mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
sound support for mapster32. right now a sound console.
git-svn-id: https://svn.eduke32.com/eduke32@1247 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
287f173551
commit
8aa2923529
5 changed files with 1015 additions and 5 deletions
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@ -23,7 +23,7 @@ BUILD32_ON_64 = 0
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RANCID_NETWORKING = 1
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# Debugging/Build options
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RELEASE?=1
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RELEASE?=0
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NOSOUND?=0
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USE_OPENAL ?= 1
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OPTLEVEL?=2
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@ -150,7 +150,8 @@ GAMEOBJS=$(OBJ)/game.$o \
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$(OBJ)/grpscan.$o \
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$(JMACTOBJ)
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EDITOROBJS=$(OBJ)/astub.$o
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EDITOROBJS=$(OBJ)/astub.$o \
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$(OBJ)/mathutil.$o
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# PLATFORM SPECIFIC SETTINGS
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@ -201,11 +202,13 @@ ifeq ($(RENDERTYPE),SDL)
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ifneq ($(PLATFORM),WINDOWS)
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AUDIOLIBOBJ=$(AUDIOLIB_MUSIC_SDL) $(AUDIOLIB_FX_SDL) $(OBJ)/sounds.$o
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AUDIOLIBOBJ_M32=$(AUDIOLIB_FX_SDL) $(OBJ)/sounds_mapster32.$o
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ifeq (0,$(SDL_FRAMEWORK))
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LIBS+= -lSDL_mixer
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endif
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else
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AUDIOLIBOBJ=$(AUDIOLIB_MUSIC_STUB) $(AUDIOLIB_FX_STUB) $(OBJ)/sounds.$o
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AUDIOLIBOBJ_M32=$(AUDIOLIB_FX_STUB) $(OBJ)/sounds_mapster32.$o
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endif
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ifeq (1,$(HAVE_GTK2))
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@ -220,13 +223,16 @@ endif
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ifeq ($(RENDERTYPE),WIN)
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AUDIOLIBOBJ=$(AUDIOLIB_MUSIC) $(AUDIOLIB_FX) $(OBJ)/sounds.$o
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AUDIOLIBOBJ_M32=$(AUDIOLIB_FX) $(OBJ)/sounds_mapster32.$o
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endif
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ifeq ($(NOSOUND),1)
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AUDIOLIBOBJ=$(AUDIOLIB_MUSIC_STUB) $(AUDIOLIB_FX_STUB) $(OBJ)/sounds.$o
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AUDIOLIBOBJ_M32=$(AUDIOLIB_FX_STUB) $(OBJ)/sounds_mapster32.$o
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endif
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GAMEOBJS+= $(AUDIOLIBOBJ)
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EDITOROBJS+= $(AUDIOLIBOBJ_M32)
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OURCFLAGS+= $(BUILDCFLAGS)
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OURCXXFLAGS+= $(BUILDCFLAGS)
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@ -38,6 +38,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "scriptfile.h"
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#include "crc32.h"
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#include "sounds_mapster32.h"
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#include "fx_man.h"
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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@ -58,6 +61,14 @@ static int32_t lastsave = -180*60;
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static int32_t NoAutoLoad = 0;
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int32_t spnoclip=1;
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// Sound in Mapster32
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static char defaultgamecon[BMAX_PATH] = "game.con";
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static char *gamecon = defaultgamecon;
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sound_t g_sounds[MAXSOUNDS];
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static int16_t g_definedsndnum[MAXSOUNDS]; // maps parse order index to g_sounds index
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static int16_t g_sndnum[MAXSOUNDS]; // maps current order index to g_sounds index
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int32_t g_numsounds = 0;
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#if !defined(_WIN32)
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static int32_t usecwd = 0;
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#endif
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@ -1569,6 +1580,216 @@ ENDFOR1:
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keystatus[KEYSC_ESC] = keystatus[KEYSC_Q] = keystatus[KEYSC_F1] = 0;
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}
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}
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#define SOUND_NUMDISPLINES IHELP_NUMDISPLINES
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extern char SoundToggle;
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static void SoundDisplay()
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{
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if (g_numsounds <= 0) return;
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overridepm16y = 3*STATUS2DSIZ;
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{
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int32_t i, j;
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// cursnd is the first displayed line, cursnd+curofs is where the cursor is
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static int32_t cursnd=0, curofs=0;
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char disptext[SOUND_NUMDISPLINES][80];
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begindrawing();
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clearbuf((char *)(frameplace + (ydim-overridepm16y)*bytesperline), (bytesperline*(overridepm16y-25)) >> 2, 0L);
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drawline16(0,ydim-overridepm16y,xdim-1,ydim-overridepm16y,editorcolors[1]);
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Bsprintf(tempbuf, "Sounds Listing");
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printext16(9L,ydim2d-overridepm16y+9L,editorcolors[4],-1,tempbuf,0);
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printext16(8L,ydim2d-overridepm16y+8L,editorcolors[12],-1,tempbuf,0);
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enddrawing();
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SoundToggle = 1;
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while (keystatus[KEYSC_ESC]==0 && keystatus[KEYSC_Q]==0 && keystatus[KEYSC_F2]==0)
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{
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if (handleevents())
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{
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if (quitevent) quitevent = 0;
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}
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idle();
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if (keystatus[KEYSC_G]) // goto specified sound#
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{
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keystatus[KEYSC_G]=0;
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printmessage16(" ");
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Bsprintf(tempbuf, "Goto sound#: ");
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j = getnumber16(tempbuf, 0, g_numsounds-1, 0);
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for (i=0; i<g_numsounds; i++)
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if (g_sndnum[i]==j)
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break;
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if (i != g_numsounds)
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{
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if (i<SOUND_NUMDISPLINES)
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cursnd = 0, curofs = i;
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else if (i>=g_numsounds-SOUND_NUMDISPLINES)
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cursnd = g_numsounds-SOUND_NUMDISPLINES, curofs = i-cursnd;
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else
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curofs = SOUND_NUMDISPLINES/2, cursnd = i-curofs;
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}
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}
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else if (keystatus[KEYSC_UP]) // scroll up
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{
