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- fixed the notification display.
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commit
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5 changed files with 15 additions and 22 deletions
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@ -46,7 +46,7 @@
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static uint64_t FirstFrameStartTime;
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static uint64_t CurrentFrameStartTime;
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static uint64_t FreezeTime;
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int GameTicRate;
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int GameTicRate = 35; // make sure it is not 0, even if the client doesn't set it.
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double TimeScale = 1.0;
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@ -154,7 +154,7 @@ CVAR(Int, developer, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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EXTERN_CVAR(Int, uiscale);
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bool generic_ui = true;
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CVAR(Bool, generic_ui, false, CVAR_ARCHIVE)
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struct History
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@ -785,7 +785,7 @@ void FNotifyBuffer::AddString(int printlevel, FString source)
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width = screen->GetWidth() / active_con_scaletext(twod, generic_ui);
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FFont *font = generic_ui ? NewSmallFont : AlternativeSmallFont;
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FFont* font = generic_ui ? NewSmallFont : SmallFont ? SmallFont : AlternativeSmallFont;
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if (font == nullptr) return; // Without an initialized font we cannot handle the message (this is for those which come here before the font system is ready.)
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if (AddType == APPENDLINE && Text.Size() > 0 && Text[Text.Size() - 1].PrintLevel == printlevel)
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@ -905,7 +905,7 @@ int PrintString (int iprintlevel, const char *outline)
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I_PrintStr(outline);
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conbuffer->AddText(printlevel, outline);
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if (vidactive && (iprintlevel & PRINT_NOTIFY))
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if (vidactive && (iprintlevel & PRINT_NOTIFY)) // The logic here is inverse to ZDoom because most texts getting here should not be on screem.
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{
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NotifyStrings.AddString(printlevel, outline);
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}
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@ -1065,7 +1065,7 @@ void FNotifyBuffer::Tick()
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if (i > 0)
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{
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Text.Delete(0, i);
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FFont* font = generic_ui ? NewSmallFont : AlternativeSmallFont;
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FFont* font = generic_ui ? NewSmallFont : SmallFont ? SmallFont : AlternativeSmallFont;
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Top += font->GetHeight();
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}
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}
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@ -1079,7 +1079,7 @@ void FNotifyBuffer::Draw()
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//if (gamestate == GS_FULLCONSOLE || gamestate == GS_DEMOSCREEN/* || menuactive != MENU_Off*/)
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//return;
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FFont* font = generic_ui ? NewSmallFont : AlternativeSmallFont;
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FFont* font = generic_ui ? NewSmallFont : SmallFont? SmallFont : AlternativeSmallFont;
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line = Top + font->GetDisplacement();
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canskip = true;
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@ -230,7 +230,6 @@ void spriteglass(int spriteNum,int glassCnt);
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void lotsofcolourglass(int spriteNum,int wallNum,int glassCnt);
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void lotsofglass(int spriteNum,int wallnum,int glassCnt);
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void G_AddUserQuote(const char *daquote);
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void G_BackToMenu(void);
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void G_DumpDebugInfo(void);
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@ -1951,8 +1951,6 @@ MAIN_LOOP_RESTART:
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lockclock = 0;
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g_player[myconnectindex].ps->fta = 0;
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for (int & q : user_quote_time)
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q = 0;
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if (ud.warp_on == 1)
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{
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@ -2152,16 +2150,6 @@ int G_DoMoveThings(void)
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if (g_RTSPlaying > 0)
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g_RTSPlaying--;
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for (int & i : user_quote_time)
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{
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if (i)
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{
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if (--i > hud_messagetime)
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i = hud_messagetime;
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if (!i) pub = NUMPAGES;
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}
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}
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// Name display when aiming at opponents
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if (cl_idplayers && (g_netServer || ud.multimode > 1)
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)
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@ -320,7 +320,10 @@ void P_DoQuote(int32_t q, DukePlayer_t *p)
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{
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auto qu = quoteMgr.GetQuote(q);
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if (p == g_player[screenpeek].ps && qu[0] != '\0')
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Printf((cq ? PRINT_LOW : PRINT_MEDIUM) | PRINT_NOTIFY, "%s\n", qu);
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{
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int printlevel = hud_messages == 1 ? PRINT_MEDIUM : PRINT_MEDIUM | PRINT_NOTIFY;
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Printf(printlevel, "%s\n", qu);
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}
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}
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@ -345,7 +348,10 @@ void GameInterface::DoPrintMessage(int prio, const char* t)
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if (p->ftq == QUOTE_RESERVED || p->ftq == QUOTE_RESERVED2) return;
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if (p == g_player[screenpeek].ps)
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Printf(prio|PRINT_NOTIFY, cq ? TEXTCOLOR_TAN "%s\n" : "%s\n", t);
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{
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if (hud_messages == 2) prio |= PRINT_NOTIFY;
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Printf(prio, cq ? TEXTCOLOR_TAN "%s\n" : "%s\n", t);
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}
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if (hud_messages == 1)
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{
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