOUND )
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if( NOT DYN_GTK )
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set( DEMOLITION_LIBS ${DEMOLITION_LIBS} ${GTK3_LIBRARIES} )
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set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} ${GTK3_LIBRARIES} )
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||||
endif()
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||||
include_directories( ${GTK3_INCLUDE_DIRS} )
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||||
link_directories( ${GTK3_LIBRARY_DIRS} )
|
||||
|
@ -146,7 +146,7 @@ else()
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|||
pkg_check_modules( GTK2 gtk+-2.0 )
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||||
if( GTK2_FOUND )
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||||
if( NOT DYN_GTK )
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||||
set( DEMOLITION_LIBS ${DEMOLITION_LIBS} ${GTK2_LIBRARIES} )
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||||
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} ${GTK2_LIBRARIES} )
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||||
endif()
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||||
include_directories( ${GTK2_INCLUDE_DIRS} )
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||||
link_directories( ${GTK2_LIBRARY_DIRS} )
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||||
|
@ -169,7 +169,7 @@ else()
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|||
if( NOT APPLE OR NOT OSX_COCOA_BACKEND )
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find_package( SDL2 REQUIRED )
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include_directories( "${SDL2_INCLUDE_DIR}" )
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set( DEMOLITION_LIBS ${DEMOLITION_LIBS} "${SDL2_LIBRARY}" )
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||||
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} "${SDL2_LIBRARY}" )
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||||
endif()
|
||||
|
||||
find_path( FPU_CONTROL_DIR fpu_control.h )
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||||
|
@ -187,7 +187,7 @@ if( NOT NO_OPENAL )
|
|||
include_directories( ${OPENAL_INCLUDE_DIR} )
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||||
mark_as_advanced(CLEAR OPENAL_LIBRARY)
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||||
if( OPENAL_LIBRARY )
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||||
set( DEMOLITION_LIBS ${OPENAL_LIBRARY} ${DEMOLITION_LIBS} )
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set( PROJECT_LIBRARIES ${OPENAL_LIBRARY} ${PROJECT_LIBRARIES} )
|
||||
else()
|
||||
set( NO_OPENAL ON )
|
||||
endif()
|
||||
|
@ -224,24 +224,17 @@ find_package( FluidSynth )
|
|||
|
||||
# Decide on SSE setup
|
||||
|
||||
set( SSE_MATTERS NO )
|
||||
|
||||
# with global use of SSE 2 we do not need special handling for selected files
|
||||
if (NOT DEMOLITION_USE_SSE2)
|
||||
# SSE only matters on 32-bit targets. We check compiler flags to know if we can do it.
|
||||
if( CMAKE_SIZEOF_VOID_P MATCHES "4" AND NOT CMAKE_OSX_ARCHITECTURES MATCHES ppc )
|
||||
# SSE only matters on 32-bit targets. We check compiler flags to know if we can do it.
|
||||
if( CMAKE_SIZEOF_VOID_P MATCHES "4" AND NOT CMAKE_OSX_ARCHITECTURES MATCHES ppc )
|
||||
CHECK_CXX_COMPILER_FLAG( "-msse2 -mfpmath=sse" CAN_DO_MFPMATH )
|
||||
CHECK_CXX_COMPILER_FLAG( -arch:SSE2 CAN_DO_ARCHSSE2 )
|
||||
if( CAN_DO_MFPMATH )
|
||||
set( SSE1_ENABLE "-msse -mfpmath=sse" )
|
||||
set( SSE2_ENABLE "-msse2 -mfpmath=sse" )
|
||||
set( SSE_MATTERS YES )
|
||||
elseif( CAN_DO_ARCHSSE2 )
|
||||
set( SSE1_ENABLE -arch:SSE )
|
||||
set( SSE2_ENABLE -arch:SSE2 )
|
||||
set( SSE_MATTERS YES )
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if( X64 )
|
||||
|
@ -416,7 +409,7 @@ if( UNIX )
|
|||
add_definitions( -DNO_CLOCK_GETTIME )
|
||||
endif()
|
||||
else()
|
||||
set( DEMOLITION_LIBS ${DEMOLITION_LIBS} rt )
|
||||
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} rt )
|
||||
endif()
|
||||
endif()
|
||||
|
||||
|
@ -432,9 +425,9 @@ add_custom_target( revision_check ALL
|
|||
# required libraries
|
||||
|
||||
message( STATUS "Fluid synth libs: ${FLUIDSYNTH_LIBRARIES}" )
|
||||
set( DEMOLITION_LIBS ${DEMOLITION_LIBS} "${ZLIB_LIBRARIES}" "${JPEG_LIBRARIES}" "${BZIP2_LIBRARIES}" "${GME_LIBRARIES}" "${CMAKE_DL_LIBS}" )
|
||||
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} "${ZLIB_LIBRARIES}" "${JPEG_LIBRARIES}" "${BZIP2_LIBRARIES}" "${GME_LIBRARIES}" "${CMAKE_DL_LIBS}" )
|
||||
if (HAVE_VULKAN)
|
||||
set( DEMOLITION_LIBS ${DEMOLITION_LIBS} "glslang" "SPIRV" "OGLCompiler")
|
||||
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} "glslang" "SPIRV" "OGLCompiler")
|
||||
endif()