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keystatus[KEYSC_UP]=0;
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if (curofs>0) curofs--;
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else if (cursnd>0) cursnd--;
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}
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else if (keystatus[KEYSC_DOWN]) // scroll down
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{
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keystatus[KEYSC_DOWN]=0;
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if (curofs<SOUND_NUMDISPLINES-1 && cursnd+curofs<g_numsounds-1)
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curofs++;
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else if (cursnd+SOUND_NUMDISPLINES < g_numsounds)
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cursnd++;
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}
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else if (keystatus[KEYSC_PGUP]) // scroll one page up
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{
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keystatus[KEYSC_PGUP]=0;
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i=SOUND_NUMDISPLINES;
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while (i>0 && curofs>0)
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i--, curofs--;
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while (i>0 && cursnd>0)
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i--, cursnd--;
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}
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else if (keystatus[KEYSC_PGDN]) // scroll one page down
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{
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keystatus[KEYSC_PGDN]=0;
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i=SOUND_NUMDISPLINES;
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while (i>0 && curofs<SOUND_NUMDISPLINES-1 && cursnd+curofs<g_numsounds-1)
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i--, curofs++;
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while (i>0 && cursnd+SOUND_NUMDISPLINES < g_numsounds)
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i--, cursnd++;
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}
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else if (keystatus[KEYSC_SPACE] || keystatus[KEYSC_ENTER]) // play/stop sound
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{
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int32_t j = cursnd+curofs;
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int32_t k = g_sndnum[j];
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keystatus[KEYSC_SPACE] = keystatus[KEYSC_ENTER] = 0;
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if (S_CheckSoundPlaying(0, k) > 0)
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S_StopSound(k);
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else
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S_PlaySound(k);
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}
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else if (keystatus[KEYSC_HOME]) // goto first sound#
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{
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keystatus[KEYSC_HOME]=0;
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cursnd = curofs = 0;
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}
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else if (keystatus[KEYSC_END]) // goto last sound#
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{
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keystatus[KEYSC_END]=0;
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if ((cursnd=g_numsounds-SOUND_NUMDISPLINES) >= 0)
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curofs=SOUND_NUMDISPLINES-1;
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else
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{
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cursnd = 0;
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curofs = g_numsounds-1;
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}
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}
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else if (keystatus[KEYSC_S]) // sorting
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{
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char ch, bad=0;
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i=0;
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bflushchars();
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while (bad == 0)
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{
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Bsprintf(tempbuf,"Sort by: (N)um d(E)f (F)ile (R) (M) (D) (P) (G)");
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printmessage16(tempbuf);
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showframe(1);
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if (handleevents())
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{
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if (quitevent) quitevent = 0;
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}
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idle();
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ch = bgetchar();
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if (keystatus[1]) bad = 1;
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else if (ch == 'n' || ch == 'e' || ch == 'f' || ch == 'r' ||
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ch == 'm' || ch == 'd' || ch == 'p' || ch == 'g')
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{
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bad = 2;
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// sort_sounds(ch);
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}
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}
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if (bad==1)
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{
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keystatus[KEYSC_ESC] = keystatus[KEYSC_Q] = keystatus[KEYSC_F2] = 0;
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}
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if (bad==2)
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{
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keystatus[KEYSC_N] = keystatus[KEYSC_E] = keystatus[KEYSC_F] = keystatus[KEYSC_R] =
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keystatus[KEYSC_M] = keystatus[KEYSC_D] = keystatus[KEYSC_P] = keystatus[KEYSC_G] = 0;
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}
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}
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clearmidstatbar16();
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printmessage16(" FILE NAME PITCH RANGE PRI FLAGS VOLUME");
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for (i=0; j=cursnd+i, i<SOUND_NUMDISPLINES && j<g_numsounds; i++)
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{
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int32_t l, k=g_sndnum[j];
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sound_t *snd=&g_sounds[k];
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char *cp;
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Bsprintf(disptext[i],
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"%4d .................... ................ %6d:%-6d %3d %c%c%c%c%c %6d",
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// 5678901234567890X23456789012345678901234567
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k, snd->ps, snd->pe, snd->pr,
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snd->m&1 ? 'R':'-', snd->m&2 ? 'M':'-', snd->m&4 ? 'D':'-',
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snd->m&8 ? 'P':'-', snd->m&16 ? 'G':'-', snd->vo);
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for (l = Bsnprintf(disptext[i]+5, 20, snd->definedname); l<20; l++)
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disptext[i][5+l] = ' ';
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if (snd->filename)
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{
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l = strlen(snd->filename);
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if (l<=16)
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cp = snd->filename;
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else
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cp = snd->filename + l-16;
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for (l = Bsnprintf(disptext[i]+26, 16, cp); l<16; l++)
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disptext[i][26+l] = ' ';
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}
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printext16(8, ydim-overridepm16y+28+i*9,
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S_CheckSoundPlaying(-1, k) ? editorcolors[2] : editorcolors[10],
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j==cursnd+curofs ? editorcolors[1] : -1,
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disptext[i], 0);
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}
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showframe(1);
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}
