mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 07:11:39 +00:00
Multi-pass shading and correct a light culling bug.
git-svn-id: https://svn.eduke32.com/eduke32@1242 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
09ef2dae34
commit
8bdb217ca1
2 changed files with 169 additions and 173 deletions
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@ -43,14 +43,13 @@ extern int32_t glerror;
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// MATERIAL
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typedef enum {
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PR_BIT_HEADER, // must be first
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PR_BIT_NV4X_COMPAT,
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PR_BIT_G8X_COMPAT,
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PR_BIT_ANIM_INTERPOLATION,
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PR_BIT_LIGHTING_PASS,
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PR_BIT_DIFFUSE_MAP,
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PR_BIT_DIFFUSE_DETAIL_MAP,
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PR_BIT_DIFFUSE_MODULATION,
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PR_BIT_POINT_LIGHT,
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PR_BIT_DIFFUSE_GLOW_MAP,
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PR_BIT_POINT_LIGHT,
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PR_BIT_FOOTER, // must be just before last
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PR_BIT_COUNT // must be last
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} prbittype;
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@ -84,10 +83,10 @@ typedef struct s_prrograminfo {
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// PR_BIT_DIFFUSE_DETAIL_MAP
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GLint uniform_detailMap;
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GLint uniform_detailScale;
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// PR_BIT_POINT_LIGHT
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GLint uniform_lightCount;
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// PR_BIT_DIFFUSE_GLOW_MAP
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GLint uniform_glowMap;
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// PR_BIT_POINT_LIGHT
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// GLint uniform_lightCount;
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} _prprograminfo;
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#define PR_INFO_LOG_BUFFER_SIZE 16384
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@ -122,6 +122,7 @@ GLfloat artskydata[16];
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// LIGHTS
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_prlight prlights[PR_MAXLIGHTS];
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int32_t lightcount;
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int32_t curlight;
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// MATERIALS
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_prprogrambit prprogrambits[PR_BIT_COUNT] = {
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@ -138,30 +139,6 @@ _prprogrambit prprogrambits[PR_BIT_COUNT] = {
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// frag_prog
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"",
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},
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{
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1 << PR_BIT_NV4X_COMPAT,
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// vert_def
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"",
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// vert_prog
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"",
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// frag_def
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"#define LIGHTCOUNT "STR(PR_SM3_MAXLIGHTS)"\n"
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"\n",
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// frag_prog
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"",
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},
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{
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1 << PR_BIT_G8X_COMPAT,
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// vert_def
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"",
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// vert_prog
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"",
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// frag_def
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"#define LIGHTCOUNT lightCount\n"
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"\n",
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// frag_prog
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"",
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},
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{
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1 << PR_BIT_ANIM_INTERPOLATION,
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// vert_def
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@ -186,6 +163,19 @@ _prprogrambit prprogrambits[PR_BIT_COUNT] = {
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// frag_prog
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"",
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},
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{
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1 << PR_BIT_LIGHTING_PASS,
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// vert_def
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"",
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// vert_prog
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"",
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// frag_def
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"",
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// frag_prog
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" isLightingPass = 1;\n"
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" result = vec4(0.0, 0.0, 0.0, 1.0);\n"
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"\n",
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},
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{
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1 << PR_BIT_DIFFUSE_MAP,
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// vert_def
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@ -199,6 +189,7 @@ _prprogrambit prprogrambits[PR_BIT_COUNT] = {
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"\n",
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// frag_prog
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" diffuseTexel = texture2D(diffuseMap, gl_TexCoord[0].st);\n"
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" if (isLightingPass == 0)\n"
