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https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 14:52:01 +00:00
- got rid of pow2char
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parent
d8627a2b3f
commit
8993095bc0
7 changed files with 15 additions and 128 deletions
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@ -800,7 +800,7 @@ inline void tileUpdatePicnum(int* const tileptr, int const obj, int stat)
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inline void setgotpic(int32_t tilenume)
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{
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gotpic[tilenume >> 3] |= pow2char[tilenume & 7];
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gotpic[tilenume >> 3] |= 1 << (tilenume & 7);
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}
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@ -148,15 +148,6 @@ using std::max;
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////////// Bitfield manipulation //////////
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// This once was a static array, requiring a memory acces where a shift would suffice.
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// Revert the above to a real bit shift through some C++ operator magic. That saves me from reverting all the code that uses this construct.
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// Note: Only occurs 25 times in the code, should be removed for good.
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static struct
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{
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constexpr uint8_t operator[](int index) const { return 1 << index; };
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} pow2char;
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static FORCE_INLINE void bitmap_set(uint8_t *const ptr, int const n) { ptr[n>>3] |= 1 << (n&7); }
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static FORCE_INLINE char bitmap_test(uint8_t const *const ptr, int const n) { return ptr[n>>3] & (1 << (n&7)); }
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@ -125,7 +125,7 @@ static void addclipline(int32_t dax1, int32_t day1, int32_t dax2, int32_t day2,
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clipit[clipnum].x2 = dax2; clipit[clipnum].y2 = day2;
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clipobjectval[clipnum] = daoval;
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uint32_t const mask = pow2char[clipnum&7];
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uint32_t const mask = (1 << (clipnum&7));
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uint8_t &value = clipignore[clipnum>>3];
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value = (value & ~mask) | (-nofix & mask);
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@ -1282,7 +1282,7 @@ static int32_t defsparser(scriptfile *script)
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break;
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default:
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if (framei >= 0 && framei<1024)
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usedframebitmap[framei>>3] |= pow2char[framei&7];
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usedframebitmap[framei>>3] |= (1 << (framei&7));
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}
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model_ok &= happy;
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}
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@ -1637,7 +1637,7 @@ static int32_t defsparser(scriptfile *script)
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}
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case T_ROTATE:
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voxrotate[lastvoxid>>3] |= pow2char[lastvoxid&7];
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voxrotate[lastvoxid>>3] |= (1 << (lastvoxid&7));
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break;
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}
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}
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@ -831,7 +831,7 @@ void vox_undefine(int32_t const tile)
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#endif
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voxscale[voxindex] = 65536;
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voxrotate[voxindex>>3] &= ~pow2char[voxindex&7];
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voxrotate[voxindex>>3] &= ~(1 << (voxindex&7));
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tiletovox[tile] = -1;
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// TODO: nextvoxid
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@ -1175,7 +1175,7 @@ int32_t cansee(int32_t x1, int32_t y1, int32_t z1, int16_t sect1, int32_t x2, in
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if (x1 == x2 && y1 == y2)
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return (sect1 == sect2);
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sectbitmap[sect1>>3] |= pow2char[sect1&7];
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sectbitmap[sect1>>3] |= (1 << (sect1&7));
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clipsectorlist[0] = sect1; danum = 1;
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for (dacnt=0; dacnt<danum; dacnt++)
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@ -1223,16 +1223,16 @@ int32_t cansee(int32_t x1, int32_t y1, int32_t z1, int16_t sect1, int32_t x2, in
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if (z <= cfz[0] || z >= cfz[1])
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return 0;
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if (!(sectbitmap[nexts>>3] & pow2char[nexts&7]))
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if (!(sectbitmap[nexts>>3] & (1 << (nexts&7))))
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{
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sectbitmap[nexts>>3] |= pow2char[nexts&7];
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sectbitmap[nexts>>3] |= (1 << (nexts&7));
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clipsectorlist[danum++] = nexts;
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}
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}
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}
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if (sectbitmap[sect2>>3] & pow2char[sect2&7])
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if (sectbitmap[sect2>>3] & (1<<(sect2&7)))
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return 1;
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return 0;
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@ -1368,7 +1368,7 @@ void dragpoint(int16_t pointhighlight, int32_t dax, int32_t day, uint8_t flags)
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sector[wall[w].sector].dirty = 255;
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wall[w].x = dax;
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wall[w].y = day;
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walbitmap[w>>3] |= pow2char[w&7];
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walbitmap[w>>3] |= (1<<(w&7));
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if (!clockwise) //search points CCW
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{
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@ -1398,7 +1398,7 @@ void dragpoint(int16_t pointhighlight, int32_t dax, int32_t day, uint8_t flags)
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break;
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}
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if ((walbitmap[w>>3] & pow2char[w&7]))
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if ((walbitmap[w>>3] & (1<<(w&7))))
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{
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if (clockwise)
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break;
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@ -257,110 +257,6 @@ int32_t md_defineanimation(int32_t modelid, const char *framestart, const char *
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return 0;
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}
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#if 0
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// FIXME: CURRENTLY DISABLED: interpolation may access frames we consider 'unused'?
