mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-28 12:30:46 +00:00
Reverted key input changes from yesterday.
At least the SW version did not work right so let's take no chances here.
This commit is contained in:
parent
d74d65bece
commit
867b8f006f
2 changed files with 75 additions and 88 deletions
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@ -586,7 +586,7 @@ int getticssincelastupdate()
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//
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//---------------------------------------------------------------------------
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static void processMovement(player_struct *p, InputPacket &input, ControlInfo* const hidInput, double scaleFactor, bool allowkeys)
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static void processMovement(player_struct *p, InputPacket &input, ControlInfo* const hidInput, double scaleFactor)
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{
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bool mouseaim = !(loc.actions & SB_AIMMODE);
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@ -608,10 +608,21 @@ static void processMovement(player_struct *p, InputPacket &input, ControlInfo* c
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if (!in_mouseflip) input.q16horz = -input.q16horz;
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input.q16horz -= FloatToFixed(scaleFactor * (hidInput->dpitch));
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input.svel -= xs_CRoundToInt(scaleFactor * hidInput->dx * keymove);
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input.fvel -= xs_CRoundToInt(scaleFactor * hidInput->dz * keymove);
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input.svel -= scaleFactor * (hidInput->dx * keymove);
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input.fvel -= scaleFactor * (hidInput->dz * keymove);
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if (!buttonMap.ButtonDown(gamefunc_Strafe))
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if (buttonMap.ButtonDown(gamefunc_Strafe))
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{
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if (!loc.svel)
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{
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if (buttonMap.ButtonDown(gamefunc_Turn_Left))
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input.svel = keymove;
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if (buttonMap.ButtonDown(gamefunc_Turn_Right))
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input.svel = -keymove;
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}
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}
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else
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{
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int tics = getticssincelastupdate();
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@ -633,59 +644,44 @@ static void processMovement(player_struct *p, InputPacket &input, ControlInfo* c
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}
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if (allowkeys)
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if (abs(loc.svel) < keymove)
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{
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if (buttonMap.ButtonDown(gamefunc_Strafe))
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{
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if (abs(loc.svel) < keymove)
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{
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if (buttonMap.ButtonDown(gamefunc_Turn_Left))
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input.svel = keymove;
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if (buttonMap.ButtonDown(gamefunc_Strafe_Left))
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input.svel += keymove;
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if (buttonMap.ButtonDown(gamefunc_Turn_Right))
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input.svel = -keymove;
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if (buttonMap.ButtonDown(gamefunc_Strafe_Right))
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input.svel += -keymove;
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}
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if (abs(loc.fvel) < keymove)
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{
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if (isRR() && p->drink_amt >= 66 && p->drink_amt <= 87)
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{
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if (buttonMap.ButtonDown(gamefunc_Move_Forward))
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{
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input.fvel += keymove;
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if (p->drink_amt & 1)
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input.svel += keymove;
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else
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input.svel -= keymove;
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}
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if (buttonMap.ButtonDown(gamefunc_Move_Backward))
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{
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input.fvel += -keymove;
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if (p->drink_amt & 1)
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input.svel -= keymove;
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else
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input.svel += keymove;
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}
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}
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if (abs(loc.svel) < keymove)
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else
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{
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if (buttonMap.ButtonDown(gamefunc_Strafe_Left))
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input.svel = keymove;
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if (buttonMap.ButtonDown(gamefunc_Move_Forward))
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input.fvel += keymove;
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if (buttonMap.ButtonDown(gamefunc_Strafe_Right))
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input.svel = -keymove;
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}
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if (abs(loc.fvel) < keymove)
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{
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if (isRR() && p->drink_amt >= 66 && p->drink_amt <= 87)
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{
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if (buttonMap.ButtonDown(gamefunc_Move_Forward))
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{
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input.fvel += keymove;
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if (p->drink_amt & 1)
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input.svel += keymove;
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else
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input.svel -= keymove;
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}
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if (buttonMap.ButtonDown(gamefunc_Move_Backward))
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{
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input.fvel += -keymove;
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if (p->drink_amt & 1)
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input.svel -= keymove;
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else
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input.svel += keymove;
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}
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}
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else
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{
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if (buttonMap.ButtonDown(gamefunc_Move_Forward))
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input.fvel += keymove;
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if (buttonMap.ButtonDown(gamefunc_Move_Backward))
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input.fvel -= keymove;
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}
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if (buttonMap.ButtonDown(gamefunc_Move_Backward))
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input.fvel += -keymove;
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}
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}
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}
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@ -986,7 +982,7 @@ static void FinalizeInput(int playerNum, InputPacket& input, bool vehicle)
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//
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//---------------------------------------------------------------------------
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static void GetInputInternal(InputPacket &locInput, ControlInfo* const hidInput, bool allowkeys)
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static void GetInputInternal(InputPacket &locInput, ControlInfo* const hidInput)
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{
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auto const p = &ps[myconnectindex];
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@ -996,7 +992,6 @@ static void GetInputInternal(InputPacket &locInput, ControlInfo* const hidInput,
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return;
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}
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// Todo: Handle this through SERVERINFO CVARs.