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clearmidstatbar16();
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overridepm16y = -1;
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i=ydim16;
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ydim16=ydim;
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drawline16(0,ydim-STATUS2DSIZ,xdim-1,ydim-STATUS2DSIZ,editorcolors[1]);
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ydim16=i;
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printmessage16("");
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showframe(1);
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FX_StopAllSounds();
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S_ClearSoundLocks();
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SoundToggle = 0;
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keystatus[KEYSC_ESC] = keystatus[KEYSC_Q] = keystatus[KEYSC_F2] = 0;
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}
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}
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// PK_ ^^^^
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static void Show3dText(char *name)
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@ -6738,6 +6959,15 @@ static void Keys2d(void)
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}
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}
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if (keystatus[KEYSC_F2])
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{
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keystatus[KEYSC_F2]=0;
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clearmidstatbar16();
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if (g_numsounds > 0)
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SoundDisplay();
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}
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getpoint(searchx,searchy,&mousxplc,&mousyplc);
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ppointhighlight = getpointhighlight(mousxplc,mousyplc, ppointhighlight);
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@ -8037,6 +8267,8 @@ enum
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T_MAPRANGEA,
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T_OFFSET,
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T_OFFSETA,
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T_DEFINESOUND,
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};
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typedef struct
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@ -8482,6 +8714,167 @@ int32_t loadtilegroups(char *fn)
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return 0;
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}
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/// vvv Parse CON files partially to get sound definitions
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int32_t parseconsounds(scriptfile *script)
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{
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int32_t tokn;
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char *cmdtokptr;
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int32_t numsounds=0, num_invalidsounds=0;
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tokenlist cstokens[] =
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{
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{ "include", T_INCLUDE },
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{ "#include", T_INCLUDE },
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{ "define", T_DEFINE },
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{ "#define", T_DEFINE },
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{ "definesound", T_DEFINESOUND },
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};
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while (1)
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{
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tokn = getatoken(script,cstokens,sizeof(cstokens)/sizeof(tokenlist));
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cmdtokptr = script->ltextptr;
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switch (tokn)
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{
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case T_INCLUDE:
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{
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char *fn;
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if (!scriptfile_getstring(script,&fn))
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{
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scriptfile *included;
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included = scriptfile_fromfile(fn);
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if (!included)
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{
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initprintf("Warning: Failed including %s on line %s:%d\n",
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fn, script->filename,scriptfile_getlinum(script,cmdtokptr));
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}
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else
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{
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numsounds += parseconsounds(included);
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scriptfile_close(included);
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}
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}
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break;
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}
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case T_DEFINE:
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{
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char *name;
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int32_t number;
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if (scriptfile_getstring(script,&name)) break;
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if (scriptfile_getsymbol(script,&number)) break;
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if (scriptfile_addsymbolvalue(name,number) < 0)
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initprintf("Warning: Symbol %s was NOT redefined to %d on line %s:%d\n",
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name,number,script->filename,scriptfile_getlinum(script,cmdtokptr));
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break;
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}
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case T_DEFINESOUND:
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{
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char *definedname, *filename;
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int32_t sndnum, ps, pe, pr, m, vo;
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int32_t slen;
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if (scriptfile_getsymbol(script, &sndnum)) break;
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definedname = Bstrdup(script->ltextptr);
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if (!definedname) return -1;
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if (sndnum < 0 || sndnum >= MAXSOUNDS)
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{
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initprintf("Warning: invalid sound definition %s (sound number < 0 or >= MAXSOUNDS) on line %s:%d\n",
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definedname, script->filename,scriptfile_getlinum(script,cmdtokptr));
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num_invalidsounds++;
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break;
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}
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if (scriptfile_getstring(script, &filename))
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{
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Bfree(definedname);
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num_invalidsounds++;
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break;
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}
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slen = strlen(filename);
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if (slen >= BMAX_PATH)
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{
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initprintf("Warning: invalid sound definition %s (filename too long) on line %s:%d\n",
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definedname, script->filename,scriptfile_getlinum(script,cmdtokptr));
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Bfree(definedname);
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num_invalidsounds++;
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break;
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}
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if (g_sounds[sndnum].filename == NULL)
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g_sounds[sndnum].filename = Bcalloc(BMAX_PATH,sizeof(uint8_t));
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// do other callers ever mess with g_sounds[].filename?
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if (!g_sounds[sndnum].filename)
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{
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Bfree(definedname);
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return -1;
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}
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Bmemcpy(g_sounds[sndnum].filename, filename, slen+1);
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if (scriptfile_getnumber(script, &ps)) goto BAD;
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if (scriptfile_getnumber(script, &pe)) goto BAD;
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if (scriptfile_getnumber(script, &pr)) goto BAD;
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if (scriptfile_getnumber(script, &m)) goto BAD;
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if (scriptfile_getnumber(script, &vo)) goto BAD;
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if (0)
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{
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BAD:
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Bfree(definedname);
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Bfree(g_sounds[sndnum].filename);
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g_sounds[sndnum].filename = NULL;
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num_invalidsounds++;
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break;
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}
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g_sounds[sndnum].definedname = definedname; // we want to keep it for display purposes
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g_sounds[sndnum].ps = ps;
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g_sounds[sndnum].pe = pe;
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g_sounds[sndnum].pr = pr;
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g_sounds[sndnum].m = m;
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g_sounds[sndnum].vo = vo;
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g_sndnum[numsounds] = g_definedsndnum[numsounds] = sndnum;
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numsounds++;
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break;
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}
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case T_EOF:
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goto END;
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default:
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break;
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}
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}
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END:
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return numsounds;
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}
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|
||||
int32_t loadconsounds(char *fn)
|
||||
{
|
||||
scriptfile *script;
|
||||
int32_t ret;
|
||||
|
||||
initprintf("Loading sounds from '%s'\n",fn);
|
||||
|
||||
script = scriptfile_fromfile(fn);
|
||||
if (!script)
|
||||
{
|
||||
initprintf("Error loading sounds: file '%s' not found.\n", fn);
|
||||
return -1;
|
||||
}
|
||||
ret = parseconsounds(script);
|
||||
if (ret == 0)
|
||||
initprintf("'%s' doesn't contain sound definitions. No sounds loaded.\n", fn);
|
||||
else
|
||||
initprintf("Loaded %d sound definitions.\n", ret);
|
||||
|
||||
scriptfile_close(script);
|
||||
scriptfile_clearsymbols();
|
||||
return ret;
|
||||
}
|
||||
/// ^^^
|
||||
|
||||
int32_t ExtInit(void)
|
||||
{
|
||||
int32_t rv = 0;
|
||||
|
@ -8678,6 +9071,13 @@ int32_t ExtInit(void)
|
|||
|
||||
loadtilegroups("tiles.cfg");
|
||||
|
||||
g_numsounds = loadconsounds(gamecon);
|
||||
if (g_numsounds > 0)
|
||||
{
|
||||
if (S_SoundStartup() != 0)
|
||||
S_SoundShutdown();
|
||||
}
|
||||
|
||||
ReadHelpFile("m32help.hlp");
|
||||
|
||||
return rv;
|
||||
|
@ -8715,6 +9115,7 @@ void ExtUnInit(void)
|
|||
{
|
||||
int32_t i;
|
||||
// setvmode(0x03);
|
||||
S_SoundShutdown();
|
||||
uninitgroupfile();
|
||||
writesetup(setupfilename);
|
||||
|
||||
|
|
|
@ -31,7 +31,7 @@ Modifications for JonoF's port by Jonathon Fowler (jonof@edgenetwk.com)
|
|||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <duke3d.h>
|
||||
//#include <duke3d.h>
|
||||
#include "multivoc.h"
|
||||
#include "ll_man.h"
|
||||
#include "fx_man.h"
|
||||
|
@ -43,6 +43,9 @@ Modifications for JonoF's port by Jonathon Fowler (jonof@edgenetwk.com)
|
|||
|
||||
static unsigned FX_MixRate;
|
||||
|
||||
static char tempbuf[2048];
|
||||
extern void initprintf(const char *, ...);
|
||||
|
||||
int32_t FX_SoundDevice = -1;
|
||||
int32_t FX_ErrorCode = FX_Ok;
|
||||
int32_t FX_Installed = FALSE;
|
||||
|
|
563
polymer/eduke32/source/sounds_mapster32.c
Normal file
563
polymer/eduke32/source/sounds_mapster32.c
Normal file
|
@ -0,0 +1,563 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 1996, 2003 - 3D Realms Entertainment
|
||||
Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
|
||||
Copyright (C) 2004, 2007 - EDuke32 developers
|
||||
|
||||
This file is part of EDuke32
|
||||
|
||||
EDuke32 is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
// Stripped sounds.c for use in Mapster32, breaks all ties to game & music
|
||||
|
||||
//#include <conio.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "types.h"
|
||||
#include "fx_man.h"
|
||||
//#include "music.h"
|
||||
//#include "duke3d.h"
|
||||
//#include "util_lib.h"
|
||||
#include "osd.h"
|
||||
|
||||
//#include "compat.h"
|
||||
#include "cache1d.h"
|
||||
#include "macros.h"
|
||||
#include "mathutil.h"
|
||||
#include "build.h" // vec3_t
|
||||
|
||||
#ifdef _WIN32
|
||||
#ifdef USE_OPENAL
|
||||
#include "openal.h"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#include "sounds_mapster32.h"
|
||||
|
||||
#define LOUDESTVOLUME 150
|
||||
#define MUSICANDSFX 5
|
||||
|
||||
static char SM32_havesound = 0;
|
||||
extern sound_t g_sounds[MAXSOUNDS];
|
||||
char SoundToggle = 0;
|
||||
|
||||
int32_t backflag,g_numEnvSoundsPlaying;
|
||||
|
||||
void MUSIC_Update(void) {} // needed when linking
|
||||
|
||||
void S_TestSoundCallback(uint32_t);
|
||||
extern void initprintf(const char *f, ...);
|
||||
|
||||
/*
|
||||
===================
|
||||
=
|
||||
= SoundStartup
|
||||
=
|
||||
===================
|
||||
*/
|
||||
|
||||
int32_t S_SoundStartup(void)
|
||||
{
|
||||
int32_t status, err = 0;
|
||||
|
||||
// TODO: read config
|
||||
int32_t FXVolume=220, NumVoices=32, NumChannels=2, NumBits=16, MixRate, ReverseStereo=0;
|
||||
#if defined(_WIN32)
|
||||
MixRate = 44100;
|
||||
#else
|
||||
MixRate = 48000;
|
||||
#endif
|
||||
|
||||
// if they chose None lets return
|
||||
if (0) return -1; // TODO: read config
|
||||
|
||||
RETRY:
|
||||
status = FX_Init(0, NumVoices, NumChannels, NumBits, MixRate);
|
||||
if (status == FX_Ok)
|
||||
{
|
||||
FX_SetVolume(FXVolume);
|
||||
if (ReverseStereo == 1)
|
||||
{
|
||||
FX_SetReverseStereo(!FX_GetReverseStereo());
|
||||
}
|
||||
status = FX_SetCallBack(S_TestSoundCallback);
|
||||
}
|
||||
|
||||
if (status != FX_Ok)
|
||||
{
|
||||
if (!err)
|
||||
{
|
||||
#if defined(_WIN32)
|
||||
MixRate = 44100;
|
||||
#else
|
||||
MixRate = 48000;
|
||||
#endif
|
||||
NumBits = 16;
|
||||
NumChannels = 2;
|
||||
NumVoices = 32;
|
||||
ReverseStereo = 0;
|
||||
err = 1;
|
||||
goto RETRY;
|
||||
}
|
||||
initprintf("Sound startup error: %s", FX_ErrorString(FX_Error));
|
||||
return -2;
|
||||
}
|
||||
|
||||
SM32_havesound = 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
===================
|
||||
=
|
||||
= SoundShutdown
|
||||
=
|
||||
===================
|
||||
*/
|
||||
|
||||
void S_SoundShutdown(void)
|
||||
{
|
||||
int32_t status;
|
||||
|
||||
if (!SM32_havesound)
|
||||
return;
|
||||
|
||||
status = FX_Shutdown();
|
||||
if (status != FX_Ok)
|
||||
initprintf("Sound shutdown error: %s", FX_ErrorString(FX_Error));
|
||||
}
|
||||
|
||||
int32_t S_LoadSound(uint32_t num)
|
||||
{
|
||||
int32_t fp = -1, l;
|
||||
|
||||
if (!SM32_havesound) return 0;
|
||||
if (num >= MAXSOUNDS || SoundToggle == 0) return 0;
|
||||
|
||||
if (g_sounds[num].filename == NULL)
|
||||
{
|
||||
OSD_Printf(OSD_ERROR "Sound (#%d) not defined!\n",num);
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (g_sounds[num].filename1) fp = kopen4load(g_sounds[num].filename1,pathsearchmode);
|
||||
if (fp == -1) fp = kopen4load(g_sounds[num].filename,pathsearchmode);