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" result *= diffuseTexel;\n"
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"\n",
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},
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@ -228,62 +219,10 @@ _prprogrambit prprogrambits[PR_BIT_COUNT] = {
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// frag_def
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"",
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// frag_prog
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" if (isLightingPass == 0)\n"
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" result *= vec4(gl_Color);\n"
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"\n",
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},
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{
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1 << PR_BIT_POINT_LIGHT,
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// vert_def
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"varying vec3 vertexNormal;\n"
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"varying vec3 vertexPos;\n"
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"\n",
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// vert_prog
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" vertexNormal = normalize(gl_NormalMatrix * curNormal);\n"
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" vertexPos = vec3(gl_ModelViewMatrix * curVertex);\n"
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"\n",
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// frag_def
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"uniform int lightCount;\n"
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"varying vec3 vertexNormal;\n"
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"varying vec3 vertexPos;\n"
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"\n",
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// frag_prog
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" vec3 fragmentNormal;\n"
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" vec3 lightPos;\n"
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" vec3 lightDiffuse;\n"
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" vec2 lightRange;\n"
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" vec3 lightVector;\n"
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" float dotNormalLightDir;\n"
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" float lightAttenuation;\n"
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" float pointLightDistance;\n"
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"\n"
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" fragmentNormal = normalize(vertexNormal);\n"
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"\n"
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" while (l < LIGHTCOUNT) {\n"
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" lightPos = gl_LightSource[l].ambient.rgb;\n"
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" lightDiffuse = gl_LightSource[l].diffuse.rgb;\n"
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" lightRange.x = gl_LightSource[l].constantAttenuation;\n"
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" lightRange.y = gl_LightSource[l].linearAttenuation;\n"
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"\n"
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" lightVector = lightPos - vertexPos;\n"
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" pointLightDistance = length(lightVector);\n"
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" dotNormalLightDir = max(dot(fragmentNormal, normalize(lightVector)), 0.0);\n"
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" if (pointLightDistance < lightRange.y)\n"
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" {\n"
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" if (pointLightDistance < lightRange.x)\n"
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" lightAttenuation = 1.0;\n"
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" else {\n"
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" lightAttenuation = 1.0 - (pointLightDistance - lightRange.x) /\n"
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" (lightRange.y - lightRange.x);\n"
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" }\n"
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" result += diffuseTexel * vec4(lightAttenuation * dotNormalLightDir * lightDiffuse, 0.0);\n"
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" float specular = pow( max(dot(reflect(-normalize(lightVector), fragmentNormal), normalize(-vertexPos)), 0.0), 60.0);\n"
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" result += diffuseTexel * vec4(lightAttenuation * specular * lightDiffuse * 10, 0.0);\n"
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" } //else { result = vec4(0.0, 1.0, 0.0, 1.0); }\n"
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"\n"
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" l++;\n"
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" }\n"
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"\n",
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},
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{
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1 << PR_BIT_DIFFUSE_GLOW_MAP,
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// vert_def
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@ -301,6 +240,54 @@ _prprogrambit prprogrambits[PR_BIT_COUNT] = {
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" result = vec4((result.rgb * (1.0 - glowTexel.a)) + (glowTexel.rgb * glowTexel.a), result.a);\n"
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"\n",
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},
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{
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1 << PR_BIT_POINT_LIGHT,
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// vert_def
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"varying vec3 vertexNormal;\n"
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"varying vec3 vertexPos;\n"
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"\n",
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// vert_prog
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" vertexNormal = normalize(gl_NormalMatrix * curNormal);\n"
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" vertexPos = vec3(gl_ModelViewMatrix * curVertex);\n"
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"\n",
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// frag_def
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"varying vec3 vertexNormal;\n"
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"varying vec3 vertexPos;\n"
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"\n",
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// frag_prog
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" vec3 fragmentNormal;\n"
