From 8d3db589508b6015b1a59986cd3beb48acbf0034 Mon Sep 17 00:00:00 2001 From: helixhorned Date: Thu, 16 Aug 2012 21:49:01 +0000 Subject: [PATCH] splitscreen: rewrite special weapons cycling, don't cycle to foot. git-svn-id: https://svn.eduke32.com/eduke32@2915 1a8010ca-5511-0410-912e-c29ae57300e0 --- polymer/eduke32/samples/splitscr.con | 69 +++++++++++----------------- 1 file changed, 28 insertions(+), 41 deletions(-) diff --git a/polymer/eduke32/samples/splitscr.con b/polymer/eduke32/samples/splitscr.con index 5e0c05830..57a2f5628 100644 --- a/polymer/eduke32/samples/splitscr.con +++ b/polymer/eduke32/samples/splitscr.con @@ -60,51 +60,47 @@ gamevar pcolor 0 0 // Used to display quotes with player color gamevar p1heat 0 0 // Common night vision googles gamevar p2heat 0 0 -gamevar pcard 0 0 // Access cards - // Crosshair need to be redone for two players onevent EVENT_DISPLAYCROSSHAIR setvar RETURN -1 endevent -// For some reasons, next and previous weapon actions will never pick expander or foot + +define KNEE_WEAPON 0 +define PISTOL_WEAPON 1 +define SHOTGUN_WEAPON 2 +define CHAINGUN_WEAPON 3 +define RPG_WEAPON 4 +define HANDBOMB_WEAPON 5 +define SHRINKER_WEAPON 6 +define DEVISTATOR_WEAPON 7 +define TRIPBOMB_WEAPON 8 +define FREEZE_WEAPON 9 +define HANDREMOTE_WEAPON 10 +define GROW_WEAPON 11 + +// Next and previous weapon actions will never pick the expander. onevent EVENT_NEXTWEAPON getplayer[THISACTOR].curr_weapon pweapon - ifvare pweapon 11 - { - setplayer[THISACTOR].curr_weapon 7 - setvar RETURN -1 - } - else ifvare pweapon 9 - { - setplayer[THISACTOR].curr_weapon 0 - setvar RETURN -1 - } - else ifvare pweapon 6 - { - setplayer[THISACTOR].curr_weapon 11 - setvar RETURN -1 - } + ifvare pweapon GROW_WEAPON + setvar RETURN DEVISTATOR_WEAPON + else ifvare pweapon SHRINKER_WEAPON + setvar RETURN SHRINKER_WEAPON // select expander endevent onevent EVENT_PREVIOUSWEAPON getplayer[THISACTOR].curr_weapon pweapon - ifvare pweapon 11 + ifvare pweapon DEVISTATOR_WEAPON { - setplayer[THISACTOR].curr_weapon 6 - setvar RETURN -1 - } - else ifvare pweapon 1 - { - setplayer[THISACTOR].curr_weapon 0 - setvar RETURN -1 - } - else ifvare pweapon 7 - { - setplayer[THISACTOR].curr_weapon 11 - setvar RETURN -1 + // Select expander. We can't return GROW_WEAPON, because it means + // 'next weapon' here. + // Ugly, because the shrinker is displayed for a split second. + setplayer[THISACTOR].curr_weapon SHRINKER_WEAPON + setvar RETURN SHRINKER_WEAPON } + else ifvare pweapon GROW_WEAPON + setvar RETURN SHRINKER_WEAPON endevent // Disable all the following keys, need room for player 2 @@ -267,7 +263,7 @@ endevent // orientation bits for the crosshairs -define ORIENT 1024 // 26 +define ORIENT 1032 // 26 // gametext args define P1X 4 @@ -326,15 +322,6 @@ onevent EVENT_DISPLAYROOMS else setgamepalette 2 - -// This part was for showing keycards, but I don't know how to check if player has a keycard -/* - getplayer[THISACTOR].got_access pcard - ifvare pcard 1 rotatesprite 150 178 65536 0 ACCESS_ICON 0 0 10 0 0 xdim ydim - ifvare pcard 2 rotatesprite 150 185 65536 0 ACCESS_ICON 0 0 10 0 0 xdim ydim - ifvare pcard 3 rotatesprite 150 192 65536 0 ACCESS_ICON 0 0 10 0 0 xdim ydim -*/ - getactor[THISACTOR].pal pcolor getplayer[THISACTOR].ftq pftq getplayer[THISACTOR].fta pfta