|
||||
if (fp == -1)
|
||||
{
|
||||
OSD_Printf(OSDTEXT_RED "Sound %s(#%d) not found!\n",g_sounds[num].filename,num);
|
||||
return 0;
|
||||
}
|
||||
|
||||
l = kfilelength(fp);
|
||||
g_sounds[num].soundsiz = l;
|
||||
|
||||
g_sounds[num].lock = 200;
|
||||
|
||||
allocache((intptr_t *)&g_sounds[num].ptr,l,(char *)&g_sounds[num].lock);
|
||||
kread(fp, g_sounds[num].ptr , l);
|
||||
kclose(fp);
|
||||
return 1;
|
||||
}
|
||||
|
||||
extern vec3_t pos;
|
||||
extern int16_t ang, cursectnum;
|
||||
|
||||
int32_t S_PlaySoundXYZ(int32_t num, int32_t i, const vec3_t *pos)
|
||||
{
|
||||
int32_t sndist, cx, cy, cz, j,k;
|
||||
int32_t pitche,pitchs,cs;
|
||||
int32_t voice, sndang, ca, pitch;
|
||||
|
||||
// if(num != 358) return 0;
|
||||
|
||||
if (num >= MAXSOUNDS ||
|
||||
!SM32_havesound ||
|
||||
// ((g_sounds[num].m&8) && ud.lockout) ||
|
||||
SoundToggle == 0 ||
|
||||
g_sounds[num].num > 3 ||
|
||||
FX_VoiceAvailable(g_sounds[num].pr) == 0)
|
||||
return -1;
|
||||
|
||||
if (g_sounds[num].m&128)
|
||||
{
|
||||
S_PlaySound(num);
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (g_sounds[num].m&4)
|
||||
{
|
||||
for (j=0; j<MAXSOUNDS; j++)
|
||||
// for (k=0; k<g_sounds[j].num; k++)
|
||||
if ((g_sounds[j].num > 0) && (g_sounds[j].m&4))
|
||||
return -1;
|
||||
}
|
||||
|
||||
cx = pos->x;
|
||||
cy = pos->y;
|
||||
cz = pos->z;
|
||||
cs = cursectnum;
|
||||
ca = ang;
|
||||
|
||||
sndist = FindDistance3D((cx-pos->x),(cy-pos->y),(cz-pos->z)>>4);
|
||||
|
||||
if (i >= 0 && (g_sounds[num].m&16) == 0 && PN == MUSICANDSFX && SLT < 999 && (sector[SECT].lotag&0xff) < 9)
|
||||
sndist = divscale14(sndist,(SHT+1));
|
||||
|
||||
pitchs = g_sounds[num].ps;
|
||||
pitche = g_sounds[num].pe;
|
||||
cx = klabs(pitche-pitchs);
|
||||
|
||||
if (cx)
|
||||
{
|
||||
if (pitchs < pitche)
|
||||
pitch = pitchs + (rand()%cx);
|
||||
else pitch = pitche + (rand()%cx);
|
||||
}
|
||||
else pitch = pitchs;
|
||||
|
||||
sndist += g_sounds[num].vo;
|
||||
if (sndist < 0) sndist = 0;
|
||||
if (cs > -1 && sndist && PN != MUSICANDSFX && !cansee(cx,cy,cz-(24<<8),cs,SX,SY,SZ-(24<<8),SECT))
|
||||
sndist += sndist>>5;
|
||||
/*
|
||||
switch (num)
|
||||
{
|
||||
case PIPEBOMB_EXPLODE:
|
||||
case LASERTRIP_EXPLODE:
|
||||
case RPG_EXPLODE:
|
||||
if (sndist > (6144))
|
||||
sndist = 6144;
|
||||
if (g_player[screenpeek].ps->cursectnum > -1 && sector[g_player[screenpeek].ps->cursectnum].lotag == 2)
|
||||
pitch -= 1024;
|
||||
break;
|
||||
default:
|
||||
*/
|
||||
if (cursectnum > -1 && sector[cursectnum].lotag == 2 && (g_sounds[num].m&4) == 0)
|
||||
pitch = -768;
|
||||
if (sndist > 31444 && PN != MUSICANDSFX)
|
||||
return -1;
|
||||
// break;
|
||||
// }
|
||||
|
||||
if (g_sounds[num].num > 0 && PN != MUSICANDSFX)
|
||||
{
|
||||
if (g_sounds[num].SoundOwner[0].i == i) S_StopSound(num);
|
||||
else if (g_sounds[num].num > 1) S_StopSound(num);
|
||||
// else if (A_CheckEnemySprite(&sprite[i]) && sprite[i].extra <= 0) S_StopSound(num);
|
||||
}
|
||||
|
||||
sndang = 2048 + ca - getangle(cx-pos->x,cy-pos->y);
|
||||
sndang &= 2047;
|
||||
|
||||
if (g_sounds[num].ptr == 0)
|
||||
{
|
||||
if (S_LoadSound(num) == 0) return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (g_sounds[num].lock < 200)
|
||||
g_sounds[num].lock = 200;
|
||||
else g_sounds[num].lock++;
|
||||
}
|
||||
|
||||
if (g_sounds[num].m&16) sndist = 0;
|
||||
|
||||
if (sndist < ((255-LOUDESTVOLUME)<<6))
|
||||
sndist = ((255-LOUDESTVOLUME)<<6);
|
||||
|
||||
if (g_sounds[num].m&1)
|
||||
{
|
||||
uint16_t start;
|
||||
|
||||
if (g_sounds[num].num > 0) return -1;
|
||||
|
||||
start = *(uint16_t *)(g_sounds[num].ptr + 0x14);
|
||||
|
||||
if (*g_sounds[num].ptr == 'C')
|
||||
voice = FX_PlayLoopedVOC(g_sounds[num].ptr, start, start + g_sounds[num].soundsiz,
|
||||
pitch,sndist>>6,sndist>>6,0,g_sounds[num].pr,num);
|
||||
else if (*g_sounds[num].ptr == 'O')
|
||||
voice = FX_PlayLoopedOGG(g_sounds[num].ptr, start, start + g_sounds[num].soundsiz,
|
||||
pitch,sndist>>6,sndist>>6,0,g_sounds[num].pr,num);
|
||||
else
|
||||
voice = FX_PlayLoopedWAV(g_sounds[num].ptr, start, start + g_sounds[num].soundsiz,
|
||||
pitch,sndist>>6,sndist>>6,0,g_sounds[num].pr,num);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (*g_sounds[num].ptr == 'C')
|
||||