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" vec3 lightPos;\n"
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" vec3 lightDiffuse;\n"
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" vec2 lightRange;\n"
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" vec3 lightVector;\n"
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" float dotNormalLightDir;\n"
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" float lightAttenuation;\n"
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" float pointLightDistance;\n"
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"\n"
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" fragmentNormal = normalize(vertexNormal);\n"
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"\n"
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" lightPos = gl_LightSource[0].ambient.rgb;\n"
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" lightDiffuse = gl_LightSource[0].diffuse.rgb;\n"
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" lightRange.x = gl_LightSource[0].constantAttenuation;\n"
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" lightRange.y = gl_LightSource[0].linearAttenuation;\n"
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"\n"
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" lightVector = lightPos - vertexPos;\n"
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" pointLightDistance = length(lightVector);\n"
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" dotNormalLightDir = max(dot(fragmentNormal, normalize(lightVector)), 0.0);\n"
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" if (pointLightDistance < lightRange.y)\n"
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" {\n"
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" if (pointLightDistance < lightRange.x)\n"
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" lightAttenuation = 1.0;\n"
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" else {\n"
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" lightAttenuation = 1.0 - (pointLightDistance - lightRange.x) /\n"
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" (lightRange.y - lightRange.x);\n"
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" }\n"
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" result += diffuseTexel.a * gl_Color.a * diffuseTexel * vec4(lightAttenuation * dotNormalLightDir * lightDiffuse, 0.0);\n"
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" float specular = pow( max(dot(reflect(-normalize(lightVector), fragmentNormal), normalize(-vertexPos)), 0.0), 60.0);\n"
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" result += diffuseTexel.a * gl_Color.a * diffuseTexel * vec4(lightAttenuation * specular * lightDiffuse * 10, 0.0);\n"
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" } //else { result = vec4(0.0, 1.0, 0.0, 1.0); }\n"
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"\n",
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},
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{
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1 << PR_BIT_FOOTER,
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// vert_def
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@ -317,7 +304,7 @@ _prprogrambit prprogrambits[PR_BIT_COUNT] = {
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"{\n"
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" vec4 result = vec4(1.0, 1.0, 1.0, 1.0);\n"
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" vec4 diffuseTexel = vec4(1.0, 1.0, 1.0, 1.0);\n"
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" int l = 0;\n"
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" int isLightingPass = 0;\n"
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"\n",
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// frag_prog
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" gl_FragColor = result;\n"
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@ -1192,8 +1179,6 @@ static void polymer_drawplane(int16_t sectnum, int16_t wallnum, _prplane
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// bglBindTexture(GL_TEXTURE_2D, plane->material.diffusemap);
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bglNormal3f((float)(plane->plane[0]), (float)(plane->plane[1]), (float)(plane->plane[2]));
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// debug code for drawing plane inverse TBN
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// bglDisable(GL_TEXTURE_2D);
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// bglBegin(GL_LINES);
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@ -1234,6 +1219,12 @@ static void polymer_drawplane(int16_t sectnum, int16_t wallnum, _prplane
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// bglEnd();
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// bglEnable(GL_TEXTURE_2D);
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bglNormal3f((float)(plane->plane[0]), (float)(plane->plane[1]), (float)(plane->plane[2]));
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curlight = 0;
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while ((curlight == 0) || (curlight < plane->lightcount))
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{
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materialbits = polymer_bindmaterial(plane->material, plane->lights, plane->lightcount);
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if (plane->vbo && (pr_vbos > 0))
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@ -1247,6 +1238,9 @@ static void polymer_drawplane(int16_t sectnum, int16_t wallnum, _prplane
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polymer_unbindmaterial(materialbits);
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curlight++;
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}
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// if ((depth < 1) && (plane->plane != NULL) &&
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// (wallnum >= 0) && (wall[wallnum].overpicnum == 560)) // insert mirror condition here
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// {
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@ -2661,6 +2655,8 @@ static void polymer_drawmdsprite(spritetype *tspr)
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if (pr_gpusmoothing)
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mdspritematerial.frameprogress = m->interpol;
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modellightcount = 0;
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// light culling
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if (lightcount)
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{
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@ -2679,7 +2675,6 @@ static void polymer_drawmdsprite(spritetype *tspr)
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polymer_transformpoint(spos, tspos, spritemodelview);
