- got rid of pow2char

This commit is contained in:
Christoph Oelckers 2021-03-24 20:37:20 +01:00
parent d8627a2b3f
commit 8993095bc0
7 changed files with 15 additions and 128 deletions

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@ -800,7 +800,7 @@ inline void tileUpdatePicnum(int* const tileptr, int const obj, int stat)
inline void setgotpic(int32_t tilenume)
{
gotpic[tilenume >> 3] |= pow2char[tilenume & 7];
gotpic[tilenume >> 3] |= 1 << (tilenume & 7);
}

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@ -148,15 +148,6 @@ using std::max;
////////// Bitfield manipulation //////////
// This once was a static array, requiring a memory acces where a shift would suffice.
// Revert the above to a real bit shift through some C++ operator magic. That saves me from reverting all the code that uses this construct.
// Note: Only occurs 25 times in the code, should be removed for good.
static struct
{
constexpr uint8_t operator[](int index) const { return 1 << index; };
} pow2char;
static FORCE_INLINE void bitmap_set(uint8_t *const ptr, int const n) { ptr[n>>3] |= 1 << (n&7); }
static FORCE_INLINE char bitmap_test(uint8_t const *const ptr, int const n) { return ptr[n>>3] & (1 << (n&7)); }

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@ -125,7 +125,7 @@ static void addclipline(int32_t dax1, int32_t day1, int32_t dax2, int32_t day2,
clipit[clipnum].x2 = dax2; clipit[clipnum].y2 = day2;
clipobjectval[clipnum] = daoval;
uint32_t const mask = pow2char[clipnum&7];
uint32_t const mask = (1 << (clipnum&7));
uint8_t &value = clipignore[clipnum>>3];
value = (value & ~mask) | (-nofix & mask);

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@ -1282,7 +1282,7 @@ static int32_t defsparser(scriptfile *script)
break;
default:
if (framei >= 0 && framei<1024)
usedframebitmap[framei>>3] |= pow2char[framei&7];
usedframebitmap[framei>>3] |= (1 << (framei&7));
}
model_ok &= happy;
}
@ -1637,7 +1637,7 @@ static int32_t defsparser(scriptfile *script)
}
case T_ROTATE:
voxrotate[lastvoxid>>3] |= pow2char[lastvoxid&7];
voxrotate[lastvoxid>>3] |= (1 << (lastvoxid&7));
break;
}
}

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@ -831,7 +831,7 @@ void vox_undefine(int32_t const tile)
#endif
voxscale[voxindex] = 65536;
voxrotate[voxindex>>3] &= ~pow2char[voxindex&7];
voxrotate[voxindex>>3] &= ~(1 << (voxindex&7));
tiletovox[tile] = -1;
// TODO: nextvoxid
@ -1175,7 +1175,7 @@ int32_t cansee(int32_t x1, int32_t y1, int32_t z1, int16_t sect1, int32_t x2, in
if (x1 == x2 && y1 == y2)
return (sect1 == sect2);
sectbitmap[sect1>>3] |= pow2char[sect1&7];
sectbitmap[sect1>>3] |= (1 << (sect1&7));
clipsectorlist[0] = sect1; danum = 1;
for (dacnt=0; dacnt<danum; dacnt++)
@ -1223,16 +1223,16 @@ int32_t cansee(int32_t x1, int32_t y1, int32_t z1, int16_t sect1, int32_t x2, in
if (z <= cfz[0] || z >= cfz[1])
return 0;
if (!(sectbitmap[nexts>>3] & pow2char[nexts&7]))
if (!(sectbitmap[nexts>>3] & (1 << (nexts&7))))
{
sectbitmap[nexts>>3] |= pow2char[nexts&7];
sectbitmap[nexts>>3] |= (1 << (nexts&7));
clipsectorlist[danum++] = nexts;
}
}
}
if (sectbitmap[sect2>>3] & pow2char[sect2&7])
if (sectbitmap[sect2>>3] & (1<<(sect2&7)))
return 1;
return 0;
@ -1368,7 +1368,7 @@ void dragpoint(int16_t pointhighlight, int32_t dax, int32_t day, uint8_t flags)
sector[wall[w].sector].dirty = 255;
wall[w].x = dax;
wall[w].y = day;
walbitmap[w>>3] |= pow2char[w&7];
walbitmap[w>>3] |= (1<<(w&7));
if (!clockwise) //search points CCW
{
@ -1398,7 +1398,7 @@ void dragpoint(int16_t pointhighlight, int32_t dax, int32_t day, uint8_t flags)
break;
}
if ((walbitmap[w>>3] & pow2char[w&7]))
if ((walbitmap[w>>3] & (1<<(w&7))))
{
if (clockwise)
break;

