- deleted the old anim player.

This commit is contained in:
Christoph Oelckers 2020-06-29 00:00:51 +02:00
parent 726ebec9ec
commit 8cb8f85569
7 changed files with 22 additions and 969 deletions

View file

@ -34,7 +34,6 @@ set( PCH_SOURCES
src/spawn_d.cpp src/spawn_d.cpp
src/spawn_r.cpp src/spawn_r.cpp
src/zz_actors.cpp src/zz_actors.cpp
src/zz_anim.cpp
src/zz_cheats.cpp src/zz_cheats.cpp
src/zz_common.cpp src/zz_common.cpp
src/zz_d_menu.cpp src/zz_d_menu.cpp

View file

@ -325,375 +325,7 @@ static void gamenumber(long x,long y,long n,char s)
} }
void endanimsounds(long fr)
{
switch(ud.volume_number)
{
case 0:break;
case 1:
switch(fr)
{
case 1:
sound(390);
break;
case 26:
sound(390);
break;
case 36:
sound(390);
break;
case 54:
sound(390);
break;
case 62:
sound(390);
break;
case 75:
sound(390);
break;
case 81:
sound(390);
break;
case 115:
sound(390);
break;
case 124:
sound(390);
break;
}
break;
case 2:
switch(fr)
{
case 1:
sound(390);
break;
case 98:
sound(390);
break;
case 82+20:
sound(390);
sound(390);
break;
case 104+20:
sound(390);
break;
case 114+20:
sound(390);
break;
case 158:
sound(390);
break;
}
break;
}
}
void logoanimsounds(long fr, short s)
{
#ifdef RRRA
switch (s)
{
case 1:
if (fr == 1)
sound(256);
break;
case 2:
if (fr == 1)
sound(257);
break;
case 3:
if (fr == 1)
sound(258);
break;
case 4:
if (fr == 1)
sound(259);
break;
case 5:
break;
case 6:
if (fr == 1)
sound(479);
break;
}
#else
switch(s)
{
case -1:
if (fr == 1)
sound(29);
break;
case 0:
if (fr == 1)
sound(478);
break;
case 1:
if (fr == 1)
sound(479);
break;
case 4:
if (fr == 1)
sound(35);
break;
case 5:
if (fr == 1)
sound(82);
break;
}
#endif
}
#if 0 #if 0
#ifdef RRRA
short playanm(char *fn,char t, short s)
#else
void playanm(char *fn,char t, short s)
#endif
{
char *animbuf, *palptr;
long i, j, k, length, numframes;
int handle;
#ifdef RRRA
char *windir = getenv("windir");
if (windir)
{
cddrives = 0;
cdon = 0;
sound(390);
return -1;
}
handle = kopen4load(fn,0);
if(handle == -1) return -1;
length = kfilelength(handle);
#else
handle = kopen4load(fn,0);
if(handle == -1) return;
length = kfilelength(handle);
#endif
walock[MAXTILES-3-t] = 219+t;
if(anim == 0)
allocache((long *)&anim,length+sizeof(anim_t),&walock[MAXTILES-3-t]);
animbuf = (char *)(FP_OFF(anim)+sizeof(anim_t));
tilesizx[MAXTILES-3-t] = 200;
tilesizy[MAXTILES-3-t] = 320;
kread(handle,animbuf,length);
kclose(handle);
setview(0, 0, xdim, ydim);
clearview(0);
nextpage();
ANIM_LoadAnim (animbuf);
numframes = ANIM_NumFrames();
palptr = ANIM_GetPalette();
for(i=0;i<256;i++)
{
j = (i<<2); k = j-i;
tempbuf[j+0] = (palptr[k+2]>>2);
tempbuf[j+1] = (palptr[k+1]>>2);
tempbuf[j+2] = (palptr[k+0]>>2);
tempbuf[j+3] = 0;
}
VBE_setPalette(0L,256L,tempbuf);
ototalclock = totalclock + 10;
KB_FlushKeyboardQueue();
for(i=1;i<numframes;i++)
{
while(totalclock < ototalclock)
{
if( KB_KeyWaiting() )
{
FX_StopAllSounds();
clearsoundlocks();
#ifdef RRRA
ANIM_FreeAnim();
walock[MAXTILES-3-t] = 1;
return 10;
#else
goto ENDOFANIMLOOP;
#endif
}
getpackets();
}
if(t == 6) ototalclock += 400;
#ifdef RRRA
else if(t == 5) ototalclock += 8;
#else
else if(t == 5) ototalclock += 9;
#endif
else if(ud.volume_number == 2) ototalclock += 10;
else if(ud.volume_number == 1) ototalclock += 18;
else ototalclock += 10;
waloff[MAXTILES-3-t] = FP_OFF(ANIM_DrawFrame(i));