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modellightcount = 0;
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i = 0;
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while (i < lightcount)
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{
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@ -2775,13 +2770,18 @@ static void polymer_drawmdsprite(spritetype *tspr)
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mdspritematerial.nextframedatastride = sizeof(float) * 6;
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}
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materialbits = polymer_bindmaterial(mdspritematerial, modellights, modellightcount);
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bglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, m->indices[surfi]);
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bglDrawElements(GL_TRIANGLES, s->numtris * 3, GL_UNSIGNED_INT, 0);
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curlight = 0;
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while ((curlight == 0) || (curlight < modellightcount))
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{
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materialbits = polymer_bindmaterial(mdspritematerial, modellights, modellightcount);
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bglDrawElements(GL_TRIANGLES, s->numtris * 3, GL_UNSIGNED_INT, 0);
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polymer_unbindmaterial(materialbits);
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curlight++;
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}
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bglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
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bglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
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}
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@ -2797,11 +2797,15 @@ static void polymer_drawmdsprite(spritetype *tspr)
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mdspritematerial.nextframedatastride = sizeof(float) * 6;
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}
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curlight = 0;
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while ((curlight == 0) || (curlight < modellightcount))
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{
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materialbits = polymer_bindmaterial(mdspritematerial, modellights, modellightcount);
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bglDrawElements(GL_TRIANGLES, s->numtris * 3, GL_UNSIGNED_INT, s->tris);
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polymer_unbindmaterial(materialbits);
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curlight++;
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}
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}
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bglDisableClientState(GL_NORMAL_ARRAY);
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@ -2954,37 +2958,33 @@ static int32_t polymer_bindmaterial(_prmaterial material, char* lights, int
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// --------- bit validation
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// PR_BIT_*_COMPAT
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if (glinfo.sm4)
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programbits |= prprogrambits[PR_BIT_G8X_COMPAT].bit;
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else
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programbits |= prprogrambits[PR_BIT_NV4X_COMPAT].bit;
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// PR_BIT_ANIM_INTERPOLATION
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if (material.nextframedata)
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programbits |= prprogrambits[PR_BIT_ANIM_INTERPOLATION].bit;
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// PR_BIT_LIGHTING_PASS
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if (curlight && lightcount)
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programbits |= prprogrambits[PR_BIT_LIGHTING_PASS].bit;
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// PR_BIT_DIFFUSE_MAP
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if (material.diffusemap)
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programbits |= prprogrambits[PR_BIT_DIFFUSE_MAP].bit;
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// PR_BIT_DIFFUSE_DETAIL_MAP
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if (material.detailmap)
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if (!curlight && material.detailmap)
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programbits |= prprogrambits[PR_BIT_DIFFUSE_DETAIL_MAP].bit;
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// PR_BIT_DIFFUSE_MODULATION
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if ((material.diffusemodulation[0] != 1.0f) || (material.diffusemodulation[1] != 1.0f) ||
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(material.diffusemodulation[2] != 1.0f) || (material.diffusemodulation[3] != 1.0f))
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programbits |= prprogrambits[PR_BIT_DIFFUSE_MODULATION].bit;
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// PR_BIT_DIFFUSE_GLOW_MAP
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if (!curlight && material.glowmap)
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programbits |= prprogrambits[PR_BIT_DIFFUSE_GLOW_MAP].bit;
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// PR_BIT_POINT_LIGHT
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if (lightcount)
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programbits |= prprogrambits[PR_BIT_POINT_LIGHT].bit;
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// PR_BIT_DIFFUSE_GLOW_MAP
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if (material.glowmap)
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programbits |= prprogrambits[PR_BIT_DIFFUSE_GLOW_MAP].bit;
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// --------- program compiling
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if (!prprograms[programbits].handle)
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polymer_compileprogram(programbits);
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@ -3012,6 +3012,13 @@ static int32_t polymer_bindmaterial(_prmaterial material, char* lights, int
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bglUniform1fARB(prprograms[programbits].uniform_frameProgress, material.frameprogress);
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}
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// PR_BIT_LIGHTING_PASS
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if (programbits & prprogrambits[PR_BIT_LIGHTING_PASS].bit)
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{
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bglEnable(GL_BLEND);
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bglBlendFunc(GL_ONE, GL_ONE);
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}
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// PR_BIT_DIFFUSE_MAP
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if (programbits & prprogrambits[PR_BIT_DIFFUSE_MAP].bit)
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{
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@ -3045,52 +3052,6 @@ static int32_t polymer_bindmaterial(_prmaterial material, char* lights, int
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material.diffusemodulation[3]);
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}
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// PR_BIT_POINT_LIGHT
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if (programbits & prprogrambits[PR_BIT_POINT_LIGHT].bit)
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{
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int i;
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float inpos[4], pos[4];
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float range[2];
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float color[4];
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i = 0;
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while (i < ((glinfo.sm4) ? lightcount : PR_SM3_MAXLIGHTS))
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{
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inpos[0] = prlights[lights[i]].y;
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inpos[1] = -prlights[lights[i]].z / 16.0f;
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inpos[2] = -prlights[lights[i]].x;
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polymer_transformpoint(inpos, pos, rootmodelviewmatrix);
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range[0] = prlights[lights[i]].faderange / 1000.0f;
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range[1] = prlights[lights[i]].range / 1000.0f;
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color[0] = prlights[lights[i]].color[0] / 255.0f;
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color[1] = prlights[lights[i]].color[1] / 255.0f;
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color[2] = prlights[lights[i]].color[2] / 255.0f;
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bglLightfv(GL_LIGHT0 + i, GL_AMBIENT, pos);
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bglLightfv(GL_LIGHT0 + i, GL_DIFFUSE, color);
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bglLightfv(GL_LIGHT0 + i, GL_CONSTANT_ATTENUATION, &range[0]);
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bglLightfv(GL_LIGHT0 + i, GL_LINEAR_ATTENUATION, &range[1]);
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i++;
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}
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if (glinfo.sm4)
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bglUniform1iARB(prprograms[programbits].uniform_lightCount, lightcount);
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else {
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range[0] = 0.0f;
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while (i < PR_SM3_MAXLIGHTS)
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{
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bglLightfv(GL_LIGHT0 + i, GL_LINEAR_ATTENUATION, &range[0]);
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||||
i++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// PR_BIT_DIFFUSE_GLOW_MAP
|
||||
if (programbits & prprogrambits[PR_BIT_DIFFUSE_GLOW_MAP].bit)
|
||||
{
|
||||
|
@ -3102,6 +3063,32 @@ static int32_t polymer_bindmaterial(_prmaterial material, char* lights, int
|
|||
texunit++;
|
||||
}
|
||||
|
||||
// PR_BIT_POINT_LIGHT
|
||||
if (programbits & prprogrambits[PR_BIT_POINT_LIGHT].bit)
|
||||
{
|
||||
float inpos[4], pos[4];
|
||||
float range[2];
|
||||
float color[4];
|
||||
|
||||
inpos[0] = prlights[lights[curlight]].y;
|
||||
inpos[1] = -prlights[lights[curlight]].z / 16.0f;
|
||||
inpos[2] = -prlights[lights[curlight]].x;
|
||||
|
||||
polymer_transformpoint(inpos, pos, rootmodelviewmatrix);
|
||||
|
||||
range[0] = prlights[lights[curlight]].faderange / 1000.0f;
|
||||
range[1] = prlights[lights[curlight]].range / 1000.0f;
|
||||
|
||||
color[0] = prlights[lights[curlight]].color[0] / 255.0f;
|
||||
color[1] = prlights[lights[curlight]].color[1] / 255.0f;
|
||||
color[2] = prlights[lights[curlight]].color[2] / 255.0f;
|
||||
|
||||
bglLightfv(GL_LIGHT0, GL_AMBIENT, pos);
|
||||
bglLightfv(GL_LIGHT0, GL_DIFFUSE, color);
|
||||
bglLightfv(GL_LIGHT0, GL_CONSTANT_ATTENUATION, &range[0]);
|
||||
bglLightfv(GL_LIGHT0, GL_LINEAR_ATTENUATION, &range[1]);
|
||||
}
|
||||
|
||||
bglActiveTextureARB(GL_TEXTURE0_ARB);
|
||||
|
||||
return (programbits);
|
||||
|
@ -3109,6 +3096,8 @@ static int32_t polymer_bindmaterial(_prmaterial material, char* lights, int
|
|||
|
||||
static void polymer_unbindmaterial(int32_t programbits)
|
||||
{
|
||||
// repair any dirty GL state here
|
||||
|
||||
// PR_BIT_ANIM_INTERPOLATION
|
||||
if (programbits & prprogrambits[PR_BIT_ANIM_INTERPOLATION].bit)
|
||||
{
|
||||
|
@ -3116,6 +3105,13 @@ static void polymer_unbindmaterial(int32_t programbits)
|
|||
bglDisableVertexAttribArrayARB(prprograms[programbits].attrib_nextFrameData);
|
||||
}
|
||||
|
||||
// PR_BIT_LIGHTING_PASS
|
||||
if (programbits & prprogrambits[PR_BIT_LIGHTING_PASS].bit)
|
||||
{
|
||||
bglDisable(GL_BLEND);
|
||||
bglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
}
|
||||
|
||||
bglUseProgramObjectARB(0);
|
||||
}
|
||||
|
||||
|
@ -3215,17 +3211,18 @@ static void polymer_compileprogram(int32_t programbits)
|
|||
prprograms[programbits].uniform_detailScale = bglGetUniformLocationARB(program, "detailScale");
|
||||
}
|
||||
|
||||
// PR_BIT_POINT_LIGHT
|
||||
if (programbits & prprogrambits[PR_BIT_POINT_LIGHT].bit && glinfo.sm4)
|
||||
{
|
||||
prprograms[programbits].uniform_lightCount = bglGetUniformLocationARB(program, "lightCount");
|
||||
}
|
||||
|
||||
// PR_BIT_DIFFUSE_GLOW_MAP
|
||||
if (programbits & prprogrambits[PR_BIT_DIFFUSE_GLOW_MAP].bit)
|
||||
{
|
||||
prprograms[programbits].uniform_glowMap = bglGetUniformLocationARB(program, "glowMap");
|
||||
}
|
||||
|
||||
// PR_BIT_POINT_LIGHT
|
||||
if (programbits & prprogrambits[PR_BIT_POINT_LIGHT].bit && glinfo.sm4)
|
||||
{
|
||||
// prprograms[programbits].uniform_lightCount = bglGetUniformLocationARB(program, "lightCount");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// LIGHTS
|
||||
|
@ -3290,7 +3287,7 @@ static void polymer_culllight(char lightindex)
|
|||
s->floor.lightcount++;
|
||||
}
|
||||
if (polymer_planeinlight(&s->ceil, light)) {
|
||||
s->ceil.lights[s->floor.lightcount] = lightindex;
|
||||
s->ceil.lights[s->ceil.lightcount] = lightindex;
|
||||
s->ceil.lightcount++;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue