mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-01-28 09:50:42 +00:00
- Replace mulscale()
calls with MulScale()
from common.
This commit is contained in:
parent
b5aac8723f
commit
868aa7f07a
23 changed files with 93 additions and 96 deletions
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@ -3953,7 +3953,7 @@ void actKickObject(spritetype *pSprite1, spritetype *pSprite2)
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int nSpeed = ClipLow(approxDist(xvel[nSprite1], yvel[nSprite1])*2, 0xaaaaa);
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int nSpeed = ClipLow(approxDist(xvel[nSprite1], yvel[nSprite1])*2, 0xaaaaa);
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xvel[nSprite2] = MulScale(nSpeed, Cos(pSprite1->ang+Random2(85)), 30);
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xvel[nSprite2] = MulScale(nSpeed, Cos(pSprite1->ang+Random2(85)), 30);
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yvel[nSprite2] = MulScale(nSpeed, Sin(pSprite1->ang+Random2(85)), 30);
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yvel[nSprite2] = MulScale(nSpeed, Sin(pSprite1->ang+Random2(85)), 30);
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zvel[nSprite2] = mulscale(nSpeed, -0x2000, 14);
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zvel[nSprite2] = MulScale(nSpeed, -0x2000, 14);
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pSprite2->flags = 7;
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pSprite2->flags = 7;
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}
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}
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@ -4020,15 +4020,15 @@ void ProcessTouchObjects(spritetype *pSprite, int nXSprite)
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pSprite2->flags |= 4;
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pSprite2->flags |= 4;
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// Inlined ?
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// Inlined ?
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xvel[pSprite2->index] += mulscale(4, pSprite2->x-sprite[nSprite].x, 2);
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xvel[pSprite2->index] += MulScale(4, pSprite2->x-sprite[nSprite].x, 2);
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yvel[pSprite2->index] += mulscale(4, pSprite2->y-sprite[nSprite].y, 2);
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yvel[pSprite2->index] += MulScale(4, pSprite2->y-sprite[nSprite].y, 2);
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}
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}
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else
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else
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{
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{
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pSprite2->flags |= 5;
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pSprite2->flags |= 5;
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xvel[pSprite2->index] += mulscale(4, pSprite2->x-sprite[nSprite].x, 2);
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xvel[pSprite2->index] += MulScale(4, pSprite2->x-sprite[nSprite].x, 2);
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yvel[pSprite2->index] += mulscale(4, pSprite2->y-sprite[nSprite].y, 2);
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yvel[pSprite2->index] += MulScale(4, pSprite2->y-sprite[nSprite].y, 2);
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#ifdef NOONE_EXTENSIONS
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#ifdef NOONE_EXTENSIONS
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// add size shroom abilities
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// add size shroom abilities
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@ -4407,7 +4407,7 @@ int MoveThing(spritetype *pSprite)
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pSprite->flags |= 4;
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pSprite->flags |= 4;
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int vax = actFloorBounceVector((int*)&xvel[nSprite], (int*)&yvel[nSprite], (int*)&v20, pSprite->sectnum, pThingInfo->elastic);
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int vax = actFloorBounceVector((int*)&xvel[nSprite], (int*)&yvel[nSprite], (int*)&v20, pSprite->sectnum, pThingInfo->elastic);
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int nDamage = mulscale(vax, vax, 30)-pThingInfo->dmgResist;
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int nDamage = MulScale(vax, vax, 30)-pThingInfo->dmgResist;
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if (nDamage > 0)
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if (nDamage > 0)
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actDamageSprite(nSprite, pSprite, DAMAGE_TYPE_0, nDamage);
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actDamageSprite(nSprite, pSprite, DAMAGE_TYPE_0, nDamage);
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zvel[nSprite] = v20;
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zvel[nSprite] = v20;
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@ -4481,8 +4481,8 @@ int MoveThing(spritetype *pSprite)
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int nHitSprite = floorHit & 0x3fff;
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int nHitSprite = floorHit & 0x3fff;
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if ((sprite[nHitSprite].cstat & 0x30) == 0)
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if ((sprite[nHitSprite].cstat & 0x30) == 0)
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{
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{
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xvel[nSprite] += mulscale(4, pSprite->x - sprite[nHitSprite].x, 2);
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xvel[nSprite] += MulScale(4, pSprite->x - sprite[nHitSprite].x, 2);
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yvel[nSprite] += mulscale(4, pSprite->y - sprite[nHitSprite].y, 2);