rotatesprite(0<<16,0<<16,65536L,512,MAXTILES-3-t,0,0,2+4+8+16+64, 0,0,xdim-1,ydim-1);
nextpage();
if(t == 5) logoanimsounds(i,s);
else if(t < 4) endanimsounds(i);
}
ENDOFANIMLOOP:
ANIM_FreeAnim ();
walock[MAXTILES-3-t] = 1;
#ifdef RRRA
return 0;
#endif
}
#endif
#ifdef RRRA
#if 0
void PlayMapAnim(void)
{
const char *fn;
char t;
char *animbuf, *palptr;
long i, j, k, length=0, numframes=0;
int handle=-1;
char *windir;
fn = NULL;
t = 5;
if (ud.volume_number == 0)
{
switch (ud.level_number)
{
case 1:
fn = "lvl1.anm";
break;
case 2:
fn = "lvl2.anm";
break;
case 3:
fn = "lvl3.anm";
break;
case 4:
fn = "lvl4.anm";
break;
case 5:
fn = "lvl5.anm";
break;
case 6:
fn = "lvl6.anm";
break;
default:
fn = "lvl7.anm";
break;
}
}
else
{
switch (ud.level_number)
{
case 1:
fn = "lvl8.anm";
break;
case 2:
fn = "lvl9.anm";
break;
case 3:
fn = "lvl10.anm";
break;
case 4:
fn = "lvl11.anm";
break;
case 5:
fn = "lvl12.anm";
break;
case 6:
fn = "lvl13.anm";
break;
default:
fn = NULL;
break;
}
}
windir = getenv("windir");
if (windir)
{
cddrives = 0;
cdon = 0;
sound(390);
return;
}
handle = kopen4load(fn,0);
if(handle == -1) return;
length = kfilelength(handle);
walock[MAXTILES-3-t] = 219+t;
if(anim == 0)
allocache((long *)&anim,length+sizeof(anim_t),&walock[MAXTILES-3-t]);
animbuf = (char *)(FP_OFF(anim)+sizeof(anim_t));
tilesizx[MAXTILES-3-t] = 200;
tilesizy[MAXTILES-3-t] = 320;
kread(handle,animbuf,length);
kclose(handle);
ANIM_LoadAnim (animbuf);
numframes = ANIM_NumFrames();
palptr = ANIM_GetPalette();
for(i=0;i<256;i++)
{
j = (i<<2); k = j-i;
tempbuf[j+0] = (palptr[k+2]>>2);
tempbuf[j+1] = (palptr[k+1]>>2);
tempbuf[j+2] = (palptr[k+0]>>2);
tempbuf[j+3] = 0;
}
VBE_setPalette(0L,256L,tempbuf);
ototalclock = totalclock + 10;
KB_FlushKeyboardQueue();
for(i=1;i<numframes;i++)
{
while(totalclock < ototalclock)
{
if( KB_KeyWaiting() )
{
FX_StopAllSounds();
clearsoundlocks();
goto ENDOFANIMLOOP;
}
getpackets();
}
ototalclock += 20;
waloff[MAXTILES-3-t] = FP_OFF(ANIM_DrawFrame(i));
rotatesprite(0<<16,0<<16,65536L,512,MAXTILES-3-t,0,0,2+4+8+16+64, 0,0,xdim-1,ydim-1);
nextpage();
}
ENDOFANIMLOOP:
ANIM_FreeAnim ();
walock[MAXTILES-3-t] = 1;
}
void ShowMapFrame(void) void ShowMapFrame(void)
{ {
short t = -1, i; short t = -1, i;
@ -759,8 +391,6 @@ void ShowMapFrame(void)
} }
#endif #endif
#endif
//--------------------------------------------------------------------------- //---------------------------------------------------------------------------
// //
// //
@ -854,15 +484,28 @@ void bonussequence_r(int num, CompletionFunc completion)
RunScreenJob(jobs, job, completion); RunScreenJob(jobs, job, completion);
} }
#if 0 //---------------------------------------------------------------------------
CCMD(testbonus) //
// RRRA only
//
//---------------------------------------------------------------------------
void PlayMapAnim(CompletionFunc completion)
{ {
if (argv.argc() > 1) char fn[20];
int lev = ud.level_number + 7 * ud.volume_number;
if (lev >= 1 && lev <= 13)
{ {
bonussequence_r(strtol(argv[1], nullptr, 0), nullptr); mysnprintf(fn, 20, "lvl%d.anm", lev);
static const int framespeed[] = { 20, 20, 7200 }; // wait for one minute on the final frame
JobDesc job = { PlayVideo(fn, nullptr, framespeed) };
RunScreenJob(&job, 1, completion);
} }
else completion(false);
} }
#endif
#if 0 #if 0

