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https://github.com/ZDoom/raze-gles.git
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Shitty commit. Half-broken, just to pass a tiny bit of code from work to home.
git-svn-id: https://svn.eduke32.com/eduke32@84 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
5b0143d540
commit
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3 changed files with 41 additions and 3 deletions
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@ -10,7 +10,7 @@ $(OBJ)compat.$o: $(SRC)compat.c $(INC)compat.h
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$(OBJ)config.$o: $(SRC)config.c $(INC)compat.h $(INC)osd.h $(INC)editor.h
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$(OBJ)crc32.$o: $(SRC)crc32.c $(INC)crc32.h
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$(OBJ)defs.$o: $(SRC)defs.c $(INC)build.h $(INC)baselayer.h $(INC)scriptfile.h $(INC)compat.h
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$(OBJ)engine.$o: $(SRC)engine.c $(SRC)polymost.c $(INC)kplib.h $(SRC)hightile.c $(SRC)mdsprite.c $(INC)md4.h $(INC)lzf.h $(INC)lzwnew.h $(INC)compat.h $(INC)build.h $(INC)pragmas.h $(INC)cache1d.h $(INC)a.h $(INC)osd.h $(INC)baselayer.h
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$(OBJ)engine.$o: $(SRC)engine.c $(SRC)polymost.c $(SRC)polymer.c $(INC)kplib.h $(SRC)hightile.c $(SRC)mdsprite.c $(INC)md4.h $(INC)lzf.h $(INC)lzwnew.h $(INC)compat.h $(INC)build.h $(INC)pragmas.h $(INC)cache1d.h $(INC)a.h $(INC)osd.h $(INC)baselayer.h
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$(OBJ)game.$o: $(SRC)game.c $(INC)compat.h $(INC)build.h $(INC)names.h $(INC)pragmas.h $(INC)cache1d.h $(INC)game.h $(INC)osd.h $(INC)baselayer.h
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$(OBJ)glbuild.$o: $(SRC)glbuild.c $(INC)glbuild.h $(INC)baselayer.h
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$(OBJ)jfaud_sound.$o: $(SRC)jfaud_sound.cpp $(INC)osd.h $(INC)compat.h $(INC)cache1d.h
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@ -699,6 +699,7 @@ long polymost_drawtilescreen (long tilex, long tiley, long wallnum, long dimen)
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#endif
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//============================================================================= //POLYMOST ENDS
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#include "polymer.c"
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//
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// getpalookup (internal)
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@ -5662,6 +5663,11 @@ void drawrooms(long daposx, long daposy, long daposz,
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umost[0] = shortptr1[0]-windowy1;
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dmost[0] = shortptr2[0]-windowy1;
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if (0)
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{
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polymer_drawrooms();
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return;
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}
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//============================================================================= //POLYMOST BEGINS
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#ifdef POLYMOST
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polymost_drawrooms(); if (rendmode) { return; }
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@ -0,0 +1,32 @@
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//placeholder placeholder lol
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void polymer_glinit(void)
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{
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bglClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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bglClear(GL_COLOR_BUFFER_BIT);
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bglViewport(0, 0, 1024, 768);
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bglDisable(GL_TEXTURE_2D);
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bglEnable(GL_DEPTH_TEST);
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bglMatrixMode(GL_PROJECTION);
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bglLoadIdentity();
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bglFrustum(-1.0f, 1.0f, -0.75f, 0.75, 1.0f, 100.0f);
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bglMatrixMode(GL_MODELVIEW);
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bglLoadIdentity();
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}
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void polymer_drawsector(short sectnum)
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{
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sectortype *sec;
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walltype *wal;
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sec = §or[sectnum];
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wal = &wall[sec->wallptr];
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OSD_Printf("%i\n", sec->wallnum);
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}
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void polymer_drawrooms(void)
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{
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OSD_Printf("drawrooms\n");
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polymer_glinit();
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polymer_drawsector(globalcursectnum);
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}
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