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yvel[nSprite] += MulScale(4, pSprite->y - sprite[nHitSprite].y, 2);
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v8 = gSpriteHit[nXSprite].hit;
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v8 = gSpriteHit[nXSprite].hit;
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}
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}
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}
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}
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@ -4934,7 +4934,7 @@ void MoveDude(spritetype *pSprite)
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if (v30 > 0)
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if (v30 > 0)
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{
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{
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int vax = actFloorBounceVector((int*)&xvel[nSprite], (int*)&yvel[nSprite], (int*)&v30, pSprite->sectnum, 0);
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int vax = actFloorBounceVector((int*)&xvel[nSprite], (int*)&yvel[nSprite], (int*)&v30, pSprite->sectnum, 0);
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int nDamage = mulscale(vax, vax, 30);
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int nDamage = MulScale(vax, vax, 30);
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if (pPlayer)
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if (pPlayer)
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{
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{
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pPlayer->fallScream = 0;
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pPlayer->fallScream = 0;
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@ -5013,8 +5013,8 @@ void MoveDude(spritetype *pSprite)
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int nHitSprite = floorHit & 0x3fff;
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int nHitSprite = floorHit & 0x3fff;
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if ((sprite[nHitSprite].cstat & 0x30) == 0)
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if ((sprite[nHitSprite].cstat & 0x30) == 0)
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{
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{
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xvel[nSprite] += mulscale(4, pSprite->x - sprite[nHitSprite].x, 2);
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xvel[nSprite] += MulScale(4, pSprite->x - sprite[nHitSprite].x, 2);
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yvel[nSprite] += mulscale(4, pSprite->y - sprite[nHitSprite].y, 2);
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yvel[nSprite] += MulScale(4, pSprite->y - sprite[nHitSprite].y, 2);
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return;
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return;
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}
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}
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}
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}
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@ -6262,7 +6262,7 @@ spritetype * actFireThing(spritetype *pSprite, int a2, int a3, int a4, int thing
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pThing->ang = pSprite->ang;
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pThing->ang = pSprite->ang;
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xvel[pThing->index] = MulScale(a6, Cos(pThing->ang), 30);
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xvel[pThing->index] = MulScale(a6, Cos(pThing->ang), 30);
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yvel[pThing->index] = MulScale(a6, Sin(pThing->ang), 30);
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yvel[pThing->index] = MulScale(a6, Sin(pThing->ang), 30);
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zvel[pThing->index] = mulscale(a6, a4, 14);
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zvel[pThing->index] = MulScale(a6, a4, 14);
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xvel[pThing->index] += xvel[pSprite->index]/2;
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xvel[pThing->index] += xvel[pSprite->index]/2;
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yvel[pThing->index] += yvel[pSprite->index]/2;
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yvel[pThing->index] += yvel[pSprite->index]/2;
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zvel[pThing->index] += zvel[pSprite->index]/2;
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zvel[pThing->index] += zvel[pSprite->index]/2;
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@ -6309,9 +6309,9 @@ spritetype* actFireMissile(spritetype *pSprite, int a2, int a3, int a4, int a5,
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pMissile->yrepeat = pMissileInfo->yrepeat;
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pMissile->yrepeat = pMissileInfo->yrepeat;
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pMissile->picnum = pMissileInfo->picnum;
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pMissile->picnum = pMissileInfo->picnum;
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pMissile->ang = (pSprite->ang+pMissileInfo->angleOfs)&2047;
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pMissile->ang = (pSprite->ang+pMissileInfo->angleOfs)&2047;
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xvel[nMissile] = mulscale(pMissileInfo->velocity, a4, 14);
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xvel[nMissile] = MulScale(pMissileInfo->velocity, a4, 14);
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yvel[nMissile] = mulscale(pMissileInfo->velocity, a5, 14);
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yvel[nMissile] = MulScale(pMissileInfo->velocity, a5, 14);
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zvel[nMissile] = mulscale(pMissileInfo->velocity, a6, 14);
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zvel[nMissile] = MulScale(pMissileInfo->velocity, a6, 14);
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pMissile->owner = pSprite->index;