View file

@ -1,462 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
#include "baselayer.h"
#include "baselayer.h"
#include "duke3d.h"
#include "animlib.h"
#include "compat.h"
#include "cmdlib.h"
#include "v_2ddrawer.h"
#include "animtexture.h"
#include "../glbackend/glbackend.h"
#include "zz_anim.h"
#ifdef USE_LIBVPX
# include "animvpx.h"
#endif
BEGIN_DUKE_NS
// animsound_t.sound
TArray<dukeanim_t> g_Animations;
dukeanim_t * g_animPtr;
dukeanim_t* Anim_Find(const char* s)
{
auto index = g_Animations.FindEx([=](dukeanim_t& anm) { return !anm.name.CompareNoCase(s); });
if (index == g_Animations.Size())
{
FString fname = s;
DefaultExtension(fname, ".anm");
index = g_Animations.FindEx([=](dukeanim_t& anm) { return !anm.name.CompareNoCase(fname); });
if (index == g_Animations.Size())
{
fname = s;
DefaultExtension(fname, ".ivf");
index = g_Animations.FindEx([=](dukeanim_t& anm) { return !anm.name.CompareNoCase(fname); });
if (index == g_Animations.Size()) return nullptr;
}
}
return &g_Animations[index];
}
dukeanim_t * Anim_Create(char const * fn)
{
g_Animations.Reserve(1);
auto p = &g_Animations.Last();
p->name = fn;
return p;
}
#ifdef DYNSOUNDREMAP_ENABLE
static int32_t const StopAllSounds = -1;
#else
# define StopAllSounds -1
#endif
void Anim_Init(void)
{
struct defaultanmsound {
#ifdef DYNSOUNDREMAP_ENABLE
int32_t const & sound;
#else
int16_t sound;
#endif
uint8_t frame;
};
struct defaultanm {
char const *fn;
defaultanmsound const *sounds;
uint8_t numsounds;
uint8_t fdelay;
};
#define anmsnd(x) (x), ARRAY_SIZE(x)
static defaultanm const anms[] =
{
{ "lvl1.anm", NULL, 0, 20 },
{ "lvl2.anm", NULL, 0, 20 },
{ "lvl3.anm", NULL, 0, 20 },
{ "lvl4.anm", NULL, 0, 20 },
{ "lvl5.anm", NULL, 0, 20 },
{ "lvl6.anm", NULL, 0, 20 },
{ "lvl7.anm", NULL, 0, 20 },
{ "lvl8.anm", NULL, 0, 20 },
{ "lvl9.anm", NULL, 0, 20 },
{ "lvl10.anm", NULL, 0, 20 },
{ "lvl11.anm", NULL, 0, 20 },
{ "lvl12.anm", NULL, 0, 20 },
{ "lvl13.anm", NULL, 0, 20 },
};
#undef anmsnd
for (defaultanm const& anm : anms)
{
dukeanim_t* anim = Anim_Create(anm.fn);
anim->framedelay = anm.fdelay;
if (anm.numsounds)
{
anim->Sounds.Resize(anm.numsounds);
int const numsounds = anm.numsounds;
for (int i = 0; i < numsounds; ++i)
{
defaultanmsound const& src = anm.sounds[i];
animsound_t& dst = anim->Sounds[i];
dst.sound = src.sound;
dst.frame = src.frame;
}
}
anim->frameflags = 0;
}
}
int32_t Anim_Play(const char *fn)
{
#if 0
dukeanim_t *anim = Anim_Find(fn);
if (!anim)
{
Printf("Animation %s is undefined!\n", fn);
return 0;
}
uint16_t soundidx = 0; // custom anim sounds
int32_t running = 1, i;
inputState.ClearAllInput();
#ifdef USE_LIBVPX
uint16_t framenum = 0;
while (videoGetRenderMode() >= REND_POLYMOST) // if, really
{
char const * dot = Bstrrchr(fn, '.');
if (!dot)
break;
dukeanim_t const * origanim = anim;
FileReader handle;
if (!Bstrcmp(dot, ".ivf"))
{
handle = fileSystem.OpenFileReader(fn);
if (!handle.isOpen())
break;
}
