- ported the compass.

This commit is contained in:
Christoph Oelckers 2020-08-13 22:13:56 +02:00
parent 9ccf717311
commit 8c7b93ceef
2 changed files with 98 additions and 115 deletions

View file

@ -70,12 +70,10 @@ extern SWBOOL HelpInputMode;
extern short HelpPage;
extern short HelpPagePic[];
extern ParentalStruct aVoxelArray[MAXTILES];
SWBOOL RedrawCompass=FALSE;
extern int Follow_posx,Follow_posy;
int ConnectCopySprite(uspritetype const * tsp);
void PreDrawStackedWater(void);
void DrawCompass(PLAYERp pp);
#if 1
void
@ -1926,8 +1924,6 @@ drawscreen(PLAYERp pp)
// part of new border refresh method
if (!ScreenSavePic)
{
RedrawCompass = TRUE;
// get rid of all PERM sprites!
renderFlushPerms();
// get rid of all PANF_KILL_AFTER_SHOW sprites!
pFlushPerms(pp);
@ -2218,7 +2214,6 @@ drawscreen(PLAYERp pp)
DrawMessageInput(); // This is only used for non-multiplayer input now
DrawCompass(pp);
UpdateMiniBar(pp);
if (!M_Active())
@ -2262,103 +2257,6 @@ drawscreen(PLAYERp pp)
DrawScreen = FALSE;
}
void
DrawCompass(PLAYERp pp)
{
#define COMPASS_TIC 2380
#define COMPASS_TIC2 2381
#define COMPASS_NORTH 2382
#define COMPASS_NORTH2 2383
#define COMPASS_SOUTH 2384
#define COMPASS_SOUTH2 2385
#define COMPASS_EAST 2386
#define COMPASS_EAST2 2387
#define COMPASS_WEST 2388
#define COMPASS_WEST2 2389
#define COMPASS_MID_TIC 2390
#define COMPASS_MID_TIC2 2391
#define COMPASS_X 140
#define COMPASS_Y (162-5)
#define NORM_CANG(ang) (((ang) + 32) & 31)
short start_ang,ang;
short x_size = tilesiz[COMPASS_NORTH].x;
short x;
short i;
int flags;
static short CompassPic[32] =
{
COMPASS_EAST, COMPASS_EAST2,
COMPASS_TIC, COMPASS_TIC2,
COMPASS_MID_TIC, COMPASS_MID_TIC2,
COMPASS_TIC, COMPASS_TIC2,
COMPASS_SOUTH, COMPASS_SOUTH2,
COMPASS_TIC, COMPASS_TIC2,
COMPASS_MID_TIC, COMPASS_MID_TIC2,
COMPASS_TIC, COMPASS_TIC2,
COMPASS_WEST, COMPASS_WEST2,
COMPASS_TIC, COMPASS_TIC2,
COMPASS_MID_TIC, COMPASS_MID_TIC2,
COMPASS_TIC, COMPASS_TIC2,
COMPASS_NORTH, COMPASS_NORTH2,
COMPASS_TIC, COMPASS_TIC2,
COMPASS_MID_TIC, COMPASS_MID_TIC2,
COMPASS_TIC, COMPASS_TIC2,
};
static short CompassShade[10] =
{
//20, 16, 11, 6, 1, 1, 6, 11, 16, 20
25, 19, 15, 9, 1, 1, 9, 15, 19, 25
};
extern SWBOOL PanelUpdateMode;
if (!PanelUpdateMode)
return;
if (gs.BorderNum < BORDER_BAR || pp - Player != screenpeek)
return;
ang = fix16_to_int(pp->q16ang);
if (pp->sop_remote)
ang = 0;
start_ang = (ang + 32) >> 6;
start_ang = NORM_CANG(start_ang - 4);
flags = ROTATE_SPRITE_SCREEN_CLIP | ROTATE_SPRITE_CORNER;
if (RedrawCompass && !M_Active())
{
RedrawCompass = FALSE;
SET(flags, ROTATE_SPRITE_ALL_PAGES);
}
for (i = 0, x = COMPASS_X; i < 10; i++)
{
rotatesprite(x << 16, COMPASS_Y << 16, (1 << 16), 0,
CompassPic[NORM_CANG(start_ang + i)], CompassShade[i], 0,
flags, 0, 0, xdim - 1, ydim - 1);
x += x_size;
}
}
bool GameInterface::GenerateSavePic()
{
ScreenSavePic = TRUE;

