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SW: Upgrade SoundAngle() from the original 5-bit precision to EDuke32's 7-bit
git-svn-id: https://svn.eduke32.com/eduke32@8336 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 2 additions and 2 deletions
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@ -651,8 +651,8 @@ short SoundAngle(int x, int y)
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if (delta_angle < 0)
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delta_angle = NORM_ANGLE((1024 + delta_angle) + 1024);
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// convert 2048 degree angle to 32 degree angle
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return delta_angle >> 6;
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// convert 2048 degree angle to 128 degree angle
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return delta_angle >> 4;
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}
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int _PlayerSound(const char *file, int line, int num, int *x, int *y, int *z, Voc3D_Flags flags, PLAYERp pp)
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