- do not grayscale all hires tinting.

This commit is contained in:
Christoph Oelckers 2020-11-11 07:57:25 +01:00
parent e2b6ebec91
commit 85edf38eba

View file

@ -388,7 +388,7 @@ bool PreBindTexture(FRenderState* state, FGameTexture*& tex, EUpscaleFlags& flag
translation = lookuppal;
FVector4 addcol(0, 0, 0, 0);
FVector4 modcol(pick.basepalTint.r * (1.f / 255.f), pick.basepalTint.g * (1.f / 255.f), pick.basepalTint.b * (1.f / 255.f), 1);
FVector4 modcol(pick.basepalTint.r * (1.f / 255.f), pick.basepalTint.g * (1.f / 255.f), pick.basepalTint.b * (1.f / 255.f), 0);
FVector4 blendcol(0, 0, 0, 0);
int flags = 0;