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Plug up alpha leaks in Polymost textures/rotatesprite.
git-svn-id: https://svn.eduke32.com/eduke32@3555 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -3070,6 +3070,8 @@ void domost(float x0, float y0, float x1, float y1)
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float spx[4], /*spy[4],*/ cy[2], cv[2];
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int32_t i, j, k, z, ni, vcnt = 0, scnt, newi, dir, spt[4];
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alpha = 0.f;
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if (x0 < x1)
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{
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dir = 1; //clip dmost (floor)
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@ -3457,6 +3459,8 @@ static void polymost_drawalls(int32_t bunch)
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static const int16_t zeropskyoff[MAXPSKYTILES] = { 0 };
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const int16_t *dapskyoff;
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alpha = 0.f;
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sectnum = thesector[bunchfirst[bunch]]; sec = §or[sectnum];
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//DRAW WALLS SECTION!
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@ -5736,6 +5740,8 @@ void polymost_dorotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16
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z = zz;
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}
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while (z);
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alpha = 0.f;
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#ifdef USE_OPENGL
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if (!nofog) bglDisable(GL_FOG);
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pow2xsplit = 0; drawpoly(px,py,n,method);
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