|
||||
|
||||
# Ugh... These precompiled dependencies need to go.
|
||||
|
@ -448,20 +441,20 @@ endif()
|
|||
if( ${HAVE_VM_JIT} )
|
||||
add_definitions( -DHAVE_VM_JIT )
|
||||
include_directories( "${ASMJIT_INCLUDE_DIR}" )
|
||||
set( DEMOLITION_LIBS ${DEMOLITION_LIBS} "${ASMJIT_LIBRARIES}")
|
||||
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} "${ASMJIT_LIBRARIES}")
|
||||
endif()
|
||||
|
||||
if( SNDFILE_FOUND )
|
||||
set( DEMOLITION_LIBS ${DEMOLITION_LIBS} "${SNDFILE_LIBRARIES}" )
|
||||
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} "${SNDFILE_LIBRARIES}" )
|
||||
include_directories( "${SNDFILE_INCLUDE_DIRS}" )
|
||||
endif()
|
||||
if( MPG123_FOUND )
|
||||
set( DEMOLITION_LIBS ${DEMOLITION_LIBS} "${MPG123_LIBRARIES}" )
|
||||
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} "${MPG123_LIBRARIES}" )
|
||||
include_directories( "${MPG123_INCLUDE_DIR}" )
|
||||
endif()
|
||||
if( NOT DYN_FLUIDSYNTH )
|
||||
if( FLUIDSYNTH_FOUND )
|
||||
set( DEMOLITION_LIBS ${DEMOLITION_LIBS} "${FLUIDSYNTH_LIBRARIES}" )
|
||||
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} "${FLUIDSYNTH_LIBRARIES}" )
|
||||
include_directories( "${FLUIDSYNTH_INCLUDE_DIR}" )
|
||||
endif()
|
||||
endif()
|
||||
|
@ -533,7 +526,7 @@ elseif( APPLE )
|
|||
|
||||
set( SYSTEM_SOURCES ${SYSTEM_SOURCES} ${PLAT_POSIX_SOURCES} ${PLAT_OSX_SOURCES} )
|
||||
|
||||
##set_source_files_properties( posix/osx/demolition.icns PROPERTIES MACOSX_PACKAGE_LOCATION Resources )
|
||||
##set_source_files_properties( posix/osx/${PROJECT_NAME}.icns PROPERTIES MACOSX_PACKAGE_LOCATION Resources )
|
||||
##set_source_files_properties( posix/osx/iwadpicker_cocoa.mm PROPERTIES COMPILE_FLAGS -fobjc-exceptions )
|
||||
else()
|
||||
#set( SYSTEM_SOURCES_DIR posix posix/sdl )
|
||||
|
@ -637,7 +630,7 @@ set( NOT_COMPILED_SOURCE_FILES
|
|||
${OTHER_SYSTEM_SOURCES}
|
||||
sc_man_scanner.h
|
||||
common/utility/sc_man_scanner.re
|
||||
platform/win32/demolition.natvis
|
||||
platform/win32/zutil.natvis
|
||||
)
|
||||
|
||||
|
||||
|
@ -836,7 +829,7 @@ else()
|
|||
set_source_files_properties( ${PCH_SOURCES} PROPERTIES COMPILE_FLAGS "-include g_pch.h" )
|
||||
endif()
|
||||
|
||||
add_executable( demolition WIN32 MACOSX_BUNDLE
|
||||
add_executable( ${PROJECT_NAME} WIN32 MACOSX_BUNDLE
|
||||
${HEADER_FILES}
|
||||
${NOT_COMPILED_SOURCE_FILES}
|
||||
#__autostart.cpp
|
||||
|
@ -856,17 +849,17 @@ set_source_files_properties( ${NOT_COMPILED_SOURCE_FILES} PROPERTIES HEADER_FILE
|
|||
|
||||
if(${CMAKE_SYSTEM_NAME} STREQUAL "SunOS")
|
||||
# [BL] Solaris requires these to be explicitly linked.
|
||||
set( DEMOLITION_LIBS ${DEMOLITION_LIBS} nsl socket)
|
||||
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} nsl socket)
|
||||
endif()
|
||||
|
||||
if( UNIX )
|
||||
find_package( Backtrace )
|
||||
if(Backtrace_FOUND)
|
||||
set( DEMOLITION_LIBS ${DEMOLITION_LIBS} ${Backtrace_LIBRARIES} )
|
||||
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} ${Backtrace_LIBRARIES} )
|
||||
endif()
|
||||
endif()
|
||||
|
||||
target_link_libraries( demolition ${DEMOLITION_LIBS} gdtoa lzma duke3d blood rr sw exhumed zmusic )
|
||||
target_link_libraries( ${PROJECT_NAME} ${PROJECT_LIBRARIES} gdtoa lzma duke3d blood rr sw exhumed zmusic )
|
||||
|
||||
include_directories(
|
||||
${CMAKE_CURRENT_SOURCE_DIR}
|
||||
|
@ -900,71 +893,63 @@ include_directories(
|
|||
#${SYSTEM_SOURCES_DIR}
|
||||
)
|
||||
|
||||
add_dependencies( demolition revision_check )
|
||||
add_dependencies( ${PROJECT_NAME} revision_check )
|
||||
|
||||
# Due to some quirks, we need to do this in this order
|
||||
if( NOT DEMOLITION_OUTPUT_OLDSTYLE )
|
||||
if( NOT COMPILE_OUTPUT_OLDSTYLE )
|
||||
# RUNTIME_OUTPUT_DIRECTORY does not exist in CMake 2.4.
|
||||
# Linux distributions are slow to adopt 2.6. :(
|
||||
set_target_properties( demolition PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${DEMOLITION_OUTPUT_DIR} )
|
||||
set_target_properties( demolition PROPERTIES OUTPUT_NAME ${DEMOLITION_EXE_NAME} )
|
||||
set_target_properties( ${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${COMPILE_OUTPUT_DIECTRORY} )
|
||||
set_target_properties( ${PROJECT_NAME} PROPERTIES OUTPUT_NAME ${PROJECT_NAME} )
|
||||
else()
|
||||
set_target_properties( demolition PROPERTIES
|
||||
RUNTIME_OUTPUT_NAME ${DEMOLITION_EXE_NAME}
|
||||
RUNTIME_OUTPUT_DIRECTORY_RELEASE ${DEMOLITION_OUTPUT_DIR}
|
||||
RUNTIME_OUTPUT_NAME_DEBUG ${DEMOLITION_EXE_NAME}d
|
||||
RUNTIME_OUTPUT_DIRECTORY_DEBUG ${DEMOLITION_OUTPUT_DIR}
|
||||
RUNTIME_OUTPUT_NAME_MINSIZEREL ${DEMOLITION_EXE_NAME}msr
|
||||
RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${DEMOLITION_OUTPUT_DIR}
|
||||
RUNTIME_OUTPUT_NAME_RELWITHDEBINFO ${DEMOLITION_EXE_NAME}rd
|
||||
RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${DEMOLITION_OUTPUT_DIR}
|
||||
set_target_properties( ${PROJECT_NAME} PROPERTIES
|
||||
RUNTIME_OUTPUT_NAME ${PROJECT_NAME}
|
||||
RUNTIME_OUTPUT_DIRECTORY_RELEASE ${COMPILE_OUTPUT_DIECTRORY}
|
||||
RUNTIME_OUTPUT_NAME_DEBUG ${PROJECT_NAME}d
|
||||
RUNTIME_OUTPUT_DIRECTORY_DEBUG ${COMPILE_OUTPUT_DIECTRORY}
|
||||
RUNTIME_OUTPUT_NAME_MINSIZEREL ${PROJECT_NAME}msr
|
||||
RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${COMPILE_OUTPUT_DIECTRORY}
|
||||
RUNTIME_OUTPUT_NAME_RELWITHDEBINFO ${PROJECT_NAME}rd
|
||||
RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${COMPILE_OUTPUT_DIECTRORY}
|
||||
)
|
||||
endif()
|
||||
|
||||
if( MSVC )
|
||||
option( DEMOLITION_GENERATE_MAPFILE "Generate .map file for debugging." OFF )
|
||||
option( COMPILE_GENERATE_MAPFILE "Generate .map file for debugging." OFF )
|
||||
set( LINKERSTUFF "/MANIFEST:NO" )
|
||||
|
||||
if( DEMOLITION_GENERATE_MAPFILE )
|
||||
if( COMPILE_GENERATE_MAPFILE )
|
||||
set( LINKERSTUFF "${LINKERSTUFF} /MAP" )
|
||||
endif()
|
||||
set_target_properties(demolition PROPERTIES LINK_FLAGS ${LINKERSTUFF})
|
||||
set_target_properties(${PROJECT_NAME} PROPERTIES LINK_FLAGS ${LINKERSTUFF})
|
||||
|
||||
add_custom_command(TARGET demolition POST_BUILD
|
||||
COMMAND "mt.exe" -manifest \"${CMAKE_CURRENT_SOURCE_DIR}\\platform\\win32\\manifest.game.xml\" -outputresource:\"$<TARGET_FILE:demolition>\"\;\#1
|
||||
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
|
||||
COMMAND "mt.exe" -manifest \"${CMAKE_CURRENT_SOURCE_DIR}\\platform\\win32\\manifest.game.xml\" -outputresource:\"$<TARGET_FILE:${PROJECT_NAME}>\"\;\#1
|
||||
COMMENT "Adding manifest..."
|
||||
)
|
||||
|
||||
endif()
|
||||
|
||||
if( NOT WIN32 AND NOT APPLE )
|
||||
FILE( WRITE ${CMAKE_CURRENT_BINARY_DIR}/link-make "if [ ! -e ${DEMOLITION_OUTPUT_DIR}/${DEMOLITION_EXE_NAME} ]; then ln -sf ${CMAKE_CURRENT_BINARY_DIR}/${DEMOLITION_EXE_NAME} ${DEMOLITION_OUTPUT_DIR}/${DEMOLITION_EXE_NAME}; fi" )
|
||||
add_custom_command( TARGET demolition POST_BUILD
|
||||
FILE( WRITE ${CMAKE_CURRENT_BINARY_DIR}/link-make "if [ ! -e ${COMPILE_OUTPUT_DIECTRORY}/${PROJECT_NAME} ]; then ln -sf ${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME} ${COMPILE_OUTPUT_DIECTRORY}/${PROJECT_NAME}; fi" )
|
||||
add_custom_command( TARGET ${PROJECT_NAME} POST_BUILD
|
||||
COMMAND chmod +x ${CMAKE_CURRENT_BINARY_DIR}/link-make
|
||||
COMMAND /bin/sh -c ${CMAKE_CURRENT_BINARY_DIR}/link-make )
|
||||
endif()
|
||||
|
||||
#add_custom_command(TARGET demolition POST_BUILD
|
||||
#add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
|
||||
# COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
||||
# ${CMAKE_SOURCE_DIR}/soundfont/gdemolition.sf2 $<TARGET_FILE_DIR:demolition>/soundfonts/gdemolition.sf2
|
||||
# ${CMAKE_SOURCE_DIR}/soundfont/${PROJECT_NAME}.sf2 $<TARGET_FILE_DIR:${PROJECT_NAME}>/soundfonts/${PROJECT_NAME}.sf2
|
||||
# COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
||||
# ${CMAKE_SOURCE_DIR}/fm_banks/GENMIDI.GS.wopl $<TARGET_FILE_DIR:demolition>/fm_banks/GENMIDI.GS.wopl
|
||||
# ${CMAKE_SOURCE_DIR}/fm_banks/GENMIDI.GS.wopl $<TARGET_FILE_DIR:${PROJECT_NAME}>/fm_banks/GENMIDI.GS.wopl
|
||||
# COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
||||
# ${CMAKE_SOURCE_DIR}/fm_banks/gs-by-papiezak-and-sneakernets.wopn $<TARGET_FILE_DIR:demolition>/fm_banks/gs-by-papiezak-and-sneakernets.wopn
|
||||
# ${CMAKE_SOURCE_DIR}/fm_banks/gs-by-papiezak-and-sneakernets.wopn $<TARGET_FILE_DIR:${PROJECT_NAME}>/fm_banks/gs-by-papiezak-and-sneakernets.wopn
|
||||
#)
|
||||
|
||||
if( CMAKE_COMPILER_IS_GNUCXX )
|
||||
# GCC misoptimizes this file
|
||||
#set_source_files_properties( oplsynth/fmopl.cpp PROPERTIES COMPILE_FLAGS "-fno-tree-dominator-opts -fno-tree-fre" )
|
||||
endif()
|
||||
#if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
|
||||
# Need to enable intrinsics for these files.
|
||||
# if( SSE_MATTERS )
|
||||
# set_source_files_properties(
|
||||
# utility/x86.cpp
|
||||
# PROPERTIES COMPILE_FLAGS "-msse2 -mmmx" )
|
||||
# endif()
|
||||
#endif()
|
||||
|
||||
if( APPLE )
|
||||
set( LINK_FRAMEWORKS "-framework Cocoa -framework IOKit -framework OpenGL")
|
||||
|
@ -973,9 +958,9 @@ if( APPLE )
|
|||
set( LINK_FRAMEWORKS "${LINK_FRAMEWORKS} -framework QuartzCore" )
|
||||
endif()
|
||||
|
||||
set_target_properties(demolition PROPERTIES
|
||||
set_target_properties(${PROJECT_NAME} PROPERTIES
|
||||
LINK_FLAGS "${LINK_FRAMEWORKS}"
|
||||
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/posix/osx/demolition-info.plist" )
|
||||
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/posix/osx/${PROJECT_NAME}-info.plist" )
|
||||
|
||||
# Dymanic libraries like libvulkan.dylib or libMoltenVK.dylib will be loaded by dlopen()
|
||||
# if placed in the directory with the main executable
|
||||
|
@ -987,7 +972,7 @@ if( WIN32 )
|
|||
else()
|
||||
set( INSTALL_PATH bin CACHE STRING "Directory where the executable will be placed during install." )
|
||||
endif()
|
||||
install(TARGETS demolition
|
||||
install(TARGETS ${PROJECT_NAME}
|
||||
DESTINATION ${INSTALL_PATH}
|
||||
COMPONENT "Game executable")
|
||||
|
||||
|
|
|
@ -1,235 +0,0 @@
|
|||
#include "zstring.h"
|
||||
#include "gameconfigfile.h"
|
||||
#include "gamecontrol.h"
|
||||
#include "resourcefile.h"
|
||||
#include "sc_man.h"
|
||||
#include "i_specialpaths.h"
|
||||
#include "inputstate.h"
|
||||
#include "c_cvars.h"
|
||||
#include "../../glbackend/glbackend.h"
|
||||
|
||||
|
||||
// Currently there is no global state for the current game. This is a temporary workaround because the video init code needs to do a few things based on the active game.
