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- Exhumed: fixed typo in player taunt code.
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@ -1637,7 +1637,7 @@ void runlist_DamageEnemy(int nSprite, int nSprite2, short nDamage)
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runlist_SendMessageToRunRec(nRun, (nSprite2 & 0xFFFF) | 0x80000, nDamage * 4);
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runlist_SendMessageToRunRec(nRun, (nSprite2 & 0xFFFF) | 0x80000, nDamage * 4);
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// is there now one less creature? (has one died)
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// is there now one less creature? (has one died)
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if (nPreCreaturesKilled > nCreaturesKilled && nSprite2 > -1)
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if (nPreCreaturesKilled < nCreaturesKilled && nSprite2 > -1)
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{
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{
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if (sprite[nSprite2].statnum != 100) {
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if (sprite[nSprite2].statnum != 100) {
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return;
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return;
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