View file

@ -518,21 +518,81 @@ class DSWStatusBar : public DBaseStatusBar
//
//---------------------------------------------------------------------------
void DisplayMinibarInventory(PLAYERp pp)
void DrawCompass(PLAYERp pp)
{
int InventoryBoxX = MINI_BAR_INVENTORY_BOX_X;
int InventoryBoxY = MINI_BAR_INVENTORY_BOX_Y;
int InventoryXoff = 1;
int InventoryYoff = 1;
if (pp->InventoryAmount[pp->InventoryNum])
enum
{
PlayerUpdateInventoryPic(pp, InventoryBoxX, InventoryBoxY, InventoryXoff, InventoryYoff);
// Auto/On/Off
PlayerUpdateInventoryState(pp, InventoryBoxX, InventoryBoxY, InventoryXoff, InventoryYoff);
// Percent count/Item count
PlayerUpdateInventoryPercent(pp, InventoryBoxX, InventoryBoxY, InventoryXoff, InventoryYoff);
COMPASS_TIC = 2380,
COMPASS_TIC2 = 2381,
COMPASS_NORTH = 2382,
COMPASS_NORTH2 = 2383,
COMPASS_SOUTH = 2384,
COMPASS_SOUTH2 = 2385,
COMPASS_EAST = 2386,
COMPASS_EAST2 = 2387,
COMPASS_WEST = 2388,
COMPASS_WEST2 = 2389,
COMPASS_MID_TIC = 2390,
COMPASS_MID_TIC2 = 2391,
COMPASS_X = 140,
COMPASS_Y = (162-5),
};
auto NORM_CANG = [](int ang) { return (((ang)+32) & 31); };
int start_ang, ang;
int x_size = tilesiz[COMPASS_NORTH].x;
int x;
int i;
static const short CompassPic[32] =
{
COMPASS_EAST, COMPASS_EAST2,
COMPASS_TIC, COMPASS_TIC2,
COMPASS_MID_TIC, COMPASS_MID_TIC2,
COMPASS_TIC, COMPASS_TIC2,
COMPASS_SOUTH, COMPASS_SOUTH2,
COMPASS_TIC, COMPASS_TIC2,
COMPASS_MID_TIC, COMPASS_MID_TIC2,
COMPASS_TIC, COMPASS_TIC2,
COMPASS_WEST, COMPASS_WEST2,
COMPASS_TIC, COMPASS_TIC2,
COMPASS_MID_TIC, COMPASS_MID_TIC2,
COMPASS_TIC, COMPASS_TIC2,
COMPASS_NORTH, COMPASS_NORTH2,
COMPASS_TIC, COMPASS_TIC2,
COMPASS_MID_TIC, COMPASS_MID_TIC2,
COMPASS_TIC, COMPASS_TIC2,
};
static const short CompassShade[10] =
{
//20, 16, 11, 6, 1, 1, 6, 11, 16, 20
25, 19, 15, 9, 1, 1, 9, 15, 19, 25
};
ang = fix16_to_int(pp->q16ang);
if (pp->sop_remote)
ang = 0;
start_ang = (ang + 32) >> 6;
start_ang = NORM_CANG(start_ang - 4);
for (i = 0, x = COMPASS_X; i < 10; i++)
{
DrawGraphic(tileGetTexture(CompassPic[NORM_CANG(start_ang + i)]), x, COMPASS_Y, DI_ITEM_LEFT_TOP, 1, -1, -1, 1, 1, shadeToLight(CompassShade[i]));
x += x_size;
}
}
@ -558,6 +618,31 @@ class DSWStatusBar : public DBaseStatusBar
else if (gNet.TimeLimit)
DisplayTimeLimit(pp);
DisplayBarInventory(pp);
DrawCompass(pp);
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void DisplayMinibarInventory(PLAYERp pp)
{
int InventoryBoxX = MINI_BAR_INVENTORY_BOX_X;
int InventoryBoxY = MINI_BAR_INVENTORY_BOX_Y;
int InventoryXoff = 1;
int InventoryYoff = 1;
if (pp->InventoryAmount[pp->InventoryNum])
{
PlayerUpdateInventoryPic(pp, InventoryBoxX, InventoryBoxY, InventoryXoff, InventoryYoff);
// Auto/On/Off
PlayerUpdateInventoryState(pp, InventoryBoxX, InventoryBoxY, InventoryXoff, InventoryYoff);
// Percent count/Item count
PlayerUpdateInventoryPercent(pp, InventoryBoxX, InventoryBoxY, InventoryXoff, InventoryYoff);
}
}