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@ -257,110 +257,6 @@ int32_t md_defineanimation(int32_t modelid, const char *framestart, const char *
return 0;
}
#if 0
// FIXME: CURRENTLY DISABLED: interpolation may access frames we consider 'unused'?
int32_t md_thinoutmodel(int32_t modelid, uint8_t *usedframebitmap)
{
md3model_t *m;
md3surf_t *s;
mdanim_t *anm;
int32_t i, surfi, sub, usedframes;
static int16_t otonframe[1024];
if ((uint32_t)modelid >= (uint32_t)nextmodelid) return -1;
m = (md3model_t *)models[modelid];
if (m->mdnum != 3) return -2;
for (anm=m->animations; anm; anm=anm->next)
{
if (anm->endframe <= anm->startframe)
{
// Printf("backward anim %d-%d\n", anm->startframe, anm->endframe);
return -3;
}
for (i=anm->startframe; i<anm->endframe; i++)
usedframebitmap[i>>3] |= pow2char[i&7];
}
sub = 0;
for (i=0; i<m->numframes; i++)
{
if (!(usedframebitmap[i>>3]&pow2char[i&7]))
{
sub++;
otonframe[i] = -1;
continue;
}
otonframe[i] = i-sub;
}
usedframes = m->numframes - sub;
if (usedframes==0 || usedframes==m->numframes)
return usedframes;
//// THIN OUT! ////
for (i=0; i<m->numframes; i++)
{
if (otonframe[i]>=0 && otonframe[i] != i)
{
if (m->muladdframes)
memcpy(&m->muladdframes[2*otonframe[i]], &m->muladdframes[2*i], 2*sizeof(vec3f_t));
memcpy(&m->head.frames[otonframe[i]], &m->head.frames[i], sizeof(md3frame_t));
}
}
for (surfi=0; surfi < m->head.numsurfs; surfi++)
{
s = &m->head.surfs[surfi];
for (i=0; i<m->numframes; i++)
if (otonframe[i]>=0 && otonframe[i] != i)
memcpy(&s->xyzn[otonframe[i]*s->numverts], &s->xyzn[i*s->numverts], s->numverts*sizeof(md3xyzn_t));
}
////// tweak frame indices in various places
for (anm=m->animations; anm; anm=anm->next)
{
if (otonframe[anm->startframe]==-1 || otonframe[anm->endframe-1]==-1)
Printf("md %d WTF: anm %d %d\n", modelid, anm->startframe, anm->endframe);
anm->startframe = otonframe[anm->startframe];
anm->endframe = otonframe[anm->endframe-1];
}
for (i=0; i<MAXTILES+EXTRATILES; i++)
if (tile2model[i].modelid == modelid)
{
if (otonframe[tile2model[i].framenum]==-1)
Printf("md %d WTF: tile %d, fr %d\n", modelid, i, tile2model[i].framenum);
tile2model[i].framenum = otonframe[tile2model[i].framenum];
}
////// realloc & change "numframes" everywhere
if (m->muladdframes)
m->muladdframes = Xrealloc(m->muladdframes, 2*sizeof(vec3f_t)*usedframes);
m->head.frames = Xrealloc(m->head.frames, sizeof(md3frame_t)*usedframes);
for (surfi=0; surfi < m->head.numsurfs; surfi++)
{
m->head.surfs[surfi].numframes = usedframes;
// CAN'T do that because xyzn is offset from a larger block when loaded from md3:
// m->head.surfs[surfi].xyzn = Xrealloc(m->head.surfs[surfi].xyzn, s->numverts*usedframes*sizeof(md3xyzn_t));
}
m->head.numframes = usedframes;
m->numframes = usedframes;
////////////
return usedframes;
}
#endif
int32_t md_defineskin(int32_t modelid, const char *skinfn, int32_t palnum, int32_t skinnum, int32_t surfnum, float param, float specpower, float specfactor, int32_t flags)
{
mdskinmap_t *sk, *skl;

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@ -1807,7 +1807,7 @@ static void polymost_drawalls(int32_t const bunch)
domostpolymethod = DAMETH_NOMASK;
if (nextsectnum >= 0)
if ((!(gotsector[nextsectnum>>3]&pow2char[nextsectnum&7])) && testvisiblemost(x0,x1))
if ((!(gotsector[nextsectnum>>3]& (1<<(nextsectnum&7)))) && testvisiblemost(x0,x1))
polymost_scansector(nextsectnum);
}
}
@ -1908,7 +1908,7 @@ void polymost_scansector(int32_t sectnum)
}
}
gotsector[sectnum>>3] |= pow2char[sectnum&7];
gotsector[sectnum>>3] |= 1<<(sectnum&7);
int const bunchfrst = numbunches;
int const onumscans = numscans;
@ -1931,7 +1931,7 @@ void polymost_scansector(int32_t sectnum)
int const nextsectnum = wal->nextsector; //Scan close sectors
if (nextsectnum >= 0 && !(wal->cstat&32) && sectorbordercnt < countof(sectorborder))
if ((gotsector[nextsectnum>>3]&pow2char[nextsectnum&7]) == 0)
if ((gotsector[nextsectnum>>3]&(1<<(nextsectnum&7))) == 0)
{
double const d = fp1.X* fp2.Y - fp2.X * fp1.Y;
DVector2 const p1 = fp2 - fp1;
@ -1941,7 +1941,7 @@ void polymost_scansector(int32_t sectnum)
if (d*d < (p1.LengthSquared()) * 256.f)
{
sectorborder[sectorbordercnt++] = nextsectnum;
gotsector[nextsectnum>>3] |= pow2char[nextsectnum&7];
gotsector[nextsectnum>>3] |= 1<<(nextsectnum&7);
}
}