else
{
char vpxfn[BMAX_PATH];
Bstrncpyz(vpxfn, fn, BMAX_PATH);
ptrdiff_t dotpos = dot - fn;
if (dotpos + 4 >= BMAX_PATH)
break;
char *vpxfndot = vpxfn + dotpos;
vpxfndot[1] = 'i';
vpxfndot[2] = 'v';
vpxfndot[3] = 'f';
vpxfndot[4] = '\0';
handle = fileSystem.OpenFileReader(vpxfn);
if (!handle.isOpen())
break;
anim = Anim_Find(vpxfn);
}
animvpx_ivf_header_t info;
i = animvpx_read_ivf_header(handle, &info);
if (i)
{
Printf("Failed reading IVF file: %s\n", animvpx_read_ivf_header_errmsg[i]);
return 0;
}
if (anim)
animvpx_setup_glstate(anim->frameflags);
else
animvpx_setup_glstate(origanim->frameflags);
animvpx_codec_ctx codec;
if (animvpx_init_codec(&info, handle, &codec))
{
Printf("Error initializing VPX codec.\n");
animvpx_restore_glstate();
return 0;
}
uint32_t const convnumer = 120 * info.fpsdenom;
uint32_t const convdenom = info.fpsnumer * origanim->framedelay;
uint32_t const msecsperframe = scale(info.fpsdenom, 1000, info.fpsnumer);
uint32_t nextframetime = timerGetTicks();
uint8_t *pic;
// Printf("msecs per frame: %d\n", msecsperframe);
do
{
nextframetime += msecsperframe;
i = animvpx_nextpic(&codec, &pic);
if (i)
{
Printf("Failed getting next pic: %s\n", animvpx_nextpic_errmsg[i]);
if (codec.errmsg)
{
Printf(" %s\n", codec.errmsg);
if (codec.errmsg_detail)
Printf(" detail: %s\n", codec.errmsg_detail);
}
break;
}
if (!pic)
break; // no more pics!
twod->ClearScreen();
ototalclock = totalclock + 1; // pause game like ANMs
if (anim)
{
if (anim->frameaspect1 == 0 || anim->frameaspect2 == 0)
animvpx_render_frame(&codec, 0);
else
animvpx_render_frame(&codec, anim->frameaspect1 / anim->frameaspect2);
}
else
{
if (origanim->frameaspect1 == 0 || origanim->frameaspect2 == 0)
animvpx_render_frame(&codec, 0);
else
animvpx_render_frame(&codec, origanim->frameaspect1 / origanim->frameaspect2);
}
// after rendering the frame but before displaying: maybe play sound...
framenum++;
if (anim)
{
while (soundidx < anim->Sounds.Size() && anim->Sounds[soundidx].frame <= framenum)
{
int16_t sound = anim->Sounds[soundidx].sound;
if (sound == -1)
FX_StopAllSounds();
else
S_PlaySound(sound, CHAN_AUTO, CHANF_UI);
soundidx++;
}
}
else
{
uint16_t convframenum = scale(framenum, convnumer, convdenom);
while (soundidx < origanim->Sounds.Size() && origanim->Sounds[soundidx].frame <= convframenum)
{
int16_t sound = origanim->Sounds[soundidx].sound;
if (sound == -1)
FX_StopAllSounds();
else
S_PlaySound(sound, CHAN_AUTO, CHANF_UI);
soundidx++;
}
}
videoNextPage();
do
{
G_HandleAsync();
if (inputState.CheckAllInput())
{
running = 0;
break;
}
} while (timerGetTicks() < nextframetime);
} while (running);
#ifdef DEBUGGINGAIDS
animvpx_print_stats(&codec);
#endif
//
animvpx_restore_glstate();
animvpx_uninit_codec(&codec);
inputState.ClearAllInput();
return !running; // done with playing VP8!
}
#endif
// ANM playback --- v v v ---
int32_t ogltexfiltermode = gl_texture_filter;
auto fr = fileSystem.OpenFileReader(fn);