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if (numplayers == 1)
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{
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setlocalplayerinput(p);
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@ -1020,7 +1015,7 @@ static void GetInputInternal(InputPacket &locInput, ControlInfo* const hidInput,
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else
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{
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processInputBits(p, hidInput);
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processMovement(p, input, hidInput, scaleAdjust, allowkeys);
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processMovement(p, input, hidInput, scaleAdjust);
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checkCrouchToggle(p);
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FinalizeInput(myconnectindex, input, false);
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}
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@ -1042,7 +1037,7 @@ static void GetInputInternal(InputPacket &locInput, ControlInfo* const hidInput,
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void GameInterface::GetInput(InputPacket* packet, ControlInfo* const hidInput)
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{
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GetInputInternal(loc, hidInput, packet != nullptr);
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GetInputInternal(loc, hidInput);
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if (packet)
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{
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auto const pPlayer = &ps[myconnectindex];
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@ -199,7 +199,7 @@ static void processWeapon(PLAYERp const pp)
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//
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//---------------------------------------------------------------------------
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static void processMovement(PLAYERp const pp, ControlInfo* const hidInput, bool const mouseaim, bool allowkeys)
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static void processMovement(PLAYERp const pp, ControlInfo* const hidInput, bool const mouseaim)
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{
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double const scaleAdjust = InputScale();
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bool const strafeKey = buttonMap.ButtonDown(gamefunc_Strafe) && !pp->sop;
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@ -239,7 +239,17 @@ static void processMovement(PLAYERp const pp, ControlInfo* const hidInput, bool
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svel -= xs_CRoundToInt(scaleAdjust * (hidInput->dx * keymove));
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fvel -= xs_CRoundToInt(scaleAdjust * (hidInput->dz * keymove));
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if (strafeKey || pp->sop)
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if (strafeKey)
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{
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if (abs(svel) < keymove)
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{
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if (buttonMap.ButtonDown(gamefunc_Turn_Left))
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svel += keymove;
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if (buttonMap.ButtonDown(gamefunc_Turn_Right))
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svel -= keymove;
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}
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}
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else
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{
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if (buttonMap.ButtonDown(gamefunc_Turn_Left) || (buttonMap.ButtonDown(gamefunc_Strafe_Left) && pp->sop))
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{
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@ -257,39 +267,21 @@ static void processMovement(PLAYERp const pp, ControlInfo* const hidInput, bool
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}
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}
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if (allowkeys)
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if (abs(loc.svel) < keymove)
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{
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if (!pp->sop)
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{
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if (strafeKey)
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{
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if (abs(svel) < keymove)
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{
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if (buttonMap.ButtonDown(gamefunc_Turn_Left))
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svel += keymove;
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if (buttonMap.ButtonDown(gamefunc_Turn_Right))
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svel -= keymove;
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}
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}
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if (buttonMap.ButtonDown(gamefunc_Strafe_Left) && !pp->sop)
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svel += keymove;
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if (abs(loc.svel) < keymove)
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{
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if (buttonMap.ButtonDown(gamefunc_Strafe_Left))
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svel += keymove;
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if (buttonMap.ButtonDown(gamefunc_Strafe_Right) && !pp->sop)
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svel -= keymove;
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}
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if (abs(loc.fvel) < keymove)
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{
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if (buttonMap.ButtonDown(gamefunc_Move_Forward))
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fvel += keymove;
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if (buttonMap.ButtonDown(gamefunc_Strafe_Right))
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svel -= keymove;
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}
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}
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if (abs(loc.fvel) < keymove)
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{
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if (buttonMap.ButtonDown(gamefunc_Move_Forward))
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fvel += keymove;
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if (buttonMap.ButtonDown(gamefunc_Move_Backward))
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fvel -= keymove;
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}
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if (buttonMap.ButtonDown(gamefunc_Move_Backward))
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fvel -= keymove;
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}
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if (!cl_syncinput)
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@ -366,7 +358,7 @@ void GameInterface::GetInput(InputPacket *packet, ControlInfo* const hidInput)
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bool mouseaim;
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processInputBits(pp, hidInput, &mouseaim);
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processMovement(pp, hidInput, mouseaim, packet != nullptr);
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processMovement(pp, hidInput, mouseaim);
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processWeapon(pp);
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if (packet)
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