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pMissile->owner = pSprite->index;
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pMissile->cstat |= 1;
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pMissile->cstat |= 1;
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int nXSprite = pMissile->extra;
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int nXSprite = pMissile->extra;
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@ -6525,9 +6525,9 @@ void actFireVector(spritetype *pShooter, int a2, int a3, int a4, int a5, int a6,
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}
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}
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}
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}
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}
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}
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int x = gHitInfo.hitx-mulscale(a4, 16, 14);
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int x = gHitInfo.hitx-MulScale(a4, 16, 14);
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int y = gHitInfo.hity-mulscale(a5, 16, 14);
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int y = gHitInfo.hity-MulScale(a5, 16, 14);
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int z = gHitInfo.hitz-mulscale(a6, 256, 14);
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int z = gHitInfo.hitz-MulScale(a6, 256, 14);
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short nSector = gHitInfo.hitsect;
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short nSector = gHitInfo.hitsect;
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unsigned char nSurf = kSurfNone;
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unsigned char nSurf = kSurfNone;
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if (nRange == 0 || approxDist(gHitInfo.hitx-pShooter->x, gHitInfo.hity-pShooter->y) < nRange)
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if (nRange == 0 || approxDist(gHitInfo.hitx-pShooter->x, gHitInfo.hity-pShooter->y) < nRange)
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@ -6559,9 +6559,9 @@ void actFireVector(spritetype *pShooter, int a2, int a3, int a4, int a5, int a6,
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nSurf = surfType[wall[nWall].picnum];
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nSurf = surfType[wall[nWall].picnum];
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if (actCanSplatWall(nWall))
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if (actCanSplatWall(nWall))
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{
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{
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int x = gHitInfo.hitx-mulscale(a4, 16, 14);
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int x = gHitInfo.hitx-MulScale(a4, 16, 14);
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int y = gHitInfo.hity-mulscale(a5, 16, 14);
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int y = gHitInfo.hity-MulScale(a5, 16, 14);
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int z = gHitInfo.hitz-mulscale(a6, 256, 14);
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int z = gHitInfo.hitz-MulScale(a6, 256, 14);
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int nSurf = surfType[wall[nWall].picnum];
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int nSurf = surfType[wall[nWall].picnum];
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assert(nSurf < kSurfMax);
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assert(nSurf < kSurfMax);
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if (pVectorData->surfHit[nSurf].fx1 >= 0)
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if (pVectorData->surfHit[nSurf].fx1 >= 0)
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@ -6596,9 +6596,9 @@ void actFireVector(spritetype *pShooter, int a2, int a3, int a4, int a5, int a6,
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nSurf = surfType[sprite[nSprite].picnum];
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nSurf = surfType[sprite[nSprite].picnum];
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assert(nSprite >= 0 && nSprite < kMaxSprites);
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assert(nSprite >= 0 && nSprite < kMaxSprites);
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spritetype *pSprite = &sprite[nSprite];
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spritetype *pSprite = &sprite[nSprite];
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x -= mulscale(a4, 112, 14);
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x -= MulScale(a4, 112, 14);
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y -= mulscale(a5, 112, 14);
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y -= MulScale(a5, 112, 14);
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z -= mulscale(a6, 112<<4, 14);
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z -= MulScale(a6, 112<<4, 14);
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int shift = 4;
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int shift = 4;
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if (vectorType == VECTOR_TYPE_0 && !IsPlayerSprite(pSprite))
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if (vectorType == VECTOR_TYPE_0 && !IsPlayerSprite(pSprite))
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shift = 3;
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shift = 3;
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@ -6671,9 +6671,9 @@ void actFireVector(spritetype *pShooter, int a2, int a3, int a4, int a5, int a6,
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int nSector = gHitInfo.hitsect;
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int nSector = gHitInfo.hitsect;
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if (actCanSplatWall(nWall))
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if (actCanSplatWall(nWall))
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{
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{
