mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-28 12:30:46 +00:00
- moved parts of videoNextPage to app_loop.
This commit is contained in:
parent
adb98a47ba
commit
8b8f048393
6 changed files with 20 additions and 35 deletions
|
@ -369,7 +369,7 @@ EXTERN int32_t display_mirror;
|
|||
EXTERN ClockTicks totalclock, totalclocklock;
|
||||
static inline int32_t BGetTime(void) { return (int32_t) totalclock; }
|
||||
|
||||
EXTERN int32_t numframes, randomseed;
|
||||
EXTERN int32_t randomseed;
|
||||
EXTERN int16_t sintable[2048];
|
||||
|
||||
EXTERN int16_t numshades;
|
||||
|
|
|
@ -1275,8 +1275,6 @@ int32_t renderDrawRoomsQ16(int32_t daposx, int32_t daposy, int32_t daposz,
|
|||
{
|
||||
int32_t i;
|
||||
|
||||
beforedrawrooms = 0;
|
||||
|
||||
set_globalpos(daposx, daposy, daposz);
|
||||
set_globalang(daang);
|
||||
|
||||
|
@ -1922,8 +1920,6 @@ void renderDrawMapView(int32_t dax, int32_t day, int32_t zoome, int16_t ang)
|
|||
|
||||
renderSetAspect(65536, divscale16((320*5)/8, 200));
|
||||
|
||||
beforedrawrooms = 0;
|
||||
|
||||
Bmemset(gotsector, 0, sizeof(gotsector));
|
||||
|
||||
vec2_t const c1 = { (windowxy1.x<<12), (windowxy1.y<<12) };
|
||||
|
@ -2723,28 +2719,13 @@ int32_t videoSetGameMode(char davidoption, int32_t daupscaledxdim, int32_t daups
|
|||
return 0;
|
||||
}
|
||||
|
||||
void DrawFullscreenBlends();
|
||||
|
||||
//
|
||||
// nextpage
|
||||
//
|
||||
void videoNextPage(void)
|
||||
{
|
||||
// Draw overlay elements to the 2D drawer
|
||||
FStat::PrintStat(twod);
|
||||
C_DrawConsole();
|
||||
M_Drawer();
|
||||
|
||||
// Handle the final 2D overlays.
|
||||
if (gamestate == GS_LEVEL) DrawFullscreenBlends();
|
||||
DrawRateStuff();
|
||||
|
||||
if (in3dmode())
|
||||
{
|
||||
g_beforeSwapTime = timerGetHiTicks();
|
||||
|
||||
videoShowFrame(0);
|
||||
}
|
||||
|
||||
omdtims = mdtims;
|
||||
mdtims = timerGetTicks();
|
||||
|
@ -2752,13 +2733,6 @@ void videoNextPage(void)
|
|||
for (native_t i = 0; i < MAXSPRITES + MAXUNIQHUDID; ++i)
|
||||
if ((mdpause && spriteext[i].mdanimtims) || (spriteext[i].flags & SPREXT_NOMDANIM))
|
||||
spriteext[i].mdanimtims += mdtims - omdtims;
|
||||
|
||||
beforedrawrooms = 1;
|
||||
numframes++;
|
||||
// This should be in the main loop but with some of the games still having multiple render loops it cannot be moved out of here
|
||||
twod->SetSize(screen->GetWidth(), screen->GetHeight());
|
||||
twodpsp.SetSize(screen->GetWidth(), screen->GetHeight());
|
||||
I_SetFrameTime();
|
||||
}
|
||||
|
||||
//
|
||||
|
|
|
@ -118,6 +118,7 @@ void S_ParseSndInfo();
|
|||
void I_DetectOS(void);
|
||||
void LoadScripts();
|
||||
void app_loop();
|
||||
void DrawFullscreenBlends();
|
||||
|
||||
|
||||
bool AppActive;
|
||||
|
@ -847,6 +848,7 @@ int RunGame()
|
|||
gamestate = GS_LEVEL;
|
||||
gi->app_init();
|
||||
app_loop();
|
||||
return 0; // this is never reached. app_loop only exits via exception.
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
|
@ -863,7 +865,21 @@ void app_loop()
|
|||
{
|
||||
try
|
||||
{
|
||||
twod->SetSize(screen->GetWidth(), screen->GetHeight());
|
||||
twodpsp.SetSize(screen->GetWidth(), screen->GetHeight());
|
||||
I_SetFrameTime();
|
||||
|
||||
gi->RunGameFrame();
|
||||
|
||||
// Draw overlay elements to the 2D drawer
|
||||
FStat::PrintStat(twod);
|
||||
C_DrawConsole();
|
||||
M_Drawer();
|
||||
|
||||
// Handle the final 2D overlays.
|
||||
if (gamestate == GS_LEVEL) DrawFullscreenBlends();
|
||||
DrawRateStuff();
|
||||
|
||||
videoNextPage();
|
||||
videoSetBrightness(0); // immediately reset this so that the value doesn't stick around in the backend.
|
||||
}
|
||||
|
|
|
@ -472,7 +472,6 @@ void SaveEngineState()
|
|||
fw->Write(&myconnectindex, sizeof(myconnectindex));
|
||||
fw->Write(&connecthead, sizeof(connecthead));
|
||||
fw->Write(connectpoint2, sizeof(connectpoint2));
|
||||
fw->Write(&numframes, sizeof(numframes));
|
||||
fw->Write(&randomseed, sizeof(randomseed));
|
||||
fw->Write(&numshades, sizeof(numshades));
|
||||
fw->Write(&automapping, sizeof(automapping));
|
||||
|
@ -536,7 +535,6 @@ void LoadEngineState()
|
|||
fr.Read(&myconnectindex, sizeof(myconnectindex));
|
||||
fr.Read(&connecthead, sizeof(connecthead));
|
||||
fr.Read(connectpoint2, sizeof(connectpoint2));
|
||||
fr.Read(&numframes, sizeof(numframes));
|
||||
fr.Read(&randomseed, sizeof(randomseed));
|
||||
fr.Read(&numshades, sizeof(numshades));
|
||||
fr.Read(&automapping, sizeof(automapping));
|
||||
|
|
|
@ -29,8 +29,7 @@ BEGIN_PS_NS
|
|||
|
||||
void resettiming()
|
||||
{
|
||||
numframes = 0L;
|
||||
totalclock = 0L;
|
||||
totalclock = 0;
|
||||
// TODO totalclocklock = 0L;
|
||||
}
|
||||
|
||||
|
|
|
@ -77,8 +77,6 @@ void ResetEngine()
|
|||
totalclock = 0;
|
||||
ototalclock = totalclock;
|
||||
localclock = (int)totalclock;
|
||||
|
||||
numframes = 0;
|
||||
}
|
||||
|
||||
void InstallEngine()
|
||||
|
|
Loading…
Reference in a new issue