|
||||
|
||||
FString currentGame;
|
||||
|
||||
namespace Duke
|
||||
{
|
||||
extern GameInterface Interface;
|
||||
}
|
||||
namespace Redneck
|
||||
{
|
||||
extern GameInterface Interface;
|
||||
}
|
||||
namespace Blood
|
||||
{
|
||||
extern GameInterface Interface;
|
||||
}
|
||||
namespace ShadowWarrior
|
||||
{
|
||||
extern GameInterface Interface;
|
||||
}
|
||||
|
||||
GameInterface *CheckFrontend()
|
||||
{
|
||||
FILE* f = fopen("blood.rff", "rb");
|
||||
if (f)
|
||||
{
|
||||
currentGame = "Blood";
|
||||
fclose(f);
|
||||
return &Blood::Interface;
|
||||
}
|
||||
else
|
||||
{
|
||||
f = fopen("redneck.grp", "rb");
|
||||
if (f)
|
||||
{
|
||||
currentGame = "Redneck";
|
||||
fseek(f, 0, SEEK_END);
|
||||
auto pos = ftell(f);
|
||||
// Quick hack to distinguish these two. This won't survive until production but for testing it's sufficient.
|
||||
if (pos > 190'000'000) currentGame = "RedneckRides";
|
||||
fclose(f);
|
||||
return &Redneck::Interface;
|
||||
}
|
||||
else
|
||||
{
|
||||
f = fopen("sw.grp", "rb");
|
||||
if (f)
|
||||
{
|
||||
currentGame = "ShadowWarrior";
|
||||
fclose(f);
|
||||
return &ShadowWarrior::Interface;
|
||||
}
|
||||
f = fopen("fury.grp", "rb");
|
||||
if (f)
|
||||
{
|
||||
currentGame = "IonFury";
|
||||
fclose(f);
|
||||
return &Duke::Interface;
|
||||
}
|
||||
f = fopen("nam.grp", "rb");
|
||||
if (f)
|
||||
{
|
||||
currentGame = "Nam";
|
||||
fclose(f);
|
||||
return &Duke::Interface;
|
||||
}
|
||||
f = fopen("ww2gi.grp", "rb");
|
||||
if (f)
|
||||
{
|
||||
currentGame = "WW2GI";
|
||||
fclose(f);
|
||||
return &Duke::Interface;
|
||||
}
|
||||
else
|
||||
{
|
||||
currentGame = "Duke";
|
||||
}
|
||||
return &Duke::Interface;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ChooseGame()
|
||||
{
|
||||
auto dir = Args->CheckValue("-game");
|
||||
if (dir && !chdir(dir))
|
||||
{
|
||||
gi = CheckFrontend();
|
||||
return;
|
||||
}
|
||||
|
||||
TArray<FString> paths;
|
||||
std::vector<std::wstring> wgames;
|
||||
TArray<TASKDIALOG_BUTTON> buttons;
|
||||
char* token;
|
||||
|
||||
FileReader fr;
|
||||
if (fr.OpenFile("./games.list"))
|
||||
{
|
||||
auto filedata = fr.ReadPadded(1);
|
||||
|
||||
auto script = scriptfile_fromstring((char*)filedata.Data());
|
||||
int id = 1000;
|
||||
while (!scriptfile_eof(script))
|
||||
{
|
||||
scriptfile_getstring(script, &token);
|
||||
if (scriptfile_eof(script))
|
||||
{
|
||||
break;
|
||||
}
|
||||
FString game = token;
|
||||
scriptfile_getstring(script, &token);
|
||||
paths.Push(token);
|
||||
FStringf display("%s\n%s", game.GetChars(), token);
|
||||
wgames.push_back(display.WideString());
|
||||
buttons.Push({ id++, wgames.back().c_str() });
|
||||
}
|
||||
}
|
||||
if (paths.Size() == 0)
|
||||
{
|
||||
exit(1);
|
||||
}
|
||||
|
||||
int nResult = 0;
|
||||
|
||||
TASKDIALOGCONFIG stTaskConfig;
|
||||
ZeroMemory(&stTaskConfig, sizeof(stTaskConfig));
|
||||
|
||||
stTaskConfig.cbSize = sizeof(TASKDIALOGCONFIG);
|
||||
stTaskConfig.hwndParent = NULL;
|
||||
stTaskConfig.hInstance = NULL;
|
||||
|
||||
stTaskConfig.dwFlags = TDF_ALLOW_DIALOG_CANCELLATION| TDF_USE_COMMAND_LINKS;
|
||||
|
||||
if (!gi)
|
||||
{
|
||||
// Open a popup to select the game.
|
||||
// The entire startup code just doesn't work right if this isn't checked as the very first thing.
|
||||
stTaskConfig.pszWindowTitle = L"Demolition";
|
||||
stTaskConfig.pszMainInstruction = L"Choose your game";
|
||||
stTaskConfig.pszContent = L"";
|
||||
stTaskConfig.cButtons = buttons.Size();
|
||||
|
||||
stTaskConfig.pButtons = buttons.Data();
|
||||
stTaskConfig.nDefaultButton = 1000;
|
||||
|
||||
if (SUCCEEDED(TaskDialogIndirect(&stTaskConfig, &nResult, NULL, NULL)))
|
||||
{
|
||||
if (nResult >= 1000 && nResult < 1000 +(int)buttons.Size())
|
||||
{
|
||||
nResult -= 1000;
|
||||
chdir(paths[nResult]);
|
||||
gi = CheckFrontend();
|
||||
}
|
||||
}
|
||||
if (gi == nullptr) exit(1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
std::unique_ptr<FResourceFile> engine_res;
|
||||
|
||||
// The resourge manager in cache1d is far too broken to add some arbitrary file without some adjustment.
|
||||
// For now, keep this file here, until the resource management can be redone in a more workable fashion.
|
||||
extern FString progdir;
|
||||
|
||||
void InitBaseRes()
|
||||
{
|
||||
if (!engine_res)
|
||||
{
|
||||
// If we get here for the first time, load the engine-internal data.
|
||||
FString baseres = progdir + "demolition.pk3";
|
||||
engine_res.reset(FResourceFile::OpenResourceFile(baseres, true, true));
|
||||
if (!engine_res)
|
||||
{
|
||||
I_Error("Engine resources (%s) not found", baseres.GetChars());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
FileReader openFromBaseResource(const char* fn)
|
||||
{
|
||||
InitBaseRes();
|
||||
auto lump = engine_res->FindLump(fn);
|
||||
if (lump) return lump->NewReader();
|
||||
// Also look in game filtered directories.
|
||||
FStringf filtername("filter/game-%s/%s", currentGame.GetChars(), fn);
|
||||
lump = engine_res->FindLump(filtername);
|
||||
if (lump) return lump->NewReader();
|
||||
return FileReader(nullptr);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
int GameMain()
|
||||
{
|
||||
try
|
||||
{
|
||||
// Write to the DOCUMENTS directory, not the game directory
|
||||
|
||||
FString logpath = M_GetDocumentsPath() + "demolition.log";
|
||||
OSD_SetLogFile(logpath);
|
||||
CONFIG_ReadCombatMacros();
|
||||
|
||||
// Startup dialog must be presented here so that everything can be set up before reading the keybinds.
|
||||
G_LoadConfig(currentGame);
|
||||
CONFIG_Init();
|
||||
r = gi->app_main(buildargc, (const char**)buildargv);
|
||||
}
|
||||
catch (const std::runtime_error & err)
|
||||
{
|
||||
wm_msgbox("Error", "%s", err.what());
|
||||
return 3;
|
||||
}
|
||||
catch (const ExitEvent & exit)
|
||||
{
|
||||
// Just let the rest of the function execute.
|
||||
r = exit.Reason();
|
||||
}
|
||||
}
|
|
@ -24,7 +24,7 @@ BEGIN
|
|||
//CONTROL "Load lights",IDC_WELCOME_LIGHTS,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,130,180,51,10
|
||||
//CONTROL "Load brightmaps",IDC_WELCOME_BRIGHTMAPS,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,130,190,65,10
|
||||
CONTROL "Don't ask me this again",IDC_DONTASKIWAD,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,73,211,87,10
|
||||
DEFPUSHBUTTON "Play Demolition",IDOK,8,228,90,14
|
||||
DEFPUSHBUTTON "Play!",IDOK,8,228,90,14
|
||||
PUSHBUTTON "Exit",IDCANCEL,166,228,50,14
|
||||
CONTROL "OpenGL",IDC_WELCOME_VULKAN1,"Button",BS_AUTORADIOBUTTON | WS_GROUP | WS_TABSTOP,13,167,41,10
|
||||
CONTROL "Vulkan",IDC_WELCOME_VULKAN2,"Button",BS_AUTORADIOBUTTON | WS_DISABLED,13,177,37,10
|
||||
|
|
Loading…
Reference in a new issue