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int x = gHitInfo.hitx - mulscale(a4, 16, 14);
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int x = gHitInfo.hitx - MulScale(a4, 16, 14);
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int y = gHitInfo.hity - mulscale(a5, 16, 14);
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int y = gHitInfo.hity - MulScale(a5, 16, 14);
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int z = gHitInfo.hitz - mulscale(a6, 16<<4, 14);
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int z = gHitInfo.hitz - MulScale(a6, 16<<4, 14);
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int nSurf = surfType[wall[nWall].picnum];
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int nSurf = surfType[wall[nWall].picnum];
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const VECTORDATA *pVectorData = &gVectorData[19];
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const VECTORDATA *pVectorData = &gVectorData[19];
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FX_ID t2 = pVectorData->surfHit[nSurf].fx2;
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FX_ID t2 = pVectorData->surfHit[nSurf].fx2;
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@ -123,8 +123,8 @@ void cerberusBurnSeqCallback(int, DBloodActor* actor)
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}
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}
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int tx = x+MulScale(Cos(pSprite->ang), nDist, 30);
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int tx = x+MulScale(Cos(pSprite->ang), nDist, 30);
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int ty = y+MulScale(Sin(pSprite->ang), nDist, 30);
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int ty = y+MulScale(Sin(pSprite->ang), nDist, 30);
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int tz = z+mulscale(actor->dudeSlope, nDist, 10);
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int tz = z+MulScale(actor->dudeSlope, nDist, 10);
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int tsr = mulscale(9460, nDist, 10);
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int tsr = MulScale(9460, nDist, 10);
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int top, bottom;
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int top, bottom;
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GetSpriteExtents(pSprite2, &top, &bottom);
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GetSpriteExtents(pSprite2, &top, &bottom);
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if (tz-tsr > bottom || tz+tsr < top)
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if (tz-tsr > bottom || tz+tsr < top)
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@ -208,8 +208,8 @@ void cerberusBurnSeqCallback2(int, DBloodActor* actor)
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}
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}
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int tx = x+MulScale(Cos(pSprite->ang), nDist, 30);
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int tx = x+MulScale(Cos(pSprite->ang), nDist, 30);
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int ty = y+MulScale(Sin(pSprite->ang), nDist, 30);
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int ty = y+MulScale(Sin(pSprite->ang), nDist, 30);
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int tz = z+mulscale(actor->dudeSlope, nDist, 10);
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int tz = z+MulScale(actor->dudeSlope, nDist, 10);
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int tsr = mulscale(9460, nDist, 10);
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int tsr = MulScale(9460, nDist, 10);
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int top, bottom;
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int top, bottom;
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GetSpriteExtents(pSprite2, &top, &bottom);
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GetSpriteExtents(pSprite2, &top, &bottom);
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if (tz-tsr > bottom || tz+tsr < top)
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if (tz-tsr > bottom || tz+tsr < top)
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@ -147,8 +147,8 @@ void BlastSSeqCallback(int, DBloodActor* actor)
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}
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}
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int tx = x+MulScale(Cos(pSprite->ang), nDist, 30);
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int tx = x+MulScale(Cos(pSprite->ang), nDist, 30);
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int ty = y+MulScale(Sin(pSprite->ang), nDist, 30);
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int ty = y+MulScale(Sin(pSprite->ang), nDist, 30);
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int tz = z+mulscale(actor->dudeSlope, nDist, 10);
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int tz = z+MulScale(actor->dudeSlope, nDist, 10);
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int tsr = mulscale(9460, nDist, 10);
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int tsr = MulScale(9460, nDist, 10);
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int top, bottom;
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int top, bottom;
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GetSpriteExtents(pSprite2, &top, &bottom);
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GetSpriteExtents(pSprite2, &top, &bottom);
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if (tz-tsr > bottom || tz+tsr < top)
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if (tz-tsr > bottom || tz+tsr < top)
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@ -130,8 +130,8 @@ void ghostBlastSeqCallback(int, DBloodActor* actor)
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}
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}
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int tx = x+MulScale(Cos(pSprite->ang), nDist, 30);
