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- Blood: Fix ammo colour for status bar and first fullscreen HUD.
* Reported by Spill. * Fixes #490.
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1 changed files with 2 additions and 2 deletions
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@ -507,7 +507,7 @@ class BloodStatusBar : RazeStatusBar
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int num = pPlayer.ammoCount[pPlayer.weaponAmmo];
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if (pPlayer.weaponAmmo == 6)
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num /= 10;
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DrawStatNumber("%3d", num, "SBarHealthAmount", 216, 183, 0, 0);
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DrawStatNumber("%3d", num, "SBarNumberAmmo", 216, 183, 0, 0);
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}
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for (int i = 9; i >= 1; i--)
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{
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@ -578,7 +578,7 @@ class BloodStatusBar : RazeStatusBar
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int num = pPlayer.ammoCount[pPlayer.weaponAmmo];
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if (pPlayer.weaponAmmo == 6)
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num /= 10;
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DrawStatNumber("%3d", num, "SBarHealthAmount", 42, 183 - 200, 0, 0);
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DrawStatNumber("%3d", num, "SBarNumberAmmo", 42, 183 - 200, 0, 0);
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}
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DrawImage("ArmorBox", (284 - 320, 187 - 200), DI_ITEM_RELCENTER, style:STYLE_Normal, col:0xffc0c0c0, translation:nPalette);
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if (pPlayer.armor[1])
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