if (!fr.isOpen())
return 0;
auto buffer = fr.ReadPadded(1);
fr.Close();
if (buffer.Size() <= 5)
{
Printf("Warning: skipping playback of empty ANM file \"%s\".\n", fn);
goto end_anim;
}
anim->animbuf = buffer.Data();
uint32_t firstfour;
Bmemcpy(&firstfour, anim->animbuf, 4);
// "DKIF" (.ivf)
if (firstfour == B_LITTLE32(0x46494B44))
goto end_anim;
int32_t numframes;
// "LPF " (.anm)
if (firstfour != B_LITTLE32(0x2046504C) ||
ANIM_LoadAnim(anim->animbuf, buffer.Size()-1) < 0 ||
(numframes = ANIM_NumFrames()) <= 0)
{
// XXX: ANM_LoadAnim() still checks less than the bare minimum,
// e.g. ANM file could still be too small and not contain any frames.
Printf("Error: malformed ANM file \"%s\".\n", fn);
goto end_anim;
}
ototalclock = totalclock;
i = 1;
int32_t frametime; frametime = 0;
{
AnimTextures animtex;
animtex.SetSize(AnimTexture::Paletted, 320, 200);
do
{
if (i > 4 && totalclock > frametime + 60)
{
Printf("WARNING: slowdown in %s, skipping playback\n", fn);
goto end_anim_restore_gl;
}
G_HandleAsync();
if (totalclock < ototalclock - 1)
continue;
animtex.SetFrame(ANIM_GetPalette(), ANIM_DrawFrame(i));
if (inputState.CheckAllInput())
{
running = 0;
goto end_anim_restore_gl;
}
if (restorepalette == 1)
{
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0);
restorepalette = 0;
}
frametime = (int32_t)totalclock;
videoClearScreen(0);
int32_t z;
#if 0
if (anim->frameaspect1 > 0 && anim->frameaspect2 > 0 && ((anim->frameaspect1 / anim->frameaspect2) != (tilesiz[TILE_ANIM].y / (tilesiz[TILE_ANIM].x * 1.2))))
{
int32_t const oyxaspect = yxaspect;
if ((anim->frameaspect1 / anim->frameaspect2) >= ((decltype(anim->frameaspect1))xdim / ydim))
z = divscale16(320, tilesiz[TILE_ANIM].y);
else
z = divscale16(lrint(320 * ydim * anim->frameaspect1), lrint(tilesiz[TILE_ANIM].y * xdim * anim->frameaspect2));
int32_t aspect = divscale16(lrint(tilesiz[TILE_ANIM].y * anim->frameaspect2), lrint(tilesiz[TILE_ANIM].x * anim->frameaspect1));
renderSetAspect(viewingrange, aspect);
rotatesprite_fs(160 << 16, 100 << 16, z, 512, TILE_ANIM, 0, 0, 2 | 4 | 8 | 64 | 1024);
renderSetAspect(viewingrange, oyxaspect);
}
else
#endif
{
if ((320 / (200 * 1.2f)) > (1.f * xdim / ydim))
z = divscale16(320 * xdim * 3, 320 * ydim * 4);
else
z = divscale16(200, 200);
rotatesprite_fs(160 << 16, 100 << 16, z, 0, -1, 0, 0, 2 | 8 | 64, animtex.GetFrame());
}
g_animPtr = NULL;
videoNextPage();
inputState.ClearAllInput();
ototalclock += anim->framedelay;
while (soundidx < anim->Sounds.Size() && anim->Sounds[soundidx].frame <= (uint16_t)i)
{
int16_t sound = anim->Sounds[soundidx].sound;
if (sound == -1)
FX_StopAllSounds();
else
S_PlaySound(sound, CHAN_AUTO, CHANF_UI);
soundidx++;
}
++i;
} while (i < numframes);
}
end_anim_restore_gl:
gl_texture_filter = ogltexfiltermode;
end_anim:
inputState.ClearAllInput();
anim->animbuf = nullptr;
ANIM_FreeAnim();
tileDelete(TILE_ANIM);
return !running;
#else
return false;
#endif
}
END_DUKE_NS