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int tx = x+MulScale(Cos(pSprite->ang), nDist, 30);
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int ty = y+MulScale(Sin(pSprite->ang), nDist, 30);
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int ty = y+MulScale(Sin(pSprite->ang), nDist, 30);
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int tz = z+mulscale(actor->dudeSlope, nDist, 10);
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int tz = z+MulScale(actor->dudeSlope, nDist, 10);
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int tsr = mulscale(9460, nDist, 10);
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int tsr = MulScale(9460, nDist, 10);
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int top, bottom;
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int top, bottom;
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GetSpriteExtents(pSprite2, &top, &bottom);
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GetSpriteExtents(pSprite2, &top, &bottom);
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if (tz-tsr > bottom || tz+tsr < top)
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if (tz-tsr > bottom || tz+tsr < top)
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@ -105,8 +105,8 @@ void sub_71BD4(int, DBloodActor* actor)
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}
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}
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int tx = x+MulScale(Cos(pSprite->ang), nDist, 30);
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int tx = x+MulScale(Cos(pSprite->ang), nDist, 30);
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int ty = y+MulScale(Sin(pSprite->ang), nDist, 30);
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int ty = y+MulScale(Sin(pSprite->ang), nDist, 30);
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int tz = z+mulscale(actor->dudeSlope, nDist, 10);
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int tz = z+MulScale(actor->dudeSlope, nDist, 10);
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int tsr = mulscale(9460, nDist, 10);
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int tsr = MulScale(9460, nDist, 10);
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int top, bottom;
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int top, bottom;
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GetSpriteExtents(pSprite2, &top, &bottom);
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GetSpriteExtents(pSprite2, &top, &bottom);
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if (tz-tsr > bottom || tz+tsr < top)
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if (tz-tsr > bottom || tz+tsr < top)
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@ -184,8 +184,8 @@ void sub_720AC(int, DBloodActor* actor)
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}
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}
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int tx = x+MulScale(Cos(pSprite->ang), nDist, 30);
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int tx = x+MulScale(Cos(pSprite->ang), nDist, 30);
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int ty = y+MulScale(Sin(pSprite->ang), nDist, 30);
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int ty = y+MulScale(Sin(pSprite->ang), nDist, 30);
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int tz = z+mulscale(actor->dudeSlope, nDist, 10);
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int tz = z+MulScale(actor->dudeSlope, nDist, 10);
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int tsr = mulscale(9460, nDist, 10);
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int tsr = MulScale(9460, nDist, 10);
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int top, bottom;
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int top, bottom;
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GetSpriteExtents(pSprite2, &top, &bottom);
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GetSpriteExtents(pSprite2, &top, &bottom);
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if (tz-tsr > bottom || tz+tsr < top)
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if (tz-tsr > bottom || tz+tsr < top)
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@ -1025,8 +1025,8 @@ void aiGenDudeMoveForward(DBloodActor* actor)
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int cos = Cos(pSprite->ang);
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int cos = Cos(pSprite->ang);
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int frontSpeed = gGenDudeExtra[pSprite->index].moveSpeed;
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int frontSpeed = gGenDudeExtra[pSprite->index].moveSpeed;
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xvel[pSprite->index] += mulscale(cos, frontSpeed, 30);
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xvel[pSprite->index] += MulScale(cos, frontSpeed, 30);
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yvel[pSprite->index] += mulscale(sin, frontSpeed, 30);
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yvel[pSprite->index] += MulScale(sin, frontSpeed, 30);
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}
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}
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}
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}
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@ -565,27 +565,27 @@ inline char Chance(int a1)
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inline unsigned int Random(int a1)
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inline unsigned int Random(int a1)
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{
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{
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return mulscale(wrand(), a1, 15);
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return MulScale(wrand(), a1, 15);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline int Random2(int a1)
|
inline int Random2(int a1)
|
||||||
{
|
{
|
||||||
return mulscale(wrand(), a1, 14)-a1;
|