voice = FX_PlayVOC3D(g_sounds[ num ].ptr,pitch,sndang>>6,sndist>>6, g_sounds[num].pr, num);
|
||||
else if (*g_sounds[num].ptr == 'O')
|
||||
voice = FX_PlayOGG3D(g_sounds[ num ].ptr,pitch,sndang>>6,sndist>>6, g_sounds[num].pr, num);
|
||||
else
|
||||
voice = FX_PlayWAV3D(g_sounds[ num ].ptr,pitch,sndang>>6,sndist>>6, g_sounds[num].pr, num);
|
||||
}
|
||||
|
||||
if (voice > FX_Ok)
|
||||
{
|
||||
g_sounds[num].SoundOwner[g_sounds[num].num].i = i;
|
||||
g_sounds[num].SoundOwner[g_sounds[num].num].voice = voice;
|
||||
g_sounds[num].num++;
|
||||
}
|
||||
else g_sounds[num].lock--;
|
||||
return (voice);
|
||||
}
|
||||
|
||||
void S_PlaySound(int32_t num)
|
||||
{
|
||||
int32_t pitch,pitche,pitchs,cx;
|
||||
int32_t voice;
|
||||
int32_t start;
|
||||
|
||||
if (!SM32_havesound) return;
|
||||
if (SoundToggle==0) return;
|
||||
// if ((g_sounds[num].m&8) && ud.lockout) return;
|
||||
if (FX_VoiceAvailable(g_sounds[num].pr) == 0) return;
|
||||
if (num < 0 || num > MAXSOUNDS-1 || !g_sounds[num].filename)
|
||||
{
|
||||
OSD_Printf("WARNING: invalid sound #%d\n",num);
|
||||
return;
|
||||
}
|
||||
|
||||
pitchs = g_sounds[num].ps;
|
||||
pitche = g_sounds[num].pe;
|
||||
cx = klabs(pitche-pitchs);
|
||||
|
||||
if (cx)
|
||||
{
|
||||
if (pitchs < pitche)
|
||||
pitch = pitchs + (rand()%cx);
|
||||
else pitch = pitche + (rand()%cx);
|
||||
}
|
||||
else pitch = pitchs;
|
||||
|
||||
if (g_sounds[num].ptr == 0)
|
||||
{
|
||||
if (S_LoadSound(num) == 0) return;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (g_sounds[num].lock < 200)
|
||||
g_sounds[num].lock = 200;
|
||||
else g_sounds[num].lock++;
|
||||
}
|
||||
|
||||
if (g_sounds[num].m&1)
|
||||
{
|
||||
if (*g_sounds[num].ptr == 'C')
|
||||
{
|
||||
start = (int32_t)*(uint16_t *)(g_sounds[num].ptr + 0x14);
|
||||
voice = FX_PlayLoopedVOC(g_sounds[num].ptr, start, start + g_sounds[num].soundsiz,
|
||||
pitch,LOUDESTVOLUME,LOUDESTVOLUME,LOUDESTVOLUME,g_sounds[num].pr,num);
|
||||
}
|
||||
else if (*g_sounds[num].ptr == 'O')
|
||||
{
|
||||
start = (int32_t)*(uint16_t *)(g_sounds[num].ptr + 0x14);
|
||||
voice = FX_PlayLoopedOGG(g_sounds[num].ptr, start, start + g_sounds[num].soundsiz,
|
||||
pitch,LOUDESTVOLUME,LOUDESTVOLUME,LOUDESTVOLUME,g_sounds[num].pr,num);
|
||||
}
|
||||
else
|
||||
{
|
||||
start = (int32_t)*(uint16_t *)(g_sounds[num].ptr + 0x14);
|
||||
voice = FX_PlayLoopedWAV(g_sounds[num].ptr, start, start + g_sounds[num].soundsiz,
|
||||
pitch,LOUDESTVOLUME,LOUDESTVOLUME,LOUDESTVOLUME,g_sounds[num].pr,num);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (*g_sounds[num].ptr == 'C')
|
||||
voice = FX_PlayVOC3D(g_sounds[ num ].ptr, pitch,0,255-LOUDESTVOLUME,g_sounds[num].pr, num);
|
||||
else if (*g_sounds[num].ptr == 'O')
|
||||
voice = FX_PlayOGG3D(g_sounds[ num ].ptr, pitch,0,255-LOUDESTVOLUME,g_sounds[num].pr, num);
|
||||
else
|
||||
voice = FX_PlayWAV3D(g_sounds[ num ].ptr, pitch,0,255-LOUDESTVOLUME,g_sounds[num].pr, num);
|
||||
}
|
||||
|
||||
if (voice > FX_Ok)// return;
|
||||
{
|
||||
g_sounds[num].SoundOwner[g_sounds[num].num].voice = voice;
|
||||
g_sounds[num].num++;
|
||||
return;
|
||||
}
|
||||
g_sounds[num].lock--;
|
||||
}
|
||||
|
||||
int32_t A_PlaySound(uint32_t num, int32_t i)
|
||||
{
|
||||
if (num >= MAXSOUNDS) return -1;
|
||||
if (i < 0)
|
||||
{
|
||||
S_PlaySound(num);
|
||||
return 0;
|
||||
}
|
||||
|
||||
return S_PlaySoundXYZ(num,i, (vec3_t *)&sprite[i]);
|
||||
}
|
||||
|
||||
void A_StopSound(int32_t num, int32_t i)
|
||||
{
|
||||
UNREFERENCED_PARAMETER(i);
|
||||
if (num >= 0 && num < MAXSOUNDS) S_StopSound(num);
|
||||
}
|
||||
|
||||
void S_StopSound(int32_t num)
|
||||
{
|
||||
if (num >= 0 && num < MAXSOUNDS)
|
||||
if (g_sounds[num].num > 0)
|
||||
{
|
||||
FX_StopSound(g_sounds[num].SoundOwner[g_sounds[num].num-1].voice);
|
||||
S_TestSoundCallback(num);
|
||||
}
|
||||
}
|
||||
|
||||
void S_StopEnvSound(int32_t num,int32_t i)
|
||||
{
|
||||
int32_t j, k;
|
||||
|
||||
if (num >= 0 && num < MAXSOUNDS)
|
||||
if (g_sounds[num].num > 0)
|
||||
{
|
||||
k = g_sounds[num].num;
|
||||
for (j=0; j<k; j++)
|
||||
if (g_sounds[num].SoundOwner[j].i == i)
|
||||
{
|
||||
FX_StopSound(g_sounds[num].SoundOwner[j].voice);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void S_Pan3D(void)
|
||||
{
|
||||
int32_t sndist, sx, sy, sz, cx, cy, cz;
|
||||
int32_t sndang,ca,j,k,i,cs;
|
||||
|
||||
g_numEnvSoundsPlaying = 0;
|
||||
|
||||
cx = pos.x;
|
||||
cy = pos.y;
|
||||
cz = pos.z;
|
||||
cs = cursectnum;
|
||||
ca = ang;
|
||||
|
||||
for (j=0; j<MAXSOUNDS; j++)
|
||||
for (k=0; k<g_sounds[j].num; k++)
|
||||
{
|
||||
i = g_sounds[j].SoundOwner[k].i;
|
||||
|
||||
sx = sprite[i].x;
|
||||
sy = sprite[i].y;
|
||||
sz = sprite[i].z;
|
||||
|
||||
sndang = 2048 + ca - getangle(cx-sx,cy-sy);
|
||||
sndang &= 2047;
|
||||
sndist = FindDistance3D((cx-sx),(cy-sy),(cz-sz)>>4);
|
||||
if (i >= 0 && (g_sounds[j].m&16) == 0 && PN == MUSICANDSFX && SLT < 999 && (sector[SECT].lotag&0xff) < 9)
|
||||
sndist = divscale14(sndist,(SHT+1));
|
||||
|
||||
sndist += g_sounds[j].vo;
|
||||
if (sndist < 0) sndist = 0;
|
||||
|
||||
if (cs > -1 && sndist && PN != MUSICANDSFX && !cansee(cx,cy,cz-(24<<8),cs,sx,sy,sz-(24<<8),SECT))
|
||||
sndist += sndist>>5;
|
||||
|
||||
if (PN == MUSICANDSFX && SLT < 999)
|
||||
g_numEnvSoundsPlaying++;
|
||||
/*
|
||||
switch (j)
|
||||
{
|
||||
case PIPEBOMB_EXPLODE:
|
||||
case LASERTRIP_EXPLODE:
|
||||
case RPG_EXPLODE:
|
||||
if (sndist > (6144)) sndist = (6144);
|
||||
break;
|
||||
default:
|
||||
*/
|
||||
if (sndist > 31444 && PN != MUSICANDSFX)
|
||||
{
|
||||
S_StopSound(j);
|
||||
continue;
|
||||
}
|
||||
// }
|
||||
|
||||
if (g_sounds[j].ptr == 0 && S_LoadSound(j) == 0) continue;
|
||||
if (g_sounds[j].m&16) sndist = 0;
|
||||
|
||||
if (sndist < ((255-LOUDESTVOLUME)<<6))
|
||||
sndist = ((255-LOUDESTVOLUME)<<6);
|
||||
|
||||
FX_Pan3D(g_sounds[j].SoundOwner[k].voice,sndang>>6,sndist>>6);
|
||||
}
|
||||
}
|
||||
|
||||
void S_TestSoundCallback(uint32_t num)
|
||||
{
|
||||
int32_t i,j,k;
|
||||
|
||||
k = g_sounds[num].num;
|
||||
|
||||
if (k > 0)
|
||||
{
|
||||
if ((g_sounds[num].m&16) == 0)
|
||||
for (j=0; j<k; j++)
|
||||
{
|
||||
i = g_sounds[num].SoundOwner[j].i;
|
||||
if (sprite[i].picnum == MUSICANDSFX && sector[sprite[i].sectnum].lotag < 3 && sprite[i].lotag < 999)
|
||||
{
|
||||
// ActorExtra[i].temp_data[0] = 0;
|
||||
if ((j + 1) < k)
|
||||
{
|
||||
g_sounds[num].SoundOwner[j].voice = g_sounds[num].SoundOwner[k-1].voice;
|
||||
g_sounds[num].SoundOwner[j].i = g_sounds[num].SoundOwner[k-1].i;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
g_sounds[num].num--;
|
||||
g_sounds[num].SoundOwner[k-1].i = -1;
|
||||
}
|
||||
|
||||
g_sounds[num].lock--;
|
||||
}
|
||||
|
||||
void S_ClearSoundLocks(void)
|
||||
{
|
||||
int32_t i;
|
||||
|
||||
for (i=0; i<MAXSOUNDS; i++)
|
||||
if (g_sounds[i].lock >= 200)
|
||||
g_sounds[i].lock = 199;
|
||||
}
|
||||
|
||||
int32_t A_CheckSoundPlaying(int32_t i, int32_t num)
|
||||
{
|
||||
UNREFERENCED_PARAMETER(i);
|
||||
if (num < 0) num=0; // FIXME
|
||||
return (g_sounds[num].num > 0);
|
||||
}
|
||||
|
||||
int32_t S_CheckSoundPlaying(int32_t i, int32_t num)
|
||||
{
|
||||
if (i == -1)
|
||||
{
|
||||
if (g_sounds[num].lock == 200)
|
||||
return 1;
|
||||
return 0;
|
||||
}
|
||||
return(g_sounds[num].num);
|
||||
}
|
37
polymer/eduke32/source/sounds_mapster32.h
Normal file
37
polymer/eduke32/source/sounds_mapster32.h
Normal file
|
@ -0,0 +1,37 @@
|
|||
#ifndef __sounds_mapster32_h__
|
||||
#define __sounds_mapster32_h__
|
||||
|
||||
#include "build.h"
|
||||
|
||||
/// vvv sound structs from duke3d.h
|
||||
typedef struct {
|
||||
int32_t voice;
|
||||
int32_t i;
|
||||
} SOUNDOWNER;
|
||||
|
||||
typedef struct {
|
||||
int32_t length, num, soundsiz;
|
||||
char *filename, *ptr, *filename1;
|
||||
SOUNDOWNER SoundOwner[4];
|
||||
int16_t ps,pe,vo;
|
||||
char pr,m;
|
||||
volatile char lock;
|
||||
char *definedname; // new
|
||||
} sound_t;
|
||||
|
||||
int32_t S_SoundStartup(void);
|
||||
void S_SoundShutdown(void);
|
||||
int32_t S_PlaySoundXYZ(int32_t, int32_t, const vec3_t*);
|
||||
void S_PlaySound(int32_t);
|
||||
void A_StopSound(int32_t num, int32_t i);
|
||||
void S_StopSound(int32_t num);
|
||||
void S_StopEnvSound(int32_t num,int32_t i);
|
||||
void S_Pan3D(void);
|
||||
int32_t A_CheckSoundPlaying(int32_t i, int32_t num);
|
||||
int32_t S_CheckSoundPlaying(int32_t i, int32_t num);
|
||||
void S_ClearSoundLocks(void);
|
||||
|
||||
|
||||
#define MAXSOUNDS 2560
|
||||
|
||||
#endif
|
Loading…
Reference in a new issue