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- Exhumed: Open game's constrained horizon as much as sky tile in first level permits.
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1 changed files with 2 additions and 2 deletions
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@ -260,8 +260,8 @@ struct GameInterface : ::GameInterface
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void LevelCompleted(MapRecord *map, int skill) override;
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void LevelCompleted(MapRecord *map, int skill) override;
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void NextLevel(MapRecord *map, int skill) override;
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void NextLevel(MapRecord *map, int skill) override;
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bool DrawAutomapPlayer(int x, int y, int z, int a) override;
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bool DrawAutomapPlayer(int x, int y, int z, int a) override;
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fixed_t playerHorizMin() override { return 0; }
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fixed_t playerHorizMin() override { return IntToFixed(-50); }
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fixed_t playerHorizMax() override { return IntToFixed(184); }
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fixed_t playerHorizMax() override { return IntToFixed(250); }
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::GameStats getStats() override;
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::GameStats getStats() override;
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};
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};
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