return MulScale(wrand(), a1, 14)-a1;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline int Random3(int a1)
|
inline int Random3(int a1)
|
||||||
{
|
{
|
||||||
return mulscale(wrand()+wrand(), a1, 15) - a1;
|
return MulScale(wrand()+wrand(), a1, 15) - a1;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline unsigned int QRandom(int a1)
|
inline unsigned int QRandom(int a1)
|
||||||
{
|
{
|
||||||
return mulscale(qrand(), a1, 15);
|
return MulScale(qrand(), a1, 15);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline int QRandom2(int a1)
|
inline int QRandom2(int a1)
|
||||||
{
|
{
|
||||||
return mulscale(qrand(), a1, 14)-a1;
|
return MulScale(qrand(), a1, 14)-a1;
|
||||||
}
|
}
|
||||||
|
|
||||||
template<class T>
|
template<class T>
|
||||||
|
|
|
@ -1213,8 +1213,8 @@ void debrisMove(int listIndex) {
|
||||||
int nHitSprite = floorHit & 0x3fff;
|
int nHitSprite = floorHit & 0x3fff;
|
||||||
if ((sprite[nHitSprite].cstat & 0x30) == 0)
|
if ((sprite[nHitSprite].cstat & 0x30) == 0)
|
||||||
{
|
{
|
||||||
xvel[nSprite] += mulscale(4, pSprite->x - sprite[nHitSprite].x, 2);
|
xvel[nSprite] += MulScale(4, pSprite->x - sprite[nHitSprite].x, 2);
|
||||||
yvel[nSprite] += mulscale(4, pSprite->y - sprite[nHitSprite].y, 2);
|
yvel[nSprite] += MulScale(4, pSprite->y - sprite[nHitSprite].y, 2);
|
||||||
moveHit = gSpriteHit[nXSprite].hit;
|
moveHit = gSpriteHit[nXSprite].hit;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -4341,9 +4341,9 @@ void useUniMissileGen(int, int nXSprite) {
|
||||||
if (pXSprite->data2 > 0) {
|
if (pXSprite->data2 > 0) {
|
||||||
|
|
||||||
int velocity = pXSprite->data2 << 12;
|
int velocity = pXSprite->data2 << 12;
|
||||||
xvel[pMissile->index] = mulscale(velocity, dx, 14);
|
xvel[pMissile->index] = MulScale(velocity, dx, 14);
|
||||||
yvel[pMissile->index] = mulscale(velocity, dy, 14);
|
yvel[pMissile->index] = MulScale(velocity, dy, 14);
|
||||||
zvel[pMissile->index] = mulscale(velocity, dz, 14);
|
zvel[pMissile->index] = MulScale(velocity, dz, 14);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -550,8 +550,8 @@ static void fakeMoveDude(spritetype *pSprite)
|
||||||
int nHitSprite = floorHit & 0x3fff;
|
int nHitSprite = floorHit & 0x3fff;
|
||||||
if ((sprite[nHitSprite].cstat & 0x30) == 0)
|
if ((sprite[nHitSprite].cstat & 0x30) == 0)
|
||||||
{
|
{
|
||||||
predict.at5c += mulscale(4, predict.at50 - sprite[nHitSprite].x, 2);
|
predict.at5c += MulScale(4, predict.at50 - sprite[nHitSprite].x, 2);
|
||||||
predict.at60 += mulscale(4, predict.at54 - sprite[nHitSprite].y, 2);
|
predict.at60 += MulScale(4, predict.at54 - sprite[nHitSprite].y, 2);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -204,7 +204,7 @@ void CalcOtherPosition(spritetype *pSprite, int *pX, int *pY, int *pZ, int *vsec
|
||||||
{
|
{
|
||||||
int vX = MulScale(-Cos(nAng), 1280, 30);
|
int vX = MulScale(-Cos(nAng), 1280, 30);
|
||||||
int vY = MulScale(-Sin(nAng), 1280, 30);
|
int vY = MulScale(-Sin(nAng), 1280, 30);
|
||||||
int vZ = FixedToInt(mulscale(zm, 1280, 3))-(16<<8);
|
int vZ = FixedToInt(MulScale(zm, 1280, 3))-(16<<8);
|
||||||
int bakCstat = pSprite->cstat;
|
int bakCstat = pSprite->cstat;
|
||||||
pSprite->cstat &= ~256;
|
pSprite->cstat &= ~256;
|
||||||
assert(*vsectnum >= 0 && *vsectnum < kMaxSectors);
|
assert(*vsectnum >= 0 && *vsectnum < kMaxSectors);
|
||||||
|
@ -250,7 +250,7 @@ void CalcPosition(spritetype *pSprite, int *pX, int *pY, int *pZ, int *vsectnum,
|
||||||
{
|
{
|
||||||
int vX = MulScale(-Cos(nAng), 1280, 30);
|
int vX = MulScale(-Cos(nAng), 1280, 30);
|
||||||
int vY = MulScale(-Sin(nAng), 1280, 30);
|
int vY = MulScale(-Sin(nAng), 1280, 30);
|
||||||
int vZ = FixedToInt(mulscale(zm, 1280, 3))-(16<<8);
|
int vZ = FixedToInt(MulScale(zm, 1280, 3))-(16<<8);
|
||||||
int bakCstat = pSprite->cstat;
|
int bakCstat = pSprite->cstat;
|
||||||
pSprite->cstat &= ~256;
|
pSprite->cstat &= ~256;
|
||||||
assert(*vsectnum >= 0 && *vsectnum < kMaxSectors);
|
assert(*vsectnum >= 0 && *vsectnum < kMaxSectors);
|
||||||
|
@ -959,7 +959,7 @@ bool GameInterface::DrawAutomapPlayer(int x, int y, int z, int a, double const s
|
||||||
GetZRange(pSprite, &ceilZ, &ceilHit, &floorZ, &floorHit, (pSprite->clipdist << 2) + 16, CLIPMASK0, PARALLAXCLIP_CEILING | PARALLAXCLIP_FLOOR);
|
GetZRange(pSprite, &ceilZ, &ceilHit, &floorZ, &floorHit, (pSprite->clipdist << 2) + 16, CLIPMASK0, PARALLAXCLIP_CEILING | PARALLAXCLIP_FLOOR);
|
||||||
int nTop, nBottom;
|
int nTop, nBottom;
|
||||||
GetSpriteExtents(pSprite, &nTop, &nBottom);
|
GetSpriteExtents(pSprite, &nTop, &nBottom);
|
||||||
int nScale = mulscale((pSprite->yrepeat + ((floorZ - nBottom) >> 8)) * z, yxaspect, 16);
|
int nScale = MulScale((pSprite->yrepeat + ((floorZ - nBottom) >> 8)) * z, yxaspect, 16);
|
||||||
nScale = ClipRange(nScale, 8000, 65536 << 1);
|
nScale = ClipRange(nScale, 8000, 65536 << 1);
|
||||||
// Players on automap
|
// Players on automap
|
||||||
double x = xdim / 2. + x1 / double(1 << 12);
|
double x = xdim / 2. + x1 / double(1 << 12);
|
||||||
|
|
|
@ -381,8 +381,8 @@ void UpdateAimVector(PLAYER * pPlayer)
|
||||||
}
|
}
|
||||||
int lx = x + MulScale(Cos(pPSprite->ang), nDist, 30);
|
int lx = x + MulScale(Cos(pPSprite->ang), nDist, 30);
|
||||||
int ly = y + MulScale(Sin(pPSprite->ang), nDist, 30);
|
int ly = y + MulScale(Sin(pPSprite->ang), nDist, 30);
|
||||||
int lz = z + mulscale(pPlayer->slope, nDist, 10);
|
int lz = z + MulScale(pPlayer->slope, nDist, 10);
|
||||||
int zRange = mulscale(9460, nDist, 10);
|
int zRange = MulScale(9460, nDist, 10);
|
||||||
int top, bottom;
|
int top, bottom;
|
||||||
GetSpriteExtents(pSprite, &top, &bottom);
|
GetSpriteExtents(pSprite, &top, &bottom);
|
||||||
if (lz-zRange>bottom || lz+zRange<top)
|
if (lz-zRange>bottom || lz+zRange<top)
|
||||||
|
@ -433,7 +433,7 @@ void UpdateAimVector(PLAYER * pPlayer)
|
||||||
continue;
|
continue;
|
||||||
int lx = x + MulScale(Cos(pPSprite->ang), nDist, 30);
|
int lx = x + MulScale(Cos(pPSprite->ang), nDist, 30);
|
||||||
int ly = y + MulScale(Sin(pPSprite->ang), nDist, 30);
|
int ly = y + MulScale(Sin(pPSprite->ang), nDist, 30);
|
||||||
int lz = z + mulscale(pPlayer->slope, nDist, 10);
|