View file

@ -1,53 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef anim_h_
#define anim_h_
BEGIN_DUKE_NS
struct animsound_t
{
uint16_t frame = 0;
int16_t sound = 0;
};
struct dukeanim_t
{
FString name;
double frameaspect1 = 0, frameaspect2 = 0;
uint8_t* animbuf = nullptr;
TArray<animsound_t> Sounds;
uint8_t framedelay = 0;
uint8_t frameflags = 0;
};
extern dukeanim_t* g_animPtr;
extern TArray<dukeanim_t> g_Animations;
extern dukeanim_t * Anim_Find(const char *s);
extern dukeanim_t * Anim_Create(const char *fn);
int32_t Anim_Play(const char *fn);
void Anim_Init(void);
END_DUKE_NS
#endif

View file

@ -31,7 +31,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "net.h" #include "net.h"
#include "menus.h" #include "menus.h"
#include "savegame.h" #include "savegame.h"
#include "zz_anim.h"
#include "demo.h" #include "demo.h"
#include "cheats.h" #include "cheats.h"
@ -2018,8 +2017,6 @@ int GameInterface::app_main()
i = 1-i; i = 1-i;
} }
Anim_Init();
const char *defsfile = G_DefFile(); const char *defsfile = G_DefFile();
uint32_t stime = timerGetTicks(); uint32_t stime = timerGetTicks();
if (!loaddefinitionsfile(defsfile)) if (!loaddefinitionsfile(defsfile))
@ -2063,14 +2060,6 @@ int GameInterface::app_main()
ud.last_level = -1; ud.last_level = -1;
registerosdcommands(); registerosdcommands();
#ifdef HAVE_CLIPSHAPE_FEATURE
int const clipMapError = engineLoadClipMaps();
if (clipMapError > 0)
Printf("There was an error loading the sprite clipping map (status %d).\n", clipMapError);
g_clipMapFiles.Reset();
#endif
videoInit(); videoInit();
V_LoadTranslations(); V_LoadTranslations();
videoSetPalette(BASEPAL, 0); videoSetPalette(BASEPAL, 0);

View file

@ -22,7 +22,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "ns.h" // Must come before everything else! #include "ns.h" // Must come before everything else!
#include "duke3d.h" #include "duke3d.h"
#include "zz_anim.h"
#include "menus.h" #include "menus.h"
#include "demo.h" #include "demo.h"
#include "savegame.h" #include "savegame.h"

View file

@ -25,7 +25,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "compat.h" #include "compat.h"
#include "screens.h" #include "screens.h"
#include "zz_anim.h"
#include "sbar.h" #include "sbar.h"
#include "menus.h" #include "menus.h"
#include "demo.h" #include "demo.h"
@ -1664,70 +1663,6 @@ void G_BonusScreen(int32_t bonusonly)
g_vixenLevel = 0; g_vixenLevel = 0;
} }
void G_PlayMapAnim(void)
{
const char *animFile;
if (ud.volume_number == 0)
{
switch (ud.level_number)
{
case 1:
animFile = "lvl1.anm";
break;
case 2:
animFile = "lvl2.anm";
break;
case 3:
animFile = "lvl3.anm";
break;
case 4:
animFile = "lvl4.anm";
break;
case 5:
animFile = "lvl5.anm";
break;
case 6:
animFile = "lvl6.anm";
break;
default:
animFile = "lvl7.anm";
break;
}
}
else
{
switch (ud.level_number)
{
case 1:
animFile = "lvl8.anm";
break;
case 2:
animFile = "lvl9.anm";
break;
case 3:
animFile = "lvl10.anm";
break;
case 4:
animFile = "lvl11.anm";
break;
case 5:
animFile = "lvl12.anm";
break;
case 6:
animFile = "lvl13.anm";
break;
default:
animFile = NULL;
break;
}
}
if (animFile == NULL)
return;
Anim_Play(animFile);
}
void G_ShowMapFrame(void) void G_ShowMapFrame(void)
{ {
int frame = -1; int frame = -1;
@ -1789,6 +1724,9 @@ void G_ShowMapFrame(void)
rotatesprite_fs(160<<16,100<<16,65536L,0,TILE_RRTILE8624+frame,0,0,10+64+128); rotatesprite_fs(160<<16,100<<16,65536L,0,TILE_RRTILE8624+frame,0,0,10+64+128);
} }
void PlayMapAnim(CompletionFunc completion);
void G_BonusScreenRRRA(int32_t bonusonly) void G_BonusScreenRRRA(int32_t bonusonly)
{ {
int32_t gfx_offset; int32_t gfx_offset;
@ -1930,7 +1868,7 @@ void G_BonusScreenRRRA(int32_t bonusonly)
{ {
bonuscnt++; bonuscnt++;
Mus_Stop(); Mus_Stop();
G_PlayMapAnim(); PlayMapAnim([](bool) {});
break; break;
} }
} }