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- fixed tileImportFromTexture.
* the parser read numbers with leading zeros as octal, which is not wanted here * texture lookup by file name must be forced for root directory entries.
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9828cd7129
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8e31c34b06
2 changed files with 3 additions and 2 deletions
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@ -363,6 +363,7 @@ static int32_t defsparser(scriptfile *script)
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{ "rffdefineid", T_RFFDEFINEID }, // dummy
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};
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script->SetNoOctals(true);
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while (1)
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{
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#ifdef USE_DEF_PROGRESS
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@ -499,7 +499,7 @@ CCMD(tilecrc)
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int tileImportFromTexture(const char* fn, int tilenum, int alphacut, int istexture)
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{
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FTextureID texid = TexMan.CheckForTexture(fn, ETextureType::Any);
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FTextureID texid = TexMan.CheckForTexture(fn, ETextureType::Any, FTextureManager::TEXMAN_ForceLookup);
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if (!texid.isValid()) return -1;
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auto tex = TexMan.GetGameTexture(texid);
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@ -508,7 +508,7 @@ int tileImportFromTexture(const char* fn, int tilenum, int alphacut, int istextu
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if (xsiz <= 0 || ysiz <= 0)
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return -2;
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// create a new game texture here - we want to give it a new name!
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// create a new game texture here - we want to give it a different name!
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tex = MakeGameTexture(tex->GetTexture(), FStringf("#%05d", tilenum), ETextureType::Override);
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TexMan.AddGameTexture(tex);
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TileFiles.tiledata[tilenum].backup = TileFiles.tiledata[tilenum].texture = tex;
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