int lz = z + MulScale(pPlayer->slope, nDist, 10);
|
||||||
int zRange = MulScale(9460, nDist, 10);
|
int zRange = MulScale(9460, nDist, 10);
|
||||||
int top, bottom;
|
int top, bottom;
|
||||||
GetSpriteExtents(pSprite, &top, &bottom);
|
GetSpriteExtents(pSprite, &top, &bottom);
|
||||||
|
|
|
@ -36,9 +36,6 @@ static inline constexpr int ksgn(int32_t a) { return (a > 0) - (a < 0); }
|
||||||
|
|
||||||
inline int sgn(int32_t a) { return (a > 0) - (a < 0); }
|
inline int sgn(int32_t a) { return (a > 0) - (a < 0); }
|
||||||
|
|
||||||
static inline int32_t mulscale(int32_t eax, int32_t edx, int32_t ecx) { return dw((qw(eax) * edx) >> by(ecx)); }
|
|
||||||
static inline double fmulscale(double eax, double edx, int32_t ecx) { return (eax * edx) / (double)(qw(1) << ecx); }
|
|
||||||
|
|
||||||
static inline int32_t krecipasm(int32_t i)
|
static inline int32_t krecipasm(int32_t i)
|
||||||
{
|
{
|
||||||
// Ken did this
|
// Ken did this
|
||||||
|
|
|
@ -1802,8 +1802,8 @@ void renderDrawMapView(int32_t dax, int32_t day, int32_t zoome, int16_t ang)
|
||||||
if ((1 << ox) != xspan)
|
if ((1 << ox) != xspan)
|
||||||
{
|
{
|
||||||
ox++;
|
ox++;
|
||||||
globalx1 = mulscale(globalx1,xspan,ox);
|
globalx1 = MulScale(globalx1,xspan,ox);
|
||||||
globaly1 = mulscale(globaly1,xspan,ox);
|
globaly1 = MulScale(globaly1,xspan,ox);
|
||||||
}
|
}
|
||||||
|
|
||||||
bak.x = (bak.x>>4)-(xdim<<7); bak.y = (bak.y>>4)-(ydim<<7);
|
bak.x = (bak.x>>4)-(xdim<<7); bak.y = (bak.y>>4)-(ydim<<7);
|
||||||
|
|
|
@ -91,7 +91,7 @@ bool GameInterface::DrawAutomapPlayer(int x, int y, int z, int a, double const s
|
||||||
getzrange_old(pSprite->x, pSprite->y, pSprite->z, pSprite->sectnum, &ceilZ, &ceilHit, &floorZ, &floorHit, (pSprite->clipdist << 2) + 16, CLIPMASK0);
|
getzrange_old(pSprite->x, pSprite->y, pSprite->z, pSprite->sectnum, &ceilZ, &ceilHit, &floorZ, &floorHit, (pSprite->clipdist << 2) + 16, CLIPMASK0);
|
||||||
int nTop, nBottom;
|
int nTop, nBottom;
|
||||||
GetSpriteExtents(pSprite, &nTop, &nBottom);
|
GetSpriteExtents(pSprite, &nTop, &nBottom);
|
||||||
int nScale = mulscale((pSprite->yrepeat + ((floorZ - nBottom) >> 8)) * z, yxaspect, 16);
|
int nScale = MulScale((pSprite->yrepeat + ((floorZ - nBottom) >> 8)) * z, yxaspect, 16);
|
||||||
nScale = clamp(nScale, 8000, 65536 << 1);
|
nScale = clamp(nScale, 8000, 65536 << 1);
|
||||||
// Players on automap
|
// Players on automap
|
||||||
double x = xdim / 2. + x1 / double(1 << 12);
|
double x = xdim / 2. + x1 / double(1 << 12);
|
||||||
|
|
|
@ -3951,8 +3951,8 @@ void move_d(DDukeActor *actor, int playernum, int xvel)
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
ps[playernum].posxv = mulscale(ps[playernum].posxv, gs.playerfriction - 0x2000, 16);
|
ps[playernum].posxv = MulScale(ps[playernum].posxv, gs.playerfriction - 0x2000, 16);
|
||||||
ps[playernum].posyv = mulscale(ps[playernum].posyv, gs.playerfriction - 0x2000, 16);
|
ps[playernum].posyv = MulScale(ps[playernum].posyv, gs.playerfriction - 0x2000, 16);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (spr->picnum != DRONE && spr->picnum != SHARK && spr->picnum != COMMANDER)
|
else if (spr->picnum != DRONE && spr->picnum != SHARK && spr->picnum != COMMANDER)
|
||||||
|
|
|
@ -3916,8 +3916,8 @@ void move_r(DDukeActor *actor, int pnum, int xvel)
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
ps[pnum].posxv = mulscale(ps[pnum].posxv, gs.playerfriction - 0x2000, 16);
|
ps[pnum].posxv = MulScale(ps[pnum].posxv, gs.playerfriction - 0x2000, 16);
|
||||||
ps[pnum].posyv = mulscale(ps[pnum].posyv, gs.playerfriction - 0x2000, 16);
|
ps[pnum].posyv = MulScale(ps[pnum].posyv, gs.playerfriction - 0x2000, 16);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if ((isRRRA() && spr->picnum != DRONE && spr->picnum != SHARK && spr->picnum != UFO1_RRRA) ||
|
else if ((isRRRA() && spr->picnum != DRONE && spr->picnum != SHARK && spr->picnum != UFO1_RRRA) ||
|
||||||
|
|
|
@ -572,7 +572,7 @@ bool GameInterface::DrawAutomapPlayer(int cposx, int cposy, int czoom, int cang,
|
||||||
i = TILE_APLAYERTOP;
|
i = TILE_APLAYERTOP;
|
||||||
|
|
||||||
j = klabs(pp.truefz - pp.posz) >> 8;
|
j = klabs(pp.truefz - pp.posz) >> 8;
|
||||||
j = mulscale(czoom * (pspr->yrepeat + j), yxaspect, 16);
|
j = MulScale(czoom * (pspr->yrepeat + j), yxaspect, 16);
|
||||||
|
|
||||||
if (j < 22000) j = 22000;
|
if (j < 22000) j = 22000;
|
||||||
else if (j > (65536 << 1)) j = (65536 << 1);
|
else if (j > (65536 << 1)) j = (65536 << 1);
|
||||||
|
|
|
@ -3161,7 +3161,7 @@ int ParseState::parse(void)
|
||||||
int i;
|
int i;
|
||||||
insptr++;
|
insptr++;
|
||||||
i = *(insptr++); // ID of def
|
i = *(insptr++); // ID of def
|
||||||
SetGameVarID(i, mulscale(rand(), *insptr, 15), g_ac, g_p);
|
SetGameVarID(i, MulScale(rand(), *insptr, 15), g_ac, g_p);
|
||||||
insptr++;
|
insptr++;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -3252,7 +3252,7 @@ int ParseState::parse(void)
|
||||||
i = *(insptr++); // ID of def
|
i = *(insptr++); // ID of def
|
||||||
l1 = GetGameVarID(i, g_ac, g_p); // not used for this command
|
l1 = GetGameVarID(i, g_ac, g_p); // not used for this command
|
||||||
l2 = GetGameVarID(*insptr, g_ac, g_p);
|
l2 = GetGameVarID(*insptr, g_ac, g_p);
|
||||||
lResult = mulscale(rand(), l2, 15);
|
lResult = MulScale(rand(), l2, 15);
|
||||||
SetGameVarID(i, lResult, g_ac, g_p);
|
SetGameVarID(i, lResult, g_ac, g_p);
|
||||||
insptr++;
|
insptr++;
|
||||||
break;
|
break;
|
||||||
|
|
|
@ -332,7 +332,7 @@ DDukeActor* aim(DDukeActor* actor, int aang)
|
||||||
if ((dy1 * xv) <= (dx1 * yv))
|
if ((dy1 * xv) <= (dx1 * yv))
|
||||||
if ((dy2 * xv) >= (dx2 * yv))
|
if ((dy2 * xv) >= (dx2 * yv))
|
||||||
{
|
{
|
||||||
sdist = mulscale(dx3, xv, 14) + mulscale(dy3, yv, 14);
|
sdist = MulScale(dx3, xv, 14) + MulScale(dy3, yv, 14);
|
||||||
if (sdist > 512 && sdist < smax)
|
if (sdist > 512 && sdist < smax)
|
||||||
{
|
{
|
||||||
if (s->picnum == TILE_APLAYER)
|
if (s->picnum == TILE_APLAYER)
|
||||||
|
|
|
@ -885,7 +885,7 @@ static void shootlaser(DDukeActor* actor, int p, int sx, int sy, int sz, int sa)
|
||||||
int lLifetimeVar = GetGameVar("STICKYBOMB_LIFETIME_VAR", NAM_GRENADE_LIFETIME_VAR, nullptr, p);
