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Reduce MAXSPRITESONSCREEN from 4096 to 2048. Email me if you have a map so poorly designed that this actually breaks something!
git-svn-id: https://svn.eduke32.com/eduke32@6344 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 3 additions and 1 deletions
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@ -84,7 +84,7 @@ enum rendmode_t {
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#define MAXPLAYERS 16
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#define MAXPLAYERS 16
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// Maximum number of component tiles in a multi-psky:
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// Maximum number of component tiles in a multi-psky:
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#define MAXPSKYTILES 8
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#define MAXPSKYTILES 8
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#define MAXSPRITESONSCREEN 4096
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#define MAXSPRITESONSCREEN 2048
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#define MAXUNIQHUDID 256 //Extra slots so HUD models can store animation state without messing game sprites
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#define MAXUNIQHUDID 256 //Extra slots so HUD models can store animation state without messing game sprites
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#define TSPR_TEMP 99
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#define TSPR_TEMP 99
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@ -675,6 +675,8 @@ EXTERN uint8_t paletteloaded;
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EXTERN char *blendtable[MAXBLENDTABS];
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EXTERN char *blendtable[MAXBLENDTABS];
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EXTERN uint8_t whitecol, redcol;
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EXTERN uint8_t whitecol, redcol;
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int32_t maxspritesonscreen;
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enum {
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enum {
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PALETTE_MAIN = 1<<0,
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PALETTE_MAIN = 1<<0,
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PALETTE_SHADE = 1<<1,
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PALETTE_SHADE = 1<<1,
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