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int32_t md_thinoutmodel(int32_t modelid, uint8_t *usedframebitmap)
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{
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md3model_t *m;
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md3surf_t *s;
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mdanim_t *anm;
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int32_t i, surfi, sub, usedframes;
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static int16_t otonframe[1024];
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if ((uint32_t)modelid >= (uint32_t)nextmodelid) return -1;
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m = (md3model_t *)models[modelid];
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if (m->mdnum != 3) return -2;
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for (anm=m->animations; anm; anm=anm->next)
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{
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if (anm->endframe <= anm->startframe)
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{
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// Printf("backward anim %d-%d\n", anm->startframe, anm->endframe);
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return -3;
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}
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for (i=anm->startframe; i<anm->endframe; i++)
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usedframebitmap[i>>3] |= pow2char[i&7];
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}
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sub = 0;
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for (i=0; i<m->numframes; i++)
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{
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if (!(usedframebitmap[i>>3]&pow2char[i&7]))
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{
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sub++;
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otonframe[i] = -1;
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continue;
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}
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otonframe[i] = i-sub;
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}
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usedframes = m->numframes - sub;
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if (usedframes==0 || usedframes==m->numframes)
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return usedframes;
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//// THIN OUT! ////
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for (i=0; i<m->numframes; i++)
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{
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if (otonframe[i]>=0 && otonframe[i] != i)
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{
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if (m->muladdframes)
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memcpy(&m->muladdframes[2*otonframe[i]], &m->muladdframes[2*i], 2*sizeof(vec3f_t));
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memcpy(&m->head.frames[otonframe[i]], &m->head.frames[i], sizeof(md3frame_t));
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}
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}
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for (surfi=0; surfi < m->head.numsurfs; surfi++)
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{
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s = &m->head.surfs[surfi];
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for (i=0; i<m->numframes; i++)
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if (otonframe[i]>=0 && otonframe[i] != i)
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memcpy(&s->xyzn[otonframe[i]*s->numverts], &s->xyzn[i*s->numverts], s->numverts*sizeof(md3xyzn_t));
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}
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////// tweak frame indices in various places
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for (anm=m->animations; anm; anm=anm->next)
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{
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if (otonframe[anm->startframe]==-1 || otonframe[anm->endframe-1]==-1)
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Printf("md %d WTF: anm %d %d\n", modelid, anm->startframe, anm->endframe);
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anm->startframe = otonframe[anm->startframe];
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anm->endframe = otonframe[anm->endframe-1];
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}
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for (i=0; i<MAXTILES+EXTRATILES; i++)
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if (tile2model[i].modelid == modelid)
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{
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if (otonframe[tile2model[i].framenum]==-1)
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Printf("md %d WTF: tile %d, fr %d\n", modelid, i, tile2model[i].framenum);
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tile2model[i].framenum = otonframe[tile2model[i].framenum];
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}
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////// realloc & change "numframes" everywhere
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if (m->muladdframes)
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m->muladdframes = Xrealloc(m->muladdframes, 2*sizeof(vec3f_t)*usedframes);
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m->head.frames = Xrealloc(m->head.frames, sizeof(md3frame_t)*usedframes);
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for (surfi=0; surfi < m->head.numsurfs; surfi++)
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{
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m->head.surfs[surfi].numframes = usedframes;
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// CAN'T do that because xyzn is offset from a larger block when loaded from md3:
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// m->head.surfs[surfi].xyzn = Xrealloc(m->head.surfs[surfi].xyzn, s->numverts*usedframes*sizeof(md3xyzn_t));
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}
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m->head.numframes = usedframes;
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m->numframes = usedframes;
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////////////
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return usedframes;
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}
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#endif
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int32_t md_defineskin(int32_t modelid, const char *skinfn, int32_t palnum, int32_t skinnum, int32_t surfnum, float param, float specpower, float specfactor, int32_t flags)
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{
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mdskinmap_t *sk, *skl;
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@ -1807,7 +1807,7 @@ static void polymost_drawalls(int32_t const bunch)
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domostpolymethod = DAMETH_NOMASK;
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if (nextsectnum >= 0)
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if ((!(gotsector[nextsectnum>>3]&pow2char[nextsectnum&7])) && testvisiblemost(x0,x1))
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if ((!(gotsector[nextsectnum>>3]& (1<<(nextsectnum&7)))) && testvisiblemost(x0,x1))
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polymost_scansector(nextsectnum);
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}
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}
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@ -1908,7 +1908,7 @@ void polymost_scansector(int32_t sectnum)
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}
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}
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gotsector[sectnum>>3] |= pow2char[sectnum&7];
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gotsector[sectnum>>3] |= 1<<(sectnum&7);
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int const bunchfrst = numbunches;
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int const onumscans = numscans;
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@ -1931,7 +1931,7 @@ void polymost_scansector(int32_t sectnum)
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int const nextsectnum = wal->nextsector; //Scan close sectors
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if (nextsectnum >= 0 && !(wal->cstat&32) && sectorbordercnt < countof(sectorborder))
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if ((gotsector[nextsectnum>>3]&pow2char[nextsectnum&7]) == 0)
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if ((gotsector[nextsectnum>>3]&(1<<(nextsectnum&7))) == 0)
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{
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double const d = fp1.X* fp2.Y - fp2.X * fp1.Y;
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DVector2 const p1 = fp2 - fp1;
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@ -1941,7 +1941,7 @@ void polymost_scansector(int32_t sectnum)
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if (d*d < (p1.LengthSquared()) * 256.f)
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{
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sectorborder[sectorbordercnt++] = nextsectnum;
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gotsector[nextsectnum>>3] |= pow2char[nextsectnum&7];
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gotsector[nextsectnum>>3] |= 1<<(nextsectnum&7);
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}
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}
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