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- use clamp instead of bit masking to handle out of range interpolation factors for models.
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@ -646,7 +646,7 @@ static void updateanimation(md2model_t *m, tspriteptr_t tspr, uint8_t lpal)
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//Printf("not smoothing... cframe %i nframe %i\n", m->cframe, m->nframe);
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}
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m->interpol = ((float)(i&65535))/65536.f;
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m->interpol = clamp(i, 0, 65535) / 65536.f;
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//Printf("interpol %f\n", m->interpol);
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prep_return:
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