From 8a4d4b6905d38cd05be3844f74e5cbde32f3f991 Mon Sep 17 00:00:00 2001 From: Mitchell Richters Date: Mon, 21 Sep 2020 18:48:38 +1000 Subject: [PATCH] - Exhumed: Open game's constrained horizon as much as sky tile in first level permits. --- source/exhumed/src/exhumed.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/exhumed/src/exhumed.h b/source/exhumed/src/exhumed.h index a63f5b2f9..113f9d764 100644 --- a/source/exhumed/src/exhumed.h +++ b/source/exhumed/src/exhumed.h @@ -260,8 +260,8 @@ struct GameInterface : ::GameInterface void LevelCompleted(MapRecord *map, int skill) override; void NextLevel(MapRecord *map, int skill) override; bool DrawAutomapPlayer(int x, int y, int z, int a) override; - fixed_t playerHorizMin() override { return 0; } - fixed_t playerHorizMax() override { return IntToFixed(184); } + fixed_t playerHorizMin() override { return IntToFixed(-50); } + fixed_t playerHorizMax() override { return IntToFixed(250); } ::GameStats getStats() override; };