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- do not grayscale all hires tinting.
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@ -388,7 +388,7 @@ bool PreBindTexture(FRenderState* state, FGameTexture*& tex, EUpscaleFlags& flag
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translation = lookuppal;
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FVector4 addcol(0, 0, 0, 0);
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FVector4 modcol(pick.basepalTint.r * (1.f / 255.f), pick.basepalTint.g * (1.f / 255.f), pick.basepalTint.b * (1.f / 255.f), 1);
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FVector4 modcol(pick.basepalTint.r * (1.f / 255.f), pick.basepalTint.g * (1.f / 255.f), pick.basepalTint.b * (1.f / 255.f), 0);
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FVector4 blendcol(0, 0, 0, 0);
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int flags = 0;
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