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- Blood: Add extra call to inputState.ClearAllInput()
in StartLevel()
.
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parent
e078ea6ebd
commit
8690c633d8
5 changed files with 5 additions and 4 deletions
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@ -99,6 +99,7 @@ void StartLevel(MapRecord* level)
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gFrameClock = 0;
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STAT_Update(0);
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EndLevel();
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inputState.ClearAllInput();
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currentLevel = level;
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if (gGameOptions.nGameType == 0)
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@ -172,7 +172,7 @@ void GameInterface::GetInput(InputPacket* packet, ControlInfo* const hidInput)
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//---------------------------------------------------------------------------
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//
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// This is called from ImputState::ClearAllInput and resets all static state being used here.
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// This is called from InputState::ClearAllInput and resets all static state being used here.
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//
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//---------------------------------------------------------------------------
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@ -234,7 +234,7 @@ void GameInterface::GetInput(InputPacket* packet, ControlInfo* const hidInput)
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//---------------------------------------------------------------------------
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//
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// This is called from ImputState::ClearAllInput and resets all static state being used here.
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// This is called from InputState::ClearAllInput and resets all static state being used here.
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//
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//---------------------------------------------------------------------------
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@ -1062,7 +1062,7 @@ void GameInterface::GetInput(InputPacket* packet, ControlInfo* const hidInput)
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//---------------------------------------------------------------------------
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//
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// This is called from ImputState::ClearAllInput and resets all static state being used here.
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// This is called from InputState::ClearAllInput and resets all static state being used here.
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//
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//---------------------------------------------------------------------------
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@ -346,7 +346,7 @@ void GameInterface::GetInput(InputPacket *packet, ControlInfo* const hidInput)
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//---------------------------------------------------------------------------
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//
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// This is called from ImputState::ClearAllInput and resets all static state being used here.
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// This is called from InputState::ClearAllInput and resets all static state being used here.
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//
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//---------------------------------------------------------------------------
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