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- removed bad 'pos' setup in PreDrawStackedWater
This was a) supposed to set 'opos' not 'pos' and is b) redundant because here both Users point to the same sprite. Fixes #261
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@ -1513,7 +1513,6 @@ void PreDrawStackedWater(void)
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nu->Rot = u->Rot;
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nu->Rot = u->Rot;
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nu->StateStart = u->StateStart;
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nu->StateStart = u->StateStart;
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nu->StateEnd = u->StateEnd;
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nu->StateEnd = u->StateEnd;
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nu->SpriteP->pos = sp->opos;
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nu->Flags = u->Flags;
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nu->Flags = u->Flags;
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nu->Flags2 = u->Flags2;
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nu->Flags2 = u->Flags2;
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nu->RotNum = u->RotNum;
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nu->RotNum = u->RotNum;
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