From 85edf38eba7a081e96b9d7dd7ada501f4b571ff1 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Wed, 11 Nov 2020 07:57:25 +0100 Subject: [PATCH] - do not grayscale all hires tinting. --- source/core/textures/hightile.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/core/textures/hightile.cpp b/source/core/textures/hightile.cpp index 12c7f1549..ff5a178f5 100644 --- a/source/core/textures/hightile.cpp +++ b/source/core/textures/hightile.cpp @@ -388,7 +388,7 @@ bool PreBindTexture(FRenderState* state, FGameTexture*& tex, EUpscaleFlags& flag translation = lookuppal; FVector4 addcol(0, 0, 0, 0); - FVector4 modcol(pick.basepalTint.r * (1.f / 255.f), pick.basepalTint.g * (1.f / 255.f), pick.basepalTint.b * (1.f / 255.f), 1); + FVector4 modcol(pick.basepalTint.r * (1.f / 255.f), pick.basepalTint.g * (1.f / 255.f), pick.basepalTint.b * (1.f / 255.f), 0); FVector4 blendcol(0, 0, 0, 0); int flags = 0;