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Added some commands for getting the current compiled CON ptr and jumping to another location
git-svn-id: https://svn.eduke32.com/eduke32@277 1a8010ca-5511-0410-912e-c29ae57300e0
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5 changed files with 48 additions and 19 deletions
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@ -1597,7 +1597,7 @@ void Keys3d(void)
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if (keystatus[0x4] > 0) /* 3 (toggle floor-over-floor (cduke3d only) */
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{
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floor_over_floor = !floor_over_floor;
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if (!floor_over_floor) ResetFOFSize();
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// if (!floor_over_floor) ResetFOFSize();
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keystatus[0x4] = 0;
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}
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@ -441,6 +441,8 @@ char *keyw[] = {
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"findnearspritezvar", // 294
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"zshootvar", // 295
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"ezshootvar", // 296
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"getcurraddress", // 297
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"jump", // 298
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"<null>"
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};
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@ -3464,6 +3466,10 @@ char parsecommand(void)
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break;
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}
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case CON_GETCURRADDRESS:
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transvartype(GAMEVAR_FLAG_READONLY);
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return 0;
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case CON_ESHOOTVAR:
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case CON_ESPAWNVAR:
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case CON_QSPAWNVAR:
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@ -3477,6 +3483,7 @@ char parsecommand(void)
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case CON_SHOOTVAR:
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if(!CheckEventSync(current_event))
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ReportError(WARNING_EVENTSYNC);
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case CON_JUMP:
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case CON_SOUNDVAR:
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case CON_GLOBALSOUNDVAR:
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case CON_STOPSOUNDVAR:
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@ -728,5 +728,7 @@ enum keywords {
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CON_FINDNEARSPRITEZVAR, // 294
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CON_ZSHOOTVAR, // 295
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CON_EZSHOOTVAR, // 296
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CON_GETCURRADDRESS, // 297
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CON_JUMP, // 298
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END
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};
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@ -6662,6 +6662,26 @@ good:
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break;
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}
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case CON_GETCURRADDRESS:
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{
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int i;
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insptr++;
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i=*insptr++;
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SetGameVarID(i, (long)insptr, g_i, g_p );
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break;
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}
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case CON_JUMP:
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{
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int ptr;
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insptr++;
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ptr = GetGameVarID(*insptr++, g_i, g_p);
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insptr = (long *)ptr;
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break;
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}
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default:
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Bsprintf(tempbuf,"fatal error: Default processing in parse(): %ld, %ld\ncurrent actor: %d %d",*insptr,*(insptr-1),g_i,g_sp->picnum);
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AddLog(tempbuf);
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@ -9,12 +9,12 @@
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#include "grpscan.h"
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struct grpfile grpfiles[numgrpfiles] = {
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{ "Registered Version 1.3d", 0xBBC9CE44, 26524524, GAMEDUKE, NULL },
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{ "Registered Version 1.4", 0xF514A6AC, 44348015, GAMEDUKE, NULL },
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{ "Registered Version 1.5", 0xFD3DCFF1, 44356548, GAMEDUKE, NULL },
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{ "Shareware Version", 0x983AD923, 11035779, GAMEDUKE, NULL },
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{ "Mac Shareware Version", 0xC5F71561, 10444391, GAMEDUKE, NULL },
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{ "Mac Registered Version", 0x00000000, 0, GAMEDUKE, NULL },
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{ "Duke Nukem 3D", 0xBBC9CE44, 26524524, GAMEDUKE, NULL },
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{ "Duke Nukem 3D: Atomic Edition", 0xF514A6AC, 44348015, GAMEDUKE, NULL },
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{ "Duke Nukem 3D: Atomic Edition", 0xFD3DCFF1, 44356548, GAMEDUKE, NULL },
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{ "Duke Nukem 3D Shareware Version", 0x983AD923, 11035779, GAMEDUKE, NULL },
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{ "Duke Nukem 3D Mac Shareware Version", 0xC5F71561, 10444391, GAMEDUKE, NULL },
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{ "Duke Nukem 3D Mac", 0x00000000, 0, GAMEDUKE, NULL },
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{ "NAM", 0x75C1F07B, 43448927, GAMENAM, NULL },
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};
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struct grpfile *foundgrps = NULL;
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