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https://github.com/ZDoom/raze-gles.git
synced 2024-12-28 20:40:47 +00:00
- handle console-based map changes directly instead of the cheat handler.
This allows handling user maps again.
This commit is contained in:
parent
532b11467f
commit
8c98d44620
2 changed files with 31 additions and 11 deletions
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@ -65,7 +65,7 @@ static int osdcmd_map(CCmdFuncPtr parm)
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else
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{
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// Map has not been defined. Treat as user map.
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StartLevel(SetupUserMap(mapname));
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StartLevel(SetupUserMap(mapfilename));
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}
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return CCMD_OK;
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@ -45,9 +45,33 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "menus.h"
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#include "mapinfo.h"
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#include "jsector.h"
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#include "network.h"
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BEGIN_SW_NS
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static void levelwarp(MapRecord *maprec)
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{
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if (CommEnabled)
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return;
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auto pp = &Player[myconnectindex];
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if (Skill >= 3)
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{
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PutStringInfo(pp, GStrings("TXTS_TOOSKILLFUL"));
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return;
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}
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if (TEST(pp->Flags, PF_DEAD))
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return;
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NextLevel = maprec;
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ExitLevel = TRUE;
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sprintf(ds, "%s %s", GStrings("TXT_ENTERING"), maprec->DisplayName());
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PutStringInfo(pp, ds);
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}
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static int osdcmd_map(CCmdFuncPtr parm)
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{
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if (parm->numparms != 1)
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@ -66,11 +90,11 @@ static int osdcmd_map(CCmdFuncPtr parm)
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// Check if the map is already defined.
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auto maprec = FindMapByName(mapname);
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if (maprec)
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if (maprec) levelwarp(maprec);
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else
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{
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// This needs to be done better...
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FStringf cheatcode("activatecheat swtrek%02d", maprec->levelNumber);
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C_DoCommand(cheatcode);
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maprec = SetupUserMap(mapfilename);
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if (maprec) levelwarp(maprec);
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}
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return CCMD_OK;
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}
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@ -96,12 +120,8 @@ int osdcmd_restartmap(CCmdFuncPtr)
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int osdcmd_levelwarp(CCmdFuncPtr parm)
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{
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if (parm->numparms != 1) return CCMD_SHOWHELP;
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char cheatcode[] = "activatecheat swtrek##";
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for (int i = 0; i < 2; i++)
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cheatcode[20+i] = parm->parms[0][i];
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C_DoCommand(cheatcode);
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auto maprec = FindMapByLevelNum(atoi(parm->parms[0]));
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if (maprec) levelwarp(maprec);
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return CCMD_OK;
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}
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