|
int lLifetimeVar = GetGameVar("STICKYBOMB_LIFETIME_VAR", NAM_GRENADE_LIFETIME_VAR, nullptr, p);
|
||||||
// set timer. blows up when at zero....
|
// set timer. blows up when at zero....
|
||||||
bomb->s.extra = lLifetime
|
bomb->s.extra = lLifetime
|
||||||
+ mulscale(krand(), lLifetimeVar, 14)
|
+ MulScale(krand(), lLifetimeVar, 14)
|
||||||
- lLifetimeVar;
|
- lLifetimeVar;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2210,7 +2210,7 @@ static void operateweapon(int snum, ESyncBits actions, int psect)
|
||||||
|
|
||||||
if (isNam())
|
if (isNam())
|
||||||
{
|
{
|
||||||
spawned->s.extra = mulscale(krand(), NAM_GRENADE_LIFETIME_VAR, 14);
|
spawned->s.extra = MulScale(krand(), NAM_GRENADE_LIFETIME_VAR, 14);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (k == 15)
|
if (k == 15)
|
||||||
|
@ -2999,20 +2999,20 @@ void processinput_d(int snum)
|
||||||
else check = ((aplWeaponWorksLike[p->curr_weapon][snum] == KNEE_WEAPON && p->kickback_pic > 10 && p->on_ground) || (p->on_ground && (actions & SB_CROUCH)));
|
else check = ((aplWeaponWorksLike[p->curr_weapon][snum] == KNEE_WEAPON && p->kickback_pic > 10 && p->on_ground) || (p->on_ground && (actions & SB_CROUCH)));
|
||||||
if (check)
|
if (check)
|
||||||
{
|
{
|
||||||
p->posxv = mulscale(p->posxv, gs.playerfriction - 0x2000, 16);
|
p->posxv = MulScale(p->posxv, gs.playerfriction - 0x2000, 16);
|
||||||
p->posyv = mulscale(p->posyv, gs.playerfriction - 0x2000, 16);
|
p->posyv = MulScale(p->posyv, gs.playerfriction - 0x2000, 16);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (psectlotag == 2)
|
if (psectlotag == 2)
|
||||||
{
|
{
|
||||||
p->posxv = mulscale(p->posxv, gs.playerfriction - 0x1400, 16);
|
p->posxv = MulScale(p->posxv, gs.playerfriction - 0x1400, 16);
|
||||||
p->posyv = mulscale(p->posyv, gs.playerfriction - 0x1400, 16);
|
p->posyv = MulScale(p->posyv, gs.playerfriction - 0x1400, 16);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
p->posxv = mulscale(p->posxv, gs.playerfriction, 16);
|
p->posxv = MulScale(p->posxv, gs.playerfriction, 16);
|
||||||
p->posyv = mulscale(p->posyv, gs.playerfriction, 16);
|
p->posyv = MulScale(p->posyv, gs.playerfriction, 16);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -3717,20 +3717,20 @@ void processinput_r(int snum)
|
||||||
|
|
||||||
if (!isRRRA() && ((p->curr_weapon == KNEE_WEAPON && p->kickback_pic > 10 && p->on_ground) || (p->on_ground && (actions & SB_CROUCH))))
|
if (!isRRRA() && ((p->curr_weapon == KNEE_WEAPON && p->kickback_pic > 10 && p->on_ground) || (p->on_ground && (actions & SB_CROUCH))))
|
||||||
{
|
{
|
||||||
p->posxv = mulscale(p->posxv, gs.playerfriction - 0x2000, 16);
|
p->posxv = MulScale(p->posxv, gs.playerfriction - 0x2000, 16);
|
||||||
p->posyv = mulscale(p->posyv, gs.playerfriction - 0x2000, 16);
|
p->posyv = MulScale(p->posyv, gs.playerfriction - 0x2000, 16);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (psectlotag == 2)
|
if (psectlotag == 2)
|
||||||
{
|
{
|
||||||
p->posxv = mulscale(p->posxv, gs.playerfriction - 0x1400, 16);
|
p->posxv = MulScale(p->posxv, gs.playerfriction - 0x1400, 16);
|
||||||
p->posyv = mulscale(p->posyv, gs.playerfriction - 0x1400, 16);
|
p->posyv = MulScale(p->posyv, gs.playerfriction - 0x1400, 16);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
p->posxv = mulscale(p->posxv, gs.playerfriction, 16);
|
p->posxv = MulScale(p->posxv, gs.playerfriction, 16);
|
||||||
p->posyv = mulscale(p->posyv, gs.playerfriction, 16);
|
p->posyv = MulScale(p->posyv, gs.playerfriction, 16);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3751,8 +3751,8 @@ void processinput_r(int snum)
|
||||||
p->boot_amount--;
|
p->boot_amount--;
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
p->posxv = mulscale(p->posxv, gs.playerfriction, 16);
|
p->posxv = MulScale(p->posxv, gs.playerfriction, 16);
|
||||||
p->posyv = mulscale(p->posyv, gs.playerfriction, 16);
|
p->posyv = MulScale(p->posyv, gs.playerfriction, 16);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -3763,8 +3763,8 @@ void processinput_r(int snum)
|
||||||
{
|
{
|
||||||
if (p->on_ground)
|
if (p->on_ground)
|
||||||
{
|
{
|
||||||
p->posxv = mulscale(p->posxv, gs.playerfriction - 0x1800, 16);
|
p->posxv = MulScale(p->posxv, gs.playerfriction - 0x1800, 16);
|
||||||
p->posyv = mulscale(p->posyv, gs.playerfriction - 0x1800, 16);
|
p->posyv = MulScale(p->posyv, gs.playerfriction - 0x1800, 16);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -3772,8 +3772,8 @@ void processinput_r(int snum)
|
||||||
p->boot_amount--;
|
p->boot_amount--;
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
p->posxv = mulscale(p->posxv, gs.playerfriction - 0x1800, 16);
|
p->posxv = MulScale(p->posxv, gs.playerfriction - 0x1800, 16);
|
||||||
p->posyv = mulscale(p->posyv, gs.playerfriction - 0x1800, 16);
|
p->posyv = MulScale(p->posyv, gs.playerfriction - 0x1800, 16);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -352,7 +352,7 @@ void operateweapon_ww(int snum, ESyncBits actions, int psect)
|
||||||
int lGrenadeLifetimeVar = GetGameVar("GRENADE_LIFETIME_VAR", NAM_GRENADE_LIFETIME_VAR, nullptr, snum);
|
int lGrenadeLifetimeVar = GetGameVar("GRENADE_LIFETIME_VAR", NAM_GRENADE_LIFETIME_VAR, nullptr, snum);
|
||||||
// set timer. blows up when at zero....
|
// set timer. blows up when at zero....
|
||||||
j->s.extra = lGrenadeLifetime
|
j->s.extra = lGrenadeLifetime
|
||||||
+ mulscale(krand(), lGrenadeLifetimeVar, 14)
|
+ MulScale(krand(), lGrenadeLifetimeVar, 14)
|
||||||
- lGrenadeLifetimeVar;
|
- lGrenadeLifetimeVar;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1660,8 +1660,8 @@ void SlipSlope(PLAYERp pp)
|
||||||
|
|
||||||
ang = NORM_ANGLE(ang + 512);
|
ang = NORM_ANGLE(ang + 512);
|
||||||
|
|
||||||
pp->xvect += mulscale(bcos(ang), sector[pp->cursectnum].floorheinum, sectu->speed);
|
pp->xvect += MulScale(bcos(ang), sector[pp->cursectnum].floorheinum, sectu->speed);
|
||||||
pp->yvect += mulscale(bsin(ang), sector[pp->cursectnum].floorheinum, sectu->speed);
|
pp->yvect += MulScale(bsin(ang), sector[pp->cursectnum].floorheinum, sectu->speed);
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
|
|
Loading…
Reference in a new issue