- Exhumed: Open game's constrained horizon as much as sky tile in first level permits.

This commit is contained in:
Mitchell Richters 2020-09-21 18:48:38 +10:00
parent bdc53ed7b0
commit 8a4d4b6905

View file

@ -260,8 +260,8 @@ struct GameInterface : ::GameInterface
void LevelCompleted(MapRecord *map, int skill) override; void LevelCompleted(MapRecord *map, int skill) override;
void NextLevel(MapRecord *map, int skill) override; void NextLevel(MapRecord *map, int skill) override;
bool DrawAutomapPlayer(int x, int y, int z, int a) override; bool DrawAutomapPlayer(int x, int y, int z, int a) override;
fixed_t playerHorizMin() override { return 0; } fixed_t playerHorizMin() override { return IntToFixed(-50); }
fixed_t playerHorizMax() override { return IntToFixed(184); } fixed_t playerHorizMax() override { return IntToFixed(250); }
::GameStats getStats() override; ::GameStats getStats() override;
}; };