- removed redundant declaration of PickTexture.

This commit is contained in:
Christoph Oelckers 2020-11-10 20:30:37 +01:00
parent 873f4d7c0c
commit 8ac6a4d321

View file

@ -465,9 +465,6 @@ inline FGameTexture* tileGetTexture(int tile, bool animate = false)
bool tileEqualTo(int me, int other); bool tileEqualTo(int me, int other);
void tileUpdateAnimations(); void tileUpdateAnimations();
bool PickTexture(FGameTexture* tex, int paletteid, TexturePick& pick);
bool ValidateTileRange(const char* cmd, int& begin, int& end, FScriptPosition pos, bool allowswap = true); bool ValidateTileRange(const char* cmd, int& begin, int& end, FScriptPosition pos, bool allowswap = true);
bool ValidateTilenum(const char* cmd, int tile, FScriptPosition pos); bool ValidateTilenum(const char* cmd, int tile, FScriptPosition pos);