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Don't try to load duke3d.cfg in standalone builds
git-svn-id: https://svn.eduke32.com/eduke32@6267 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -522,7 +522,7 @@ int32_t CONFIG_ReadSetup(void)
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ud.config.setupread = 1;
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ud.config.setupread = 1;
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pathsearchmode = 1;
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pathsearchmode = 1;
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#ifndef EDUKE32_TOUCH_DEVICES
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#if !defined(EDUKE32_TOUCH_DEVICES) && !defined(EDUKE32_STANDALONE)
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if (SafeFileExists(g_setupFileName) && ud.config.scripthandle < 0) // JBF 20031211
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if (SafeFileExists(g_setupFileName) && ud.config.scripthandle < 0) // JBF 20031211
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ud.config.scripthandle = SCRIPT_Load(g_setupFileName);
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ud.config.scripthandle = SCRIPT_Load(g_setupFileName);
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else if (SafeFileExists(SETUPFILENAME) && ud.config.scripthandle < 0)
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else if (SafeFileExists(SETUPFILENAME) && ud